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It has two main attacks:
It has two main attacks:


* '''Ice Lance Beam''': The Paragon launches a large railgun-like ice attack with a very high pierce that travels in a straight line and freezes all Bloons that it hits for 10s, leaving a trail of 6 giant [[Ice Shards (BTD6)|ice shards]] as it moves through the air and Bloons that survive the attack grow [[Icicles (BTD6)|icicles]] which damages other Bloons that make contact with them.
* '''Ice Lance Beam''': The Paragon launches a large ice beam attack with very high pierce that travels in a straight line and freezes all Bloons that it hits for 10 seconds, leaving a trail of 6 giant [[Ice Shards (BTD6)|ice shards]] as it travels. Bloons that survive the attack grow [[Icicles (BTD6)|icicles]] that damage other Bloons.
* '''Snowstorm Roar''': This is a map-wide effect that freezes and applies [[Permafrost (BTD6)|permafrost]] (speed reduction) to all Bloons below a [[BAD (BTD6)|BAD]], removes [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties and applies a debuff that makes all affected Bloons to take +10 damage from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, or {{BTD6 dt|Glacier}}-type damage. This debuff can stack with [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]], it also affects BADs and [[Boss Bloon|Boss Bloons]] which will show a visual effect, but their speed is not reduced.
* '''Snowstorm Roar''': This is a map-wide effect that freezes and applies [[Permafrost (BTD6)|permafrost]] to all Bloons below a [[BAD (BTD6)|BAD]], removes [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and applies a debuff that makes all affected Bloons to take +10 damage from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, or {{BTD6 dt|Glacier}}-type damage. This debuff can stack with [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]]. BADs and [[Boss Bloon|Boss Bloons]] also receive the damage debuff with the visual effect, but they are not slowed.


When attacking, the Paragon will alternate between 3 Ice Lance Beams and 1 Snowstorm Roar, either attack is only used when Bloons are in range. Like any other Ice Monkey it is amphibious and can create ice platforms in water for land towers globally.
When attacking, the Paragon will alternate between 3 Ice Lance Beams and 1 Snowstorm Roar; either attack is only used when Bloons are in range. The Paragon will also create ice platforms in water for land towers globally.


Additionally, it has an [[Activated Ability|activated ability]] called '''Eclipse of Fimbulwinter''' which after being activated causes a visual effect that darkens the entire map and after 5s it freezes all Bloons on the screen for 10s and can also affect BADs and Boss Bloons, freezing and slowing them down for 5s. It has a cooldown of 128s and can only be used once per round.
Additionally, it has an [[Activated Ability|activated ability]] called '''Eclipse of Fimbulwinter''', which causes a visual effect that darkens the entire map and after 5 seconds it freezes all Bloons on the screen for 10 seconds. It can also affect BADs and Boss Bloons, with the same effects but lasting 5 seconds. It has a cooldown of 128 seconds and can only be used once per round or once per Boss skull.


It also has an special effect on bosses, where if it a skull is triggered while they are frozen, the skull's effect will be negated, but the Boss will thaw early, specific interactions with bosses are as follows:
The Eclipse of Fimbulwinter has a special effect on bosses where if a skull is triggered while they are frozen, the skull's effect will be negated, but the Boss will thaw early. Specific interactions with bosses are as follows:


* [[Bloonarius (BTD6)|Bloonarius]]: Does not spawn or scatter any other Bloons.
* [[Bloonarius (BTD6)|Bloonarius]]: Does not spawn or scatter any other Bloons.
* [[Lych]]: [[Lych-soul]] and chained MOABs do not appear, Lych also does not enter into an immunity phase.
* [[Lych]]: [[Lych-soul]] and chained MOABs do not appear, Lych also does not enter into an immunity phase.
* [[Vortex (BTD6)|Vortex]]: It does not create a shield or stun towers, but the knockback is nullified, so it remains on place.
* [[Vortex (BTD6)|Vortex]]: It does not create a shield or stun towers, but does not get knocked backwards on the track.
* [[Dreadbloon (BTD6)|Dreadbloon]]: It stays in its current immunity, and skips the ceramic shield which also stops the spawn of [[Dreadrock Bloon|Dreadrock Bloons]]. It cannot skip the first skull since it is immune to Primary attacks at that point, but if the second skull is skipped, it will keep being immune to Military attacks and the last skull will change its immunity to Magic so the Tier does not reach the Support immunity phase at all.
* [[Dreadbloon (BTD6)|Dreadbloon]]: It stays in its current immunity, skips the ceramic shield, and stops the spawn of [[Dreadrock Bloon]]s. This does not work before the first skull due to Primary immunity. If the second skull is skipped, it keeps Military immunity, and the last skull only changes the immunity to Magic, causing Support immunity to be completely skipped.
* [[Phayze]]: Prevents the warp, keeping the Bloon spawn portal in its current position and also prevents it from setting up its Reality Shield.
* [[Phayze]]: Prevents the warp, keeping the Bloon spawn portal in its current position and also prevents it from setting up its Reality Shield.
* [[Blastapopoulos (BTD6)|Blastapopoulos]]: Does not spawn fireballs or pyroclastic rocks and its heat bar is not increased by 25%.
* [[Blastapopoulos (BTD6)|Blastapopoulos]]: Does not spawn fireballs or pyroclastic rocks and its heat bar is not increased.


== Navigation ==
== Navigation ==
{{BTD6 ice monkey nav}}{{BTD6 upgrade nav}}
{{BTD6 ice monkey nav}}{{BTD6 upgrade nav}}

Revision as of 00:05, 1 December 2025

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Herald of Everfrost
Portrait of Herald of Everfrost
[[File:{{{icon}}}|50px|Icon of Herald of Everfrost]]As the eternal frost descends and cold reigns supreme, even the baddest of Bloons are helpless against its icy grasp.
Tower Ice Monkey
XP cost 750,000
Cash cost $255,000 — Easy
$300,000 — Medium
$324,000 — Hard
$360,000 — Impoppable
Introduced Version 52.0

The Herald of Everfrost is the upcoming Paragon for the Ice Monkey in Bloons TD 6, to be introduced in version 52.0. It is a combination of Super Brittle, Absolute Zero and Icicle Impale.

It has two main attacks:

  • Ice Lance Beam: The Paragon launches a large ice beam attack with very high pierce that travels in a straight line and freezes all Bloons that it hits for 10 seconds, leaving a trail of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons.
  • Snowstorm Roar: This is a map-wide effect that freezes and applies permafrost to all Bloons below a BAD, removes Camo and Regrow properties, and applies a debuff that makes all affected Bloons to take +10 damage from all attacks with an additional +40 damage from attacks that deal Cold, Frigid, or Glacier-type damage. This debuff can stack with Embrittlement and Super Brittle. BADs and Boss Bloons also receive the damage debuff with the visual effect, but they are not slowed.

When attacking, the Paragon will alternate between 3 Ice Lance Beams and 1 Snowstorm Roar; either attack is only used when Bloons are in range. The Paragon will also create ice platforms in water for land towers globally.

Additionally, it has an activated ability called Eclipse of Fimbulwinter, which causes a visual effect that darkens the entire map and after 5 seconds it freezes all Bloons on the screen for 10 seconds. It can also affect BADs and Boss Bloons, with the same effects but lasting 5 seconds. It has a cooldown of 128 seconds and can only be used once per round or once per Boss skull.

The Eclipse of Fimbulwinter has a special effect on bosses where if a skull is triggered while they are frozen, the skull's effect will be negated, but the Boss will thaw early. Specific interactions with bosses are as follows:

  • Bloonarius: Does not spawn or scatter any other Bloons.
  • Lych: Lych-soul and chained MOABs do not appear, Lych also does not enter into an immunity phase.
  • Vortex: It does not create a shield or stun towers, but does not get knocked backwards on the track.
  • Dreadbloon: It stays in its current immunity, skips the ceramic shield, and stops the spawn of Dreadrock Bloons. This does not work before the first skull due to Primary immunity. If the second skull is skipped, it keeps Military immunity, and the last skull only changes the immunity to Magic, causing Support immunity to be completely skipped.
  • Phayze: Prevents the warp, keeping the Bloon spawn portal in its current position and also prevents it from setting up its Reality Shield.
  • Blastapopoulos: Does not spawn fireballs or pyroclastic rocks and its heat bar is not increased.