Chain Link: Difference between revisions
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Effects and stats |
Updated to 54.1 |
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== Stats == | == Stats == | ||
{{BTD6 tower|range=28|areaTypes=Land|footprintRadius= | {{BTD6 tower|range=28|areaTypes=Land|footprintRadius=5|buffs={{BTD6 buff|damageMultiplier=1.2|name=Ability projectile buff}}}} | ||
== Costs and sell values == | == Costs and sell values == | ||
{{BTD6 power pro cost list by upgrade|Tech Bot Prime|1|2}} | {{BTD6 power pro cost list by upgrade|Tech Bot Prime|1|2}} | ||
== Update history == | |||
{{BTD6 change list by upgrade|Tech Bot Prime|1|2}} | |||
==Gallery== | ==Gallery== | ||
Revision as of 05:12, 15 April 2026
Chain Link
| Triggering an ability also triggers the same ability from any other unlinked towers. |
| Power Pro | Path | Tier | |
|---|---|---|---|
| Tech Bot Prime | 1 | 2 | |
| Cost | $935 — Easy $1,100 — Medium $1,190 — Hard $1,320 — Impoppable | ||
|---|---|---|---|
Chain Link is the Tech Bot Prime's path 1 tier 2 upgrade in Bloons TD 6. This upgrade gives the bot an additional effect when it activates the linked tower's abilities to simultaneously trigger all other instances of the same ability from any tower in the map that isn't currently linked to a Tech Bot or Tech Bot Prime. It also reduces the ability damage buff from the previous upgrade from 50% to 20% due a bug.
Stats
| Tower | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Ability projectile buff | ||
|---|---|---|
| ||
Costs and sell values
Template:BTD6 power pro cost list by upgrade
Update history
For a complete list of Tech Bot Prime changes, see Update history:Tech Bot Prime (BTD6).
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Chain Link activation: Can now correctly trigger the abilities of towers placed after the bot is linked
Chain Link activation: Correctly grants 1.5× damage buff instead of 1.2× (undocumented) (bug fix)
Footprint radius increased ― 0 units → 5 units (bug fix)
- Note: This resolves an issue where the bot could be placed on top of other towers
Monkey Money cost increased ― 100 → 150
Can now target other Tech Bot Primes with activated abilities
Bonus should no longer stack incorrectly when the target is upgraded (bug fix)
- Note: It is currently unknown which "bonus" was being stacked
Will now automatically re-connect to Dan D'Monke after transformation ends
Gallery
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In other languages
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