Corvus (BTD6): Difference between revisions

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{{BTD6 hero info
{{BTD6 hero info
| id = Corvus
| id = Corvus
| order = 15
| numeric id = 15
| name = Corvus
| name = Corvus
| title = Spirit Walker
| title = Spirit Walker
| image = BTD6 CorvusPortrait.png
| image = BTD6 CorvusPortrait.png
|icon=BTD6 round HeroIconCorvus.png
| description = Corvus works well on the frontline, weakening nearby Bloons to harvest Mana and channel powerful energies through his Spirit companion.
| description = Corvus works well on the frontline, weakening nearby Bloons to harvest Mana and channel powerful energies through his Spirit companion.
| cost = 1325
| cost = 1325
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| cost C =  
| cost C =  
| xp scale C =  
| xp scale C =  
| fl trait 1 = Piercing
| fl trait 2 = Kickin'
| fl trait 3 = Undertaker
| introduced = 40.0
| introduced = 40.0
| introduced C =  
| introduced C =  
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| rl tower 2 = WizardMonkey
| rl tower 2 = WizardMonkey
| rl tower 2 upgrades = 002
| rl tower 2 upgrades = 002
| rl artifact = [[Tit For Tat]] Legendary
| rl artifact = Tit For Tat
|rl artifact rarity=Legendary
| fl cost = 9960
| fl cost = 9960
| fl level = 5
| fl level = 5
| fl trait 1 = Piercing
| fl trait 2 = Kickin'
| fl trait 3 = Undertaker
}}
}}
'''Corvus''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|40.0}}. He can be unlocked for {{BTD6 mm|7000}} starting at [[level]] 35. He controls a flying Spirit that attacks Bloons, while he haunts nearby Bloons to gather extra Mana. Additional spells can be cast by spending Mana in his Spellbook. He also passively generates Mana at a constant rate provided that Bloons enter the screen.
'''Corvus''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|40.0}}. He can be unlocked for {{BTD6 mm|7000}} starting at [[level]] 35. He controls a flying Spirit that attacks Bloons, while he haunts nearby Bloons to gather extra Mana. Additional spells can be cast by spending Mana in his Spellbook. He also passively generates Mana at a constant rate provided that Bloons enter the screen.
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{{Incomplete|add more specific mechanics to this creature, including level benefits}}
{{Incomplete|add more specific mechanics to this creature, including level benefits}}
The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible Bloons are on screen, it flies back to Corvus and periodically wanders around his base range. It does not benefit from external buffs that do not affect sub-towers, such as Alchemist Brews and Overclocking, nor be affected by external attack speed buffs,<!--y'know all other sub-towers can accept speed buffs, so had to do the extra word stuff, sorry--> such as [[Jungle Drums (BTD6)|Jungle Drums]] and [[Call to Arms (BTD6)|Call to Arms]] (but not the pierce bonus). However, it can receive all other buffs like [[Radar Scanner (BTD6)|Radar Scanner]], [[Monkey Town (BTD6)|Monkey Town]], and the pierce from the [[Abyss Dweller]].
The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible Bloons are on screen, it flies back to Corvus and periodically wanders around his base range. It does not benefit from external buffs that do not affect sub-towers, such as Alchemist Brews and Overclocking, nor be affected by external attack speed buffs,<!--y'know all other sub-towers can accept speed buffs, so had to do the extra word stuff, sorry--> such as [[Jungle Drums (BTD6)|Jungle Drums]] and [[Call to Arms (BTD6)|Call to Arms]] (but not the pierce bonus). However, it can receive all other buffs like [[Radar Scanner (BTD6)|Radar Scanner]], [[Monkey Town (BTD6)|Monkey Town]], and the pierce from the [[Abyss Dweller]].
It gains the following benefits as Corvus levels up.


{|class="wikitable"
{|class="wikitable"
|+Levels
!Level
!Level
!Effect
!Effect
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==Levels==
==Levels==
{{BTD6 hero levels
{|class="wikitable"
|level 1 =Haunted Bloons are weakened and explode when popped, adding Mana to the Mana Pool. The Spirit attacks Bloons anywhere on the map at Corvus' command. Learns: Spear, Nourishment, Repel.
!Level
|level 2 =The Spirit grows in size and can hit more Bloons.
!Description
|level 3 =Soul Harvest ability: Harvests nearby Bloons in an instant. Learns: Echo, Haste.
|-
|level 4 =The Spirit does more damage. Learns: Soul Barrier, Trample
!1
|level 5 =Learns: Frostbound, Aggression, Vision
|Haunted Bloons are weakened and explode when popped, adding Mana to the Mana Pool. The Spirit attacks Bloons anywhere on the map at Corvus' command. Learns: Spear, Nourishment, Repel.
|level 6 =Increased damage when Haunted Bloons explode. The Spirit does more damage. Learns: Ember
|-
|level 7 =Spirit Walk ability: Corvus can shift to a valid location. Learns: Ancestral Might, Malevolence
!2
|level 8 =Spiritual Balance means the Mana Pool fills faster when it is nearly empty. Haste gives increased speed and agility. Learns: Storm
|The Spirit grows in size and can hit more Bloons.
|level 9 =The Spirit's base damage increased and does extra damage to MOABs. Frostbound can hit MOABs. Soul Barrier can block more Bloons from leaking.
|-
|level 10=Dark Ritual ability: Harvests a huge number of Bloons near Corvus. Trample does more damage to more Bloons. Learns: Recovery
!3
|level 11=Spiritual Attunement means the Spirit grows in power as the Mana Pool fills. Soul Harvest does more damage, and extra damage to Ceramic Bloons. Frostbound gains permafrost.
|Soul Harvest ability: Harvests nearby Bloons in an instant. Learns: Echo, Haste.
|level 12=Increased damage when Haunted Bloons explode. Spear does more damage. Repel can push MOABs.
|-
|level 13=Ancestral Might does more damage. Learns: Overload
!4
|level 14=The Spirit does more damage to Bloons. Malevolence does more damage and extra damage to Ceramic Bloons.
|The Spirit does more damage. Learns: Soul Barrier, Trample
|level 15=Ember's fire drops more often and does more damage. Nourishment gives more XP per Mana.
|-
|level 16=Corvus has increased range. The Spirit does more damage to Bloons.
!5
|level 17=Haunted Bloons are weaker, and explosions do more damage. Soul Barrier can block more Bloons from leaking.
|Learns: Frostbound, Aggression, Vision
|level 18=Storm's energy blades hit more Bloons and do more damage. Spear does more damage.
|-
|level 19=Corvus can Haunt MOAB-Class Bloons. Trample does more damage to Bloons.
!6
|level 20=The Spirit base damage increases and does extra damage to MOABs. Ancestral Might does more damage. Overload does more damage.
|Increased damage when Haunted Bloons explode. The Spirit does more damage. Learns: Ember
 
|-
|last updated=43.3
!7
}}
|Spirit Walk ability: Corvus can shift to a valid location. Learns: Ancestral Might, Malevolence
|-
!8
|Spiritual Balance means the Mana Pool fills faster when it is nearly empty. Haste gives increased speed and agility. Learns: Storm
|-
!9
|The Spirit's base damage increased and does extra damage to MOABs. Frostbound can hit MOABs. Soul Barrier can block more Bloons from leaking.
|-
!10
|Dark Ritual ability: Harvests a huge number of Bloons near Corvus. Trample does more damage to more Bloons. Learns: Recovery
|-
!11
|Spiritual Attunement means the Spirit grows in power as the Mana Pool fills. Soul Harvest does more damage, and extra damage to Ceramic Bloons. Frostbound gains permafrost.
|-
!12
|Increased damage when Haunted Bloons explode. Spear does more damage. Repel can push MOABs.
|-
!13
|Ancestral Might does more damage. Learns: Overload
|-
!14
|The Spirit does more damage to Bloons. Malevolence does more damage and extra damage to Ceramic Bloons.
|-
!15
|Ember's fire drops more often and does more damage. Nourishment gives more XP per Mana.
|-
!16
|Corvus has increased range. The Spirit does more damage to Bloons.
|-
!17
|Haunted Bloons are weaker, and explosions do more damage. Soul Barrier can block more Bloons from leaking.
|-
!18
|Storm's energy blades hit more Bloons and do more damage. Spear does more damage.
|-
!19
|Corvus can Haunt MOAB-Class Bloons. Trample does more damage to Bloons.
|-
!20
|The Spirit base damage increases and does extra damage to MOABs. Ancestral Might does more damage. Overload does more damage.
|-
|colspan="2"|''This list was last updated for: {{BTD6 version|}}''
|}


===XP requirements===
===XP requirements===
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==Cosmetic items==
==Cosmetic items==
===[[Hero Skin]]s===
<!--===[[Hero Skin]]s===
<!--{{BTD6 hero skin list by hero|Corvus}}-->
{{BTD6 hero skin list by hero|Corvus}}
Corvus currently has no Hero Skins.


===[[Trophy Store]] items===
===[[Trophy Store]] items===-->
{{BTD6 cosmetic item list by id|HeroesCorvusPetOwl}}
{{BTD6 cosmetic item list by id|HeroesCorvusPetOwl}}


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===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|section=y}}
<gallery>
<gallery>
File:BTD6 Corvus Tower Panel Inventory.png|Corvus's Tower Panel Inventory at Level 3
File:BTD6 Corvus Tower Panel Inventory.png|Corvus's Tower Panel Inventory at Level 3
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{{BTD6 hero nav}}
{{BTD6 hero nav}}
{{BTD6 tower nav}}
{{BTD6 tower nav}}
{{Corvus nav}}