Geraldo (BTD6): Difference between revisions
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→Lightning attack: updating damage type |
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==Mechanics== | ==Mechanics== | ||
===Lightning attack=== | ===Lightning attack=== | ||
Geraldo holds a lantern that zaps Bloons, shooting lightning that immediately hits the target, creates an explosion on damage, and has 1.1s attack cooldown. The lightning has 1 unbuffable pierce, and deals 1 damage. The explosion has 10 blast radius, 1 damage, and 4 pierce. Neither the lightning nor the explosion can damage Lead Bloons or | Geraldo holds a lantern that zaps Bloons, shooting lightning that immediately hits the target, creates an explosion on damage, and has 1.1s attack cooldown. The lightning has 1 unbuffable pierce, and deals 1 damage. The explosion has 10 blast radius, 1 damage, and 4 pierce. Neither the lightning nor the explosion can damage Lead Bloons, Purple Bloons or Glass Bloons ({{BTD6 dt|73}}-type damage). He starts with 40 range, and despite gaining range upgrades, this shouldn't really affect his items later on. | ||
Although much weaker than his shop, Geraldo gains the following benefits to his zapping attack as he levels up: | Although much weaker than his shop, Geraldo gains the following benefits to his zapping attack as he levels up: | ||