Geraldo (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Lightning attack: updating damage type
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==Mechanics==
==Mechanics==
===Lightning attack===
===Lightning attack===
Geraldo holds a lantern that zaps Bloons, shooting lightning that immediately hits the target, creates an explosion on damage, and has 1.1s attack cooldown. The lightning has 1 unbuffable pierce, and deals 1 damage. The explosion has 10 blast radius, 1 damage, and 4 pierce. Neither the lightning nor the explosion can damage Lead Bloons or Purple Bloons. He starts with 40 range, and despite gaining range upgrades, this shouldn't really affect his items later on.
Geraldo holds a lantern that zaps Bloons, shooting lightning that immediately hits the target, creates an explosion on damage, and has 1.1s attack cooldown. The lightning has 1 unbuffable pierce, and deals 1 damage. The explosion has 10 blast radius, 1 damage, and 4 pierce. Neither the lightning nor the explosion can damage Lead Bloons, Purple Bloons or Glass Bloons ({{BTD6 dt|73}}-type damage). He starts with 40 range, and despite gaining range upgrades, this shouldn't really affect his items later on.


Although much weaker than his shop, Geraldo gains the following benefits to his zapping attack as he levels up:
Although much weaker than his shop, Geraldo gains the following benefits to his zapping attack as he levels up: