Power (BCS): Difference between revisions

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Keyword: new doomed icon
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Currently, Powers may possess the following keywords:
Currently, Powers may possess the following keywords:
*[[File:BCS ArmouredIcon.png|20px]] Armor
*[[File:BCS ArmouredIcon.png|20px]] Armor
*[[File:BCS MonkeyDamage.png|20px]] Doomed
*[[File:BCS DoomedIcon.png|20px]] Doomed
*[[File:BCS OnFireIcon.png|20px]] On Fire
*[[File:BCS OnFireIcon.png|20px]] On Fire
*[[File:BCS PickIcon.png|20px]] Pick
*[[File:BCS PickIcon.png|20px]] Pick

Revision as of 20:02, 9 June 2025

Powers are a type of card in Bloons Card Storm. When played, they trigger an effect, then are discarded. Some Powers require the player to select a target Bloon or Monkey, and cannot be used if there is no target, while others have no conditions to play. Some Powers cost Bloontonium to play instead of Gold. They come in three classes: Basic, Advanced, and Exotic.

Mechanics

All Power cards briefly describe their primary functionality on their descriptions. Some cards can be targeted onto Bloons or Monkeys, while some are simply dragged onto the screen with no difference between playing the card onto the left or right side.

Classes

Powers come in three card classes: Basic, Advanced, and Exotic. There are no clear rules governing how Powers are classified, though there are some characteristics that are more common among certain classes.

  • Basic — These Powers typically have one or few functionalities that are straightforward.
  • Advanced — These Powers typically have multiple applications for their functionalities.
  • Large — These Powers tend to have special attributes that are considered supernatural. Most of these cards may involve magic, science fiction, instant destruction of Bloons, or a combination of them.

Keyword

Powers that contain keyword(s) have special properties, many of which require activation under certain conditions. Any keywords of a Monkey are displayed on its card information, and is usually formatted as "<keyword>: <information>" on the card text. Most keywords are also displayed by icons that represent them.

Currently, Powers may possess the following keywords:

  • Armor
  • Doomed
  • On Fire
  • Pick
  • Stunned
  • Unique

Despite some cards granting Shield to Heroes or Bloons, there's no Shield keyword on any Power card.

List of Power cards

Art Text Pack Class Rarity Cost Charges
Bomb Bomb
When drawn: Deal 50 damage to your hero. Draw a card.
None Common Gold 0 1
Bloon Strike Bloon Strike
Deal 50 damage to enemy Hero
Classic Basic Common Gold 3 1
Bloontonium Cache Bloontonium Cache
Gain 5 Bloontonium
Classic Basic Common Gold 0 1
Cash Drop Cash Drop
Gain 1 Gold
Classic Basic Common Gold 0 1
Fortify Fortify
Target friendly Bloon gains +50 Health
Classic Basic Common Gold 2 1
Fright Night Fright Night
Steal up to 4 Gold from your opponent
Camo Storm Basic Common 9 1
Gwen's Choice Gwen's Choice
Pick 3. Set first enemy Bloon on fire, if already on fire deal 100 damage
Lead Storm Basic Common Gold 2 1
It's All On Fire Now It's All On Fire Now
Set target Bloon on fire. If already on fire, deal 50 damage
Classic Basic Common Gold 1 2
Long Range Rang Long Range Rang
Deal 70 damage to a Bloon. If that doesn't destroy it, return this card to your hand
Lead Storm Basic Common Gold 3 1
Orders Received Orders Received
Target Military Monkey or Bomb Shooter reloads immediately and gains 2 Temporary Ammo
Lead Storm Basic Common Gold 5 1
Overload Overload
Destroy target Bloon with 100 or less Health
Classic Basic Common 3 1
Quick Break Quick Break
Heal Hero for 100 Health
Classic Basic Common Gold 3 2
Red Bloon Storm Red Bloon Storm
Fills your board with Red Bloons
Classic Basic Common Gold 4 1
Restock Restock
Draw 3 cards
Classic Basic Common Gold 5 1
Stunning Shot Stunning Shot
Stun target Bloon
Lead Storm Basic Common Gold 2 2
Supply Drop Supply Drop
Draw 2 cards
Classic Basic Common Gold 3 1
Bloon Embiggen Bloon Embiggen
Give all your Bloons +25 Health
Classic Basic Uncommon Gold 4 1
Bubble Time! Bubble Time!
Pick 3. If it's a Power, give 50 Shield to yourself and random friendly Bloon
Classic Basic Uncommon Gold 3 1
Improved Fortification Improved Fortification
Give target friendly Bloon +150 Health and increase its delay by 1
Classic Basic Uncommon Gold 3 1
Offense Best Defense Offense Best Defense
Reduce target Monkey's ATK by 20. If it is a Defender, remove it instead
Lead Storm Basic Uncommon Gold 3 1
Powerful Slowing Totem Powerful Slowing Totem
Increases the delay of all enemy Bloons by 1
Classic Basic Uncommon Gold 7 1
Push the Initiative Push the Initiative
Stun target Bloon. Zero Gold: Summon a Yellow Bloon
Lead Storm Basic Uncommon Gold 2 1
Rapid Shot Rapid Shot
Deal 40 damage to a random enemy Bloon 5 times
Classic Basic Uncommon Gold 3 1
Red Bloon Apopalypse Red Bloon Apopalypse
Fill both players' boards with Red Bloons
Classic Basic Uncommon Gold 8 1
Stunned Stunned
Stun target Monkey for 1 turn
Classic Basic Uncommon Gold 2 1
Undead Army Undead Army
Summon 4 Zombie Blue Bloons
Camo Storm Basic Uncommon Gold 4 1
Bloon Reinforcements! Bloon Reinforcements!
Draw 2 Basic Bloons from your deck.
Classic Basic Rare Gold 3 1
Enhanced Reflexes Enhanced Reflexes
Target Bloon takes 60 damage. Draw a card
Classic Basic Rare Gold 2 1
Favored Trade Favored Trade
Remove friendly Monkey and gain half its Gold cost
Classic Basic Rare Gold 0 1
Ghost Monkey Ghost Monkey
Reload target Monkey and give it Temporary
Camo Storm Basic Rare Gold 4 1
Glue Storm Glue Storm
Increase the delay of ALL Bloons by 1
Classic Basic Rare Gold 5 1
Haunting Night Haunting Night
Steal up to 10 Bloontonium from your opponent
Camo Storm Basic Rare Gold 6 1
Hero Protection Hero Protection
Reduce the next damage received from an enemy Bloon to 0
Classic Basic Rare Gold 5 1
Regrow Potion Regrow Potion
Target Bloon gains Regrow 30
Camo Storm Basic Rare Gold 2 2
Shrink Shrink
Turn target Monkey into a Baby Monkey
Classic Basic Rare Gold 5 1
Spike Storm! Spike Storm!
Deal 30 Damage to all enemy Bloons
Classic Basic Rare Gold 2 2
Bloon Amalgamation Bloon Amalgamation
Remove the top 5 Bloons in your graveyard from the game. Summon a Bloon Amalgam with the combined Health and Delay of all 5 and Must-Pop
Camo Storm Basic Super Rare Gold 5 1
Ceasefire Ceasefire
Enemy Monkeys lose all ammo
Classic Basic Super Rare Gold 7 1
Desperate Defense Desperate Defense
Your Monkeys have +25 ATK until the start of your next turn
Classic Basic Super Rare Gold 3 1
Mass Lead Production Mass Lead Production
All friendly Bloons gain Armored 15
Lead Storm Basic Super Rare Gold 3 1
MOAB Strike MOAB Strike
Deal 100 damage to enemy Hero
Classic Basic Super Rare Gold 7 1
CRRROD CRRROD
Summon 4 Camo Regrow Rainbow Bloons
Camo Storm Basic Ultra Rare Gold 20 1
Bed Time Bed Time
Remove target enemy Monkey with 30 or less ATK
Classic Advanced Uncommon Gold 3 1
Bloontonium Leak Bloontonium Leak
Drain all Bloontonium from all players
Lead Storm Advanced Uncommon Gold 5 1
Economy Drain Economy Drain
Reduce both players' economy by 3
Camo Storm Advanced Uncommon Gold 2 1
Energy Overload Energy Overload
Destroy target Bloon with Shield
Classic Advanced Uncommon Gold 4 1
Heartstopper Heartstopper
Remove Camo, Regrow and Armored from target Bloon, then deal 40 damage to it
Camo Storm Advanced Uncommon Gold 2 2
Lead Casing Lead Casing
Target Bloon gains Armored 20
Lead Storm Advanced Uncommon Gold 6 2
Quick Reload Quick Reload
Reload target Monkey
Classic Advanced Uncommon Gold 4 1
Rare Power Rare Power
Draw a random Rare card from your deck.
Classic Advanced Uncommon Gold 2 2
ULTRA Rare Power ULTRA Rare Power
Draw a random Ultra Rare from your deck
Lead Storm Advanced Uncommon Gold 3 1
Whoops Whoops
Target Monkey loses all ammo
Classic Advanced Uncommon Gold 1 1
Accident at the Lab Accident at the Lab
Put Acid Pools in all enemy Bloon spaces
Lead Storm Advanced Rare 7 1
Artillery Command Artillery Command
All friendly Mortar and Bomb Shooter Monkeys attack random targets once immediately (does not use ammo)
Lead Storm Advanced Rare Gold 4 2
Bloon Redirect Bloon Redirect
Target Bloon with 150 or less Health switches to your side. Increase its delay by 2
Lead Storm Advanced Rare 8 1
Defend the Breach! Defend the Breach!
Target Monkey gains +10 ATK until the start of your next turn. Zero Gold: This bonus is permanent
Lead Storm Advanced Rare Gold 1 2
Divination Divination
Pick 3. If it's a Monkey, it gains +10 ATK
Classic Advanced Rare Gold 2 1
Expert Negotiator Expert Negotiator
Target enemy Monkey joins your team
Classic Advanced Rare Gold 8 1
Fast and Loose Fast and Loose
Pick 3. If it costs 3 Gold or less, gain 2 Rad Tokens
Classic Advanced Rare Gold 3 1
Firestorm Firestorm
Deal 70 damage to all enemy Bloons
Classic Advanced Rare Gold 3 1
Howl Howl
Your Wolves have +10 ATK for the remainder of the game
Lead Storm Advanced Rare Gold 4 1
Pack Protection Pack Protection
All friendly Bloons gain 40 Shield
Classic Advanced Rare Gold 3 1
Reinflated Reinflated
Summon a random Bloon from your graveyard and make it Undead
Classic Advanced Rare Gold 4 1
Return to Sender Return to Sender
Returns a Bloon or Monkey to the owner's hand
Classic Advanced Rare Gold 4 1
Storm Of Arrows Storm Of Arrows
Deal 120 damage to 2 random opposing Bloons
Classic Advanced Rare Gold 2 1
Wall Of Trees Wall Of Trees
Gain 120 Shield. When it breaks, gain 2 Gold
Classic Advanced Rare Gold 3 1
Bloon Melter Bloon Melter
Destroy target friendly Bloon. Opponent takes 20 damage.
Classic Advanced Super Rare Gold 2 2
Monkey Summons Monkey Summons
Pick 3. If it's a Monkey, put it in play and then take 50 damage
Camo Storm Advanced Super Rare Gold 5 1
Nature's Clarity Nature's Clarity
Pick 3. Gain 15 Shield per Gold cost of picked card
Classic Advanced Super Rare Gold 3 1
Mass Detonation Mass Detonation
Deal 120 damage and 30 splash damage to highest health enemy Bloon, 3 times
Classic Advanced Ultra Rare 10 1
For My Next Trick For My Next Trick
Pick 3. If it's a Bloon, it costs 2 less
Classic Exotic Common Gold 4 1
Mana Shield Mana Shield
Gain 80 Shield
Classic Exotic Common Gold 1 1
Try this! Try this!
Target Monkey gains 1 max ammo
Classic Exotic Common Gold 3 1
Zany Juice Zany Juice
A random Bloon in hand gains +35 Health
Lead Storm Exotic Common Gold 1 1
Bloon Repair Bot Bloon Repair Bot
Heal target friendly Bloon up to 100 Health. It can't attack this turn
Camo Storm Exotic Uncommon Gold 3 2
In Our Darkest Hour... In Our Darkest Hour...
Draw an Ultra Rare Monkey from your deck.
Classic Exotic Uncommon Gold 3 1
Pre-emptive Strike Pre-emptive Strike
The next Bloon your opponent plays is destroyed
Lead Storm Exotic Uncommon Gold 3 1
Stylish Finish Stylish Finish
Reload target friendly Monkey, it gains +30 ATK and is Doomed
Classic Exotic Uncommon Gold 1 1
War Bonds War Bonds
Gain 1 Gold per friendly Military Monkey
Lead Storm Exotic Uncommon Gold 0 2
Bombs Away Bombs Away
Destroy target non-large Bloon
Lead Storm Exotic Rare Gold 7 2
Double Trouble Double Trouble
Create a copy of target friendly Bloon
Classic Exotic Rare Gold 10 1
Eerie Lifeforce Eerie Lifeforce
Increase delay of target Bloon by 1, it gains +10 Health per Bloon in your graveyard
Camo Storm Exotic Rare Gold 2 1
Ghostly Armor Ghostly Armor
Your Hero gains Armor 40 until the start of your next turn
Camo Storm Exotic Rare Gold 2 1
Hex of Power Hex of Power
Pick 3. If it's a Power, add a copy of it into your deck
Camo Storm Exotic Rare Gold 2 1
Parting Gift Parting Gift
Target friendly Monkey damages all enemy Bloons and is removed
Classic Exotic Rare Gold 3 1
Quick Ready Quick Ready
Reduces the delay on target Bloon by 1
Classic Exotic Rare Gold 7 1
Salvation Salvation
Return target friendly Monkey to hand. Trigger Orbs of Light
Lead Storm Exotic Rare Gold 3 1
Sticky Bomb Sticky Bomb
Deal 300 Damage to a Large Bloon
Classic Exotic Rare Gold 3 1
Super Monkey Storm Super Monkey Storm
Deal 150 damage to enemy Bloons
Classic Exotic Rare Gold 10 1
Ability Ban Ability Ban
Heroes can't use their Hero Abilities until the end of your next turn
Classic Exotic Super Rare Gold 2 1
Archer's Instinct Archer's Instinct
Pick 3
Classic Exotic Super Rare Gold 2 2
Armored Armored
Dreadbloon gains Armored 10 + 5 per Phase
None Exotic Super Rare Gold 4 1
Avalanche Avalanche
On Turn Start: If this card is in your hand, your Hero takes 5 Damage per phase
None Exotic Super Rare Gold 2 1
Dread Shield Dread Shield
Dreadbloon gains 150 Shield + 50 per Phase
None Exotic Super Rare Gold 4 1
Echoes of Avalanche Echoes of Avalanche
Add an Avalanche card per Phase to your opponent's hand
None Exotic Super Rare Gold 2 1
Extreme Heat Extreme Heat
Destroy target Bloon that is on fire
Classic Exotic Super Rare Gold 4 2
Fearful Aura Fearful Aura
Enemy Monkeys have -20 ATK until the start of your next turn
None Exotic Super Rare Gold 1 1
Immunity Immunity
Dreadbloon is immune to damage for 1 turn
None Exotic Super Rare Gold 5 1
Max Heal Max Heal
Target non-Large Bloon is healed 100
Classic Exotic Super Rare Gold 3 1
Repercussions Repercussions
Remove target Monkey. Its owner takes 10 damage per Gold cost of the Monkey
None Exotic Super Rare Gold 2 1

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