Corvus (BTD6): Difference between revisions
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{{BTD6 hero info | {{BTD6 hero info | ||
| id = Corvus | | id = Corvus | ||
| | | numeric id = 15 | ||
| name = Corvus | | name = Corvus | ||
| title = Spirit Walker | | title = Spirit Walker | ||
| image = BTD6 CorvusPortrait.png | | image = BTD6 CorvusPortrait.png | ||
|icon=BTD6 round HeroIconCorvus.png | |||
| description = Corvus works well on the frontline, weakening nearby Bloons to harvest Mana and channel powerful energies through his Spirit companion. | | description = Corvus works well on the frontline, weakening nearby Bloons to harvest Mana and channel powerful energies through his Spirit companion. | ||
| cost = 1325 | | cost = 1325 | ||
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| cost C = | | cost C = | ||
| xp scale C = | | xp scale C = | ||
| introduced = 40.0 | | introduced = 40.0 | ||
| introduced C = | | introduced C = | ||
| Line 20: | Line 18: | ||
| rl tower 2 = WizardMonkey | | rl tower 2 = WizardMonkey | ||
| rl tower 2 upgrades = 002 | | rl tower 2 upgrades = 002 | ||
| rl artifact = | | rl artifact = Tit For Tat | ||
|rl artifact rarity=Legendary | |||
| fl cost = 9960 | | fl cost = 9960 | ||
| fl level = 5 | | fl level = 5 | ||
| fl trait 1 = Piercing | |||
| fl trait 2 = Kickin' | |||
| fl trait 3 = Undertaker | |||
}} | }} | ||
'''Corvus''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|40.0}}. He can be unlocked for {{BTD6 mm|7000}} starting at [[level]] 35. He controls a flying Spirit that attacks Bloons, while he haunts nearby Bloons to gather extra Mana. Additional spells can be cast by spending Mana in his Spellbook. He also passively generates Mana at a constant rate provided that Bloons enter the screen. | '''Corvus''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|40.0}}. He can be unlocked for {{BTD6 mm|7000}} starting at [[level]] 35. He controls a flying Spirit that attacks Bloons, while he haunts nearby Bloons to gather extra Mana. Additional spells can be cast by spending Mana in his Spellbook. He also passively generates Mana at a constant rate provided that Bloons enter the screen. | ||
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{{Incomplete|add more specific mechanics to this creature, including level benefits}} | {{Incomplete|add more specific mechanics to this creature, including level benefits}} | ||
The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible Bloons are on screen, it flies back to Corvus and periodically wanders around his base range. It does not benefit from external buffs that do not affect sub-towers, such as Alchemist Brews and Overclocking, nor be affected by external attack speed buffs,<!--y'know all other sub-towers can accept speed buffs, so had to do the extra word stuff, sorry--> such as [[Jungle Drums (BTD6)|Jungle Drums]] and [[Call to Arms (BTD6)|Call to Arms]] (but not the pierce bonus). However, it can receive all other buffs like [[Radar Scanner (BTD6)|Radar Scanner]], [[Monkey Town (BTD6)|Monkey Town]], and the pierce from the [[Abyss Dweller]]. | The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible Bloons are on screen, it flies back to Corvus and periodically wanders around his base range. It does not benefit from external buffs that do not affect sub-towers, such as Alchemist Brews and Overclocking, nor be affected by external attack speed buffs,<!--y'know all other sub-towers can accept speed buffs, so had to do the extra word stuff, sorry--> such as [[Jungle Drums (BTD6)|Jungle Drums]] and [[Call to Arms (BTD6)|Call to Arms]] (but not the pierce bonus). However, it can receive all other buffs like [[Radar Scanner (BTD6)|Radar Scanner]], [[Monkey Town (BTD6)|Monkey Town]], and the pierce from the [[Abyss Dweller]]. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |||
!Level | !Level | ||
!Effect | !Effect | ||
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==Levels== | ==Levels== | ||
{ | {|class="wikitable" | ||
| | !Level | ||
| | !Description | ||
| | |- | ||
| | !1 | ||
| | |Haunted Bloons are weakened and explode when popped, adding Mana to the Mana Pool. The Spirit attacks Bloons anywhere on the map at Corvus' command. Learns: Spear, Nourishment, Repel. | ||
| | |- | ||
| | !2 | ||
| | |The Spirit grows in size and can hit more Bloons. | ||
| | |- | ||
| | !3 | ||
| | |Soul Harvest ability: Harvests nearby Bloons in an instant. Learns: Echo, Haste. | ||
| | |- | ||
| | !4 | ||
| | |The Spirit does more damage. Learns: Soul Barrier, Trample | ||
| | |- | ||
| | !5 | ||
| | |Learns: Frostbound, Aggression, Vision | ||
| | |- | ||
| | !6 | ||
| | |Increased damage when Haunted Bloons explode. The Spirit does more damage. Learns: Ember | ||
|- | |||
|last updated | !7 | ||
|Spirit Walk ability: Corvus can shift to a valid location. Learns: Ancestral Might, Malevolence | |||
|- | |||
!8 | |||
|Spiritual Balance means the Mana Pool fills faster when it is nearly empty. Haste gives increased speed and agility. Learns: Storm | |||
|- | |||
!9 | |||
|The Spirit's base damage increased and does extra damage to MOABs. Frostbound can hit MOABs. Soul Barrier can block more Bloons from leaking. | |||
|- | |||
!10 | |||
|Dark Ritual ability: Harvests a huge number of Bloons near Corvus. Trample does more damage to more Bloons. Learns: Recovery | |||
|- | |||
!11 | |||
|Spiritual Attunement means the Spirit grows in power as the Mana Pool fills. Soul Harvest does more damage, and extra damage to Ceramic Bloons. Frostbound gains permafrost. | |||
|- | |||
!12 | |||
|Increased damage when Haunted Bloons explode. Spear does more damage. Repel can push MOABs. | |||
|- | |||
!13 | |||
|Ancestral Might does more damage. Learns: Overload | |||
|- | |||
!14 | |||
|The Spirit does more damage to Bloons. Malevolence does more damage and extra damage to Ceramic Bloons. | |||
|- | |||
!15 | |||
|Ember's fire drops more often and does more damage. Nourishment gives more XP per Mana. | |||
|- | |||
!16 | |||
|Corvus has increased range. The Spirit does more damage to Bloons. | |||
|- | |||
!17 | |||
|Haunted Bloons are weaker, and explosions do more damage. Soul Barrier can block more Bloons from leaking. | |||
|- | |||
!18 | |||
|Storm's energy blades hit more Bloons and do more damage. Spear does more damage. | |||
|- | |||
!19 | |||
|Corvus can Haunt MOAB-Class Bloons. Trample does more damage to Bloons. | |||
|- | |||
!20 | |||
|The Spirit base damage increases and does extra damage to MOABs. Ancestral Might does more damage. Overload does more damage. | |||
|- | |||
|colspan="2"|''This list was last updated for: {{BTD6 version|}}'' | |||
|} | |||
===XP requirements=== | ===XP requirements=== | ||
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==Cosmetic items== | ==Cosmetic items== | ||
===[[Hero Skin]]s=== | <!--===[[Hero Skin]]s=== | ||
{{BTD6 hero skin list by hero|Corvus}} | |||
===[[Trophy Store]] items=== | ===[[Trophy Store]] items===--> | ||
{{BTD6 cosmetic item list by id|HeroesCorvusPetOwl}} | {{BTD6 cosmetic item list by id|HeroesCorvusPetOwl}} | ||
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===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed|section=y}} | ||
<gallery> | <gallery> | ||
File:BTD6 Corvus Tower Panel Inventory.png|Corvus's Tower Panel Inventory at Level 3 | File:BTD6 Corvus Tower Panel Inventory.png|Corvus's Tower Panel Inventory at Level 3 | ||
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{{BTD6 hero nav}} | {{BTD6 hero nav}} | ||
{{BTD6 tower nav}} | {{BTD6 tower nav}} | ||