Mermonkey (BTD6): Difference between revisions
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*The base Mermonkey is one of the most cost-effective starting and earlygame towers due to its [[Hydra Rocket Pods (BTD6)|Hydra Rocket Pods]]-style mechanics, high pierce and damage, and reasonable attack speed, allowing it to one- or two-shot most earlygame Bloons. | *The base Mermonkey is one of the most cost-effective starting and earlygame towers due to its [[Hydra Rocket Pods (BTD6)|Hydra Rocket Pods]]-style mechanics, high pierce and damage, and reasonable attack speed, allowing it to one- or two-shot most earlygame Bloons. | ||
*Path 1 compresses multiple roles. Its tentacles can eliminate non-Super Ceramic Bloons, its ink stalls lower-tier blimps starting at tier 4, and its pierce buffs mainly support towers with naturally high pierce that still want to use up all their pierce (such as [[Spike Factory (BTD6)|Spike Factories]] and [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]). [[Lord of the Abyss]] is notably the only way to add water to maps without water in [[CHIMPS]] and some other modes. | *Path 1 compresses multiple roles. Its tentacles can eliminate non-Super Ceramic Bloons, its ink stalls lower-tier blimps starting at tier 4, and its pierce buffs mainly support towers with naturally high pierce that still want to use up all their pierce (such as [[Spike Factory (BTD6)|Spike Factories]] and [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]). [[Lord of the Abyss]] is notably the only way to add water to maps without water in [[CHIMPS]] and some other modes. | ||
*Path 2 focuses on stalling and cleaning up non-blimp Bloons by freezing. | *Path 2 focuses on stalling and cleaning up non-blimp Bloons by freezing. [[Riptide Champion]] does more damage to Bloons further away and can stall Ceramics over great distances, which remains useful in the lategame for Super Ceramics, but it can't stall White Bloons or Purple Bloons. It benefits the most from Echosense stacking, enabling a strategy of spamming 0-3-2 Riptide Champion to focus on long-distance stalling. [[Arctic Knight]] and [[Popseidon]]'s abilities work best on maps with lots of closed-in walls. | ||
*Path 3 | *Path 3's higher tiers are support-oriented, though its lower tiers are more for crosspathing than the higher tiers. Its trance stalls and displaces Bloons in short bursts, including blimps at higher tiers, which can allow towers with area-of-effect attacks to distribute their damage more effectively (especially with [[Symphonic Resonance]] by using the trance totem). The main use of the higher tiers is stalling and its unique mechanic that triggers [[damage over time]] on Bloons all at once, which is powerful with towers that deal a lot of DoT over very long durations, such as [[Glaive Lord (BTD6)|Glaive Lord]] and [[The Bloon Solver (BTD6)|The Bloon Solver]]. It has other minor support functions, including removing camo, buffing other [[Magic]] towers' pierce, and buffing [[Hero]]es' range and ability cooldowns. | ||
==Pre-release== | ==Pre-release== | ||
Revision as of 09:51, 7 August 2026
| A magical trident throwing Monkey of the sea that calls upon the power of the depths for damage, support, or Bloon clean up. Amphibious, but thrives in water. |
| Unlock method(s) | Gift Box (3,000,000 pops) Shop (Mermonkey Unlock Pack) | ||
|---|---|---|---|
| Category | Magic | ||
| Cost | $255 — Easy $300 — Medium $325 — Hard $360 — Impoppable | ||
| Introduced | Version 44.0 | ||
The Mermonkey is a Magic tower in Bloons TD 6, introduced in version 44.0. It attacks by throwing tridents that create damaging splashes around each Bloon they hit, similar to Hydra Rocket Pods and Captain Churchill's explosives. Each trident can create two splashes by default. Each trident has a very brief (0.05s) cooldown between activating a splash on a new target. The Mermonkey can be placed on both land and water, but has 35% more range if placed in water.
It can be upgraded to awaken an abyssal creature, fire freezing water attacks, or sing magical songs which heavily impede the bloons.
Upgrades
Path 1
- With Alluring Melody and above, it reduces the delay of the trance attack pulling in Bloons while active by 10%, for a total of -21% in combination with Trident Efficiency (effectively +23.46% pull rate overall).
- With Riptide Champion and above, it increases the rate that its projectiles gain size and damage at by 50%, to compensate for their reduced lifespan. For Popseidon, it only affects the side tridents in this way.
- With Arctic Knight and above, it also increases the projectile speed of Ice Jet's ice balls by 50%, without reducing their lifespan.
- The Abyssal Creature's tentacles now deal 12 damage and +6 damage to Ceramic Bloons (enough to one-shot a non-Fortified non-Super Ceramic), have 25 pierce instead of 15 (still gaining +35% pierce with the Sharper Prongs crosspath), the slaps cover a 50% larger area, and their attack cooldown reduces from 3 seconds to 2.5 seconds (effectively increasing their attack speed by 20%).
- The Mermonkey's trident splashes now deal 8 damage instead of 4.
- The Mermonkey's buff to towers in range now increases their pierce by 20% instead of 10%.
- The Abyssal Creature's tentacles now deal 32 damage (while still dealing +6 damage to Ceramic Bloons), have 50 pierce instead of 25 (still gaining +35% pierce with the Sharper Prongs crosspath), the slaps cover twice as large an area, and their attack cooldown reduces from 2.5 seconds to 1.5 seconds (effectively increasing their attack speed by ~66.7%).
- The Mermonkey's tridents attack twice as fast and have 9 pierce instead of 2. Their splashes now deal 10 damage instead of 8, but retains the same pierce as its predecessors.
- The Mermonkey's buff to towers in range now increases their pierce by 40% instead of 20%.
Path 2
Crosspathing with Abyss Dweller grants its tentacle attacks +35% pierce. Crosspathing with Alluring Melody grants its trance attack +2 pierce.
At base, both the tridents and the wavelets have 25 pierce, deal 4 Frigid-type damage and +2 damage to frozen Bloons, and freeze all layers of Bloons they deal damage to for up to 1 second (0.5 seconds for Ceramic Bloons). They pass through White Bloons and Zebra Bloons (but not Purple Bloons) instead of colliding with them unless buffed to be able to deal damage to them. Per second of travel time, the tridents gain 50% more damage (capped at 3× damage, though this is functionally impossible to reach without projectile lifespan buffs) and 10% more radius, while the wavelets lose 20% radius (but do not lose damage).
This upgrade also improves the Mermonkey's trident attack, increasing base damage of the tridents and wavelets from 4 to 8, and dealing +4 damage to frozen Bloons and +8 damage to MOAB-Class Bloons. Each trident scales damage and projectile size by 75% per second (112.5% with the Trident Swiftness crosspath) instead of 50%, with a cap of 3×.
Additionally, this upgrade increases the Mermonkey's range from 32 units to 40 units, doubles the attack speed of the trident attack, increases the base damage of the tridents and wavelets from 8 to 15, increases the damage they deal to frozen Bloons to +7.5 and to MOAB-Class Bloons to +15, and increases the rate they gain damage to 112.5% per second. With this upgrade, it also fires two more tridents each time it attacks, angled 45° to each side of the middle trident.
Path 3
Crosspathing with Trident Swiftness increases the tridents' rotation rate while seeking to compensate for their increased movement speed, while crosspathing with Riptide Champion reduces their rotation rate to counterbalance their reduced movement speed. With Arctic Knight, it also reduces the random spread angle of its Ice Jet ability from 30° to 10°, but with Popseidon, it no longer reduces the ability's spread, instead increasing the spread angle of its side tridents (not the wavelets) from 45° to 60°.
This upgrade also unlocks a Monkey Special that allows the player to place a totem sub-tower anywhere within the Mermonkey's range, which causes the trance to emit from the totem instead of the Mermonkey. The player can also use the Monkey Special to remove the totem and return the trance attack to the Mermonkey, with a 6-second cooldown before the player can place the totem again.
This upgrade reduces the trance attack's cooldown to 3 seconds, increases its damage over time damage cap to 10,000, and allows its totem to be placed onto any valid location on-screen. It also allows the trance to affect BFBs, ZOMGs, BADs, and Boss Bloons: it can pull in and trance BFBs and ZOMGs in the same way as MOABs and DDTs, but against BADs and bosses, it only strips Camo and detonates damage over time, without pulling them in. BFBs, ZOMGs, BADs, and bosses all consume +3 pierce for the trance.
Stats
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| Buff when in water | ||
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Related Monkey Knowledge
Mermonkey currently has no Monkey Knowledge specific to it. However, it is affected by Monkey Knowledge specific to Magic and all towers.
Rogue Legends
Starter parties with Mermonkeys
| Hero | Insta Monkey 1 | Insta Monkey 2 | Artifact |
|---|---|---|---|
Related Artifacts
| Artifact | Common effect | Rare effect | Legendary effect |
|---|---|---|---|
Fata Morgana |
Mermonkey range, pierce, projectile lifespan, and ability cooldown speed increased 25%. Mermonkey projectiles reflect off map borders. Adds a 0-1-1 Mermonkey to your Party | Mermonkey range, pierce, projectile lifespan, and ability cooldown speed increased 35%. Mermonkey projectiles reflect off map borders. Adds a 0-2-1 Mermonkey to your Party | Mermonkey range, pierce, projectile lifespan, and ability cooldown speed increased 50%. Mermonkey projectiles reflect off map borders. Adds a 0-2-0 Mermonkey to your Party |
Follow Me |
Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 180, and constantly fire as long as Bloons are on screen. Attack speed reduced by 17% | Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 300, and constantly fire as long as Bloons are on screen. Attack speed reduced by 9% | Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 500, and constantly fire as long as Bloons are on screen. Attack speed reduced by 5% |
Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-0 | $255 | $300 | $325 | $360 | $179 | $210 | $228 | $252 |
| 1-0-0 | $385 | $450 | $485 | $540 | $270 | $315 | $340 | $378 |
| 1-1-0 | $555 | $650 | $700 | $780 | $389 | $455 | $490 | $546 |
| 1-0-1 | $555 | $650 | $700 | $780 | $389 | $455 | $490 | $546 |
| 0-1-0 | $425 | $500 | $540 | $600 | $298 | $350 | $378 | $420 |
| 0-1-1 | $595 | $700 | $755 | $840 | $417 | $490 | $529 | $588 |
| 0-0-1 | $425 | $500 | $540 | $600 | $298 | $350 | $378 | $420 |
| 2-0-0 | $595 | $700 | $755 | $840 | $417 | $490 | $529 | $588 |
| 2-1-0 | $765 | $900 | $970 | $1,080 | $536 | $630 | $679 | $756 |
| 2-2-0 | $955 | $1,125 | $1,215 | $1,350 | $669 | $788 | $851 | $945 |
| 2-0-1 | $765 | $900 | $970 | $1,080 | $536 | $630 | $679 | $756 |
| 2-0-2 | $1,005 | $1,180 | $1,270 | $1,415 | $704 | $826 | $889 | $991 |
| 0-2-0 | $615 | $725 | $785 | $870 | $431 | $508 | $550 | $609 |
| 1-2-0 | $745 | $875 | $945 | $1,050 | $522 | $613 | $662 | $735 |
| 0-2-1 | $785 | $925 | $1,000 | $1,110 | $550 | $648 | $700 | $777 |
| 0-2-2 | $1,025 | $1,205 | $1,300 | $1,445 | $718 | $844 | $910 | $1,012 |
| 0-0-2 | $665 | $780 | $840 | $935 | $466 | $546 | $588 | $655 |
| 1-0-2 | $795 | $930 | $1,000 | $1,115 | $557 | $651 | $700 | $781 |
| 0-1-2 | $835 | $980 | $1,055 | $1,175 | $585 | $686 | $739 | $823 |
| 3-0-0 | $2,125 | $2,500 | $2,700 | $3,000 | $1,488 | $1,750 | $1,890 | $2,100 |
| 3-1-0 | $2,295 | $2,700 | $2,915 | $3,240 | $1,607 | $1,890 | $2,041 | $2,268 |
| 3-2-0 | $2,485 | $2,925 | $3,160 | $3,510 | $1,740 | $2,048 | $2,212 | $2,457 |
| 3-0-1 | $2,295 | $2,700 | $2,915 | $3,240 | $1,607 | $1,890 | $2,041 | $2,268 |
| 3-0-2 | $2,535 | $2,980 | $3,215 | $3,575 | $1,775 | $2,086 | $2,251 | $2,503 |
| 0-3-0 | $2,315 | $2,725 | $2,945 | $3,270 | $1,621 | $1,908 | $2,062 | $2,289 |
| 1-3-0 | $2,445 | $2,875 | $3,105 | $3,450 | $1,712 | $2,013 | $2,174 | $2,415 |
| 2-3-0 | $2,655 | $3,125 | $3,375 | $3,750 | $1,859 | $2,188 | $2,363 | $2,625 |
| 0-3-1 | $2,485 | $2,925 | $3,160 | $3,510 | $1,740 | $2,048 | $2,212 | $2,457 |
| 0-3-2 | $2,725 | $3,205 | $3,460 | $3,845 | $1,908 | $2,244 | $2,422 | $2,692 |
| 0-0-3 | $2,365 | $2,780 | $3,000 | $3,335 | $1,656 | $1,946 | $2,100 | $2,335 |
| 1-0-3 | $2,495 | $2,930 | $3,160 | $3,515 | $1,747 | $2,051 | $2,212 | $2,461 |
| 2-0-3 | $2,705 | $3,180 | $3,430 | $3,815 | $1,894 | $2,226 | $2,401 | $2,671 |
| 0-1-3 | $2,535 | $2,980 | $3,215 | $3,575 | $1,775 | $2,086 | $2,251 | $2,503 |
| 0-2-3 | $2,725 | $3,205 | $3,460 | $3,845 | $1,908 | $2,244 | $2,422 | $2,692 |
| 4-0-0 | $5,695 | $6,700 | $7,235 | $8,040 | $3,987 | $4,690 | $5,065 | $5,628 |
| 4-1-0 | $5,865 | $6,900 | $7,450 | $8,280 | $4,106 | $4,830 | $5,215 | $5,796 |
| 4-2-0 | $6,055 | $7,125 | $7,695 | $8,550 | $4,239 | $4,988 | $5,387 | $5,985 |
| 4-0-1 | $5,865 | $6,900 | $7,450 | $8,280 | $4,106 | $4,830 | $5,215 | $5,796 |
| 4-0-2 | $6,105 | $7,180 | $7,750 | $8,615 | $4,274 | $5,026 | $5,425 | $6,031 |
| 0-4-0 | $9,115 | $10,725 | $11,585 | $12,870 | $6,381 | $7,508 | $8,110 | $9,009 |
| 1-4-0 | $9,245 | $10,875 | $11,745 | $13,050 | $6,472 | $7,613 | $8,222 | $9,135 |
| 2-4-0 | $9,455 | $11,125 | $12,015 | $13,350 | $6,619 | $7,788 | $8,411 | $9,345 |
| 0-4-1 | $9,285 | $10,925 | $11,800 | $13,110 | $6,500 | $7,648 | $8,260 | $9,177 |
| 0-4-2 | $9,525 | $11,205 | $12,100 | $13,445 | $6,668 | $7,844 | $8,470 | $9,412 |
| 0-0-4 | $8,825 | $10,380 | $11,210 | $12,455 | $6,178 | $7,266 | $7,847 | $8,719 |
| 1-0-4 | $8,955 | $10,530 | $11,370 | $12,635 | $6,269 | $7,371 | $7,959 | $8,845 |
| 2-0-4 | $9,165 | $10,780 | $11,640 | $12,935 | $6,416 | $7,546 | $8,148 | $9,055 |
| 0-1-4 | $8,995 | $10,580 | $11,425 | $12,695 | $6,297 | $7,406 | $7,998 | $8,887 |
| 0-2-4 | $9,185 | $10,805 | $11,670 | $12,965 | $6,430 | $7,564 | $8,169 | $9,076 |
| 5-0-0 | $25,245 | $29,700 | $32,075 | $35,640 | $17,672 | $20,790 | $22,453 | $24,948 |
| 5-1-0 | $25,415 | $29,900 | $32,290 | $35,880 | $17,791 | $20,930 | $22,603 | $25,116 |
| 5-2-0 | $25,605 | $30,125 | $32,535 | $36,150 | $17,924 | $21,088 | $22,775 | $25,305 |
| 5-0-1 | $25,415 | $29,900 | $32,290 | $35,880 | $17,791 | $20,930 | $22,603 | $25,116 |
| 5-0-2 | $25,655 | $30,180 | $32,590 | $36,215 | $17,959 | $21,126 | $22,813 | $25,351 |
| 0-5-0 | $53,315 | $62,725 | $67,745 | $75,270 | $37,321 | $43,908 | $47,422 | $52,689 |
| 1-5-0 | $53,445 | $62,875 | $67,905 | $75,450 | $37,412 | $44,013 | $47,534 | $52,815 |
| 2-5-0 | $53,655 | $63,125 | $68,175 | $75,750 | $37,559 | $44,188 | $47,723 | $53,025 |
| 0-5-1 | $53,485 | $62,925 | $67,960 | $75,510 | $37,440 | $44,048 | $47,572 | $52,857 |
| 0-5-2 | $53,725 | $63,205 | $68,260 | $75,845 | $37,608 | $44,244 | $47,782 | $53,092 |
| 0-0-5 | $30,075 | $35,380 | $38,210 | $42,455 | $21,053 | $24,766 | $26,747 | $29,719 |
| 1-0-5 | $30,205 | $35,530 | $38,370 | $42,635 | $21,144 | $24,871 | $26,859 | $29,845 |
| 2-0-5 | $30,415 | $35,780 | $38,640 | $42,935 | $21,291 | $25,046 | $27,048 | $30,055 |
| 0-1-5 | $30,245 | $35,580 | $38,425 | $42,695 | $21,172 | $24,906 | $26,898 | $29,887 |
| 0-2-5 | $30,435 | $35,805 | $38,670 | $42,965 | $21,305 | $25,064 | $27,069 | $30,076 |
Strategy
The Mermonkey is a versatile tower that has roles at all stages of a run. It generally suffers from low range, even when placed in water, but stacking Echosense Network can improve this without much additional cost. While viable without water, placing Mermonkeys in water helps in the long run if possible, since it stacks multiplicatively with Echosense.
- The base Mermonkey is one of the most cost-effective starting and earlygame towers due to its Hydra Rocket Pods-style mechanics, high pierce and damage, and reasonable attack speed, allowing it to one- or two-shot most earlygame Bloons.
- Path 1 compresses multiple roles. Its tentacles can eliminate non-Super Ceramic Bloons, its ink stalls lower-tier blimps starting at tier 4, and its pierce buffs mainly support towers with naturally high pierce that still want to use up all their pierce (such as Spike Factories and M.O.A.R Glaives). Lord of the Abyss is notably the only way to add water to maps without water in CHIMPS and some other modes.
- Path 2 focuses on stalling and cleaning up non-blimp Bloons by freezing. Riptide Champion does more damage to Bloons further away and can stall Ceramics over great distances, which remains useful in the lategame for Super Ceramics, but it can't stall White Bloons or Purple Bloons. It benefits the most from Echosense stacking, enabling a strategy of spamming 0-3-2 Riptide Champion to focus on long-distance stalling. Arctic Knight and Popseidon's abilities work best on maps with lots of closed-in walls.
- Path 3's higher tiers are support-oriented, though its lower tiers are more for crosspathing than the higher tiers. Its trance stalls and displaces Bloons in short bursts, including blimps at higher tiers, which can allow towers with area-of-effect attacks to distribute their damage more effectively (especially with Symphonic Resonance by using the trance totem). The main use of the higher tiers is stalling and its unique mechanic that triggers damage over time on Bloons all at once, which is powerful with towers that deal a lot of DoT over very long durations, such as Glaive Lord and The Bloon Solver. It has other minor support functions, including removing camo, buffing other Magic towers' pierce, and buffing Heroes' range and ability cooldowns.
Pre-release
The Mermonkey was first confirmed in the update notes for version 42.0.[1] It was later given an extensive preview in the update notes and accompanying video for version 44.0.
Early access videos
Posted on 28th July 2024
Update history
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— Update notes
Cost reduced ― $600 → $475
Trident: Projectile lifespan increased ― 0.5s → 1s
Cost reduced ― $475 → $375
Range bonus when placed in water increased ― +25% → +35%
— Update notes
Cost reduced ― $375 → $275
— Update notes
Cost increased ― $275 → $300
Splash: Radius reduced ― 6 units → 3 units
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
-
Portrait
-
Insta Monkey icon
-
Unused buff icon
Promotional images
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44.0 pre-release image
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44.0 Release image
In other languages
| Language | Text | Notes |
|---|---|---|
| Arabic | ميرمانكي | — |
| Danish | Havabe | — |
| German | Meeraffe | — |
| Spanish | Siremono | — |
| Spanish (Latin America) | Tritomono | — |
| Finnish | Merenapina | — |
| French | Siringe | — |
| Italian | Sirenscimmia | — |
| Japanese | 人魚モンキー | — |
| Korean | 바다원숭이 | — |
| Dutch | Zeemeeraap | — |
| Norwegian | Havape | — |
| Polish | Małpka syrenka | — |
| Portuguese (Brazil) | Macaquático | — |
| Russian | Морбезьян | — |
| Swedish | Havsapa | — |
| Thai | เมอร์มังกี้ | — |
| Turkish | Deniz Maymunu | — |
| Chinese (simplified) | 人鱼猴子 | — |
| Chinese (traditional) | 美人魚猴 | — |
| Language | Text | Notes |
|---|---|---|
| Arabic | قرد بحري يرمي بالرمح السحري ثلاثي الرؤوس ويستعين بقوة الأعماق لإلحاق الضرر أو الدعم أو تنظيف البالونات. برمائي، لكنه يزدهر في الماء. | — |
| Danish | Bevæbnet med en magisk trefork kan Havets abe påkalde dybdernes magt til skade, støtte eller bloon-oprydning. Amfibie, men trives i vand. | — |
| German | Ein magischer, einen Dreizack schleudernder Meeresaffe, der die Kraft der Tiefe herbei beschwört, um Schaden anzurichten, sich Unterstützung zu holen und Bloons wegzuräumen. Amphibisch, aber blüht im Wasser auf. | — |
| Spanish | Un mono marino mágico que lanza tridentes e invoca el poder de las profundidades para causar daño, brindar apoyo o acabar con los bloons. Es anfibio, pero progresa en el agua. | — |
| Spanish (Latin America) | Un mono del mar que arroja tridentes mágicos y convoca el poder de las profundidades para causar daño, apoyar al equipo o eliminar bloons. Es anfibio, pero prefiere el agua. | — |
| Finnish | Maagista atrainta heittävä merten apina kutsuu syvyyksien voimaa vahinkoa, tukea tai bloonien puhdistamista varten. Pärjää maallakin, mutta loistaa vedessä. | — |
| French | Singe de la mer lanceur de trident magique qui fait appel à la puissance des eaux profondes pour infliger des dégâts, apporter un soutien ou éliminer les Bloons. Amphibie, mais il préfère l'eau. | — |
| Italian | Una scimmia che brandisce un tridente magico e che invoca il potere degli abissi per infliggere danni, dare supporto o fare piazza pulita di bloon. È un animale anfibio, ma preferisce vivere in acqua. | — |
| Japanese | 魔法の三又槍を投げる海のモンキー。深海の力を使ってダメージを与え、サポートし、ブルーンを一掃する。地上と水中の両方に配置できるが、水中での方がより効果的に活躍する。 | — |
| Korean | 심해의 힘을 빌려 마법의 삼지창을 던지며 공격하거나, 다른 원숭이를 지원하거나, 풍선을 처리하는 원숭이입니다. 뭍과 물에 모두 배치할 수 있지만 물에서 더 활약합니다. | — |
| Dutch | Een magische drietand werpende zee-aap die de kracht van de diepten aanroept voor schade, ondersteuning of het opruimen van Bloons. Amfibisch, maar gedijt vooral in het water. | — |
| Norwegian | En magisk treforkkastende sjøape som bruker dypets kraft for skade, støtte og bloonrensking. Amfibisk, men trives veldig godt i vann. | — |
| Polish | Morska małpka rzucająca magicznymi trójzębami. Potrafi wezwać potęgę głębin dla lepszego ataku, wsparcia i zdolności przebijania blonów. W wodzie czuje się najlepiej, ale na lądzie też sobie poradzi. | — |
| Portuguese (Brazil) | Um macaco do mar arremessador de tridente mágico que chama o poder das profundezas para causar dano, dar suporte ou acabar com Bloons. Anfíbio, mas prospera na água. | — |
| Russian | Волшебная морская обезьяна, которая может метнуть трезубец и призвать силу глубин, дабы нанести урон, поддержать союзников или зачистить шары. Амфибия, но лучше всего чувствует себя в воде. | — |
| Swedish | En magisk treuddkastande apa från havet som åkallar kraften från djupet för skada, understöd eller Bloonupprensning. En amfibie, men trivs i havet. | — |
| Thai | ลิงที่ขว้างตรีศูรวิเศษจากทะเลที่เรียกพลังจากความลึกเพื่อสร้างดาเมจ การสนับสนุน หรือกวาดล้างบลูน ถึงจะเป็นตัวสะเทิ้นน้ำสะเทินบกแต่ก็เก่งที่สุดในน้ำ | — |
| Turkish | Denizlerin sihirli yaba fırlatıcı Maymunu, hasar vermek, destek olmak veya Bloon’ları temizlemek için derinliklerden gelen gücü çağırıyor. O bir ambifi ama denizde çok başarılı. | — |
| Chinese (simplified) | 一只会投掷魔法三叉戟的海猴子,它能召唤深海的力量来造成伤害,提供支援并清理气球。虽然是两栖动物,但水域依然是它最如鱼得水的地方。 | — |
| Chinese (traditional) | 一隻使用魔法三叉戟的海猴子,可召喚深淵的力量來造成傷害、提供支援或清理氣球。雖然牠屬於兩棲塔,但放置在水中時會更加強大。 | — |
References
- ↑ (Mon, 8 Apr 2024) "Update: Bloons TD 6 v42.0 - Update Notes!". Reddit. Retrieved Tue, 30 Jul 2024.
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