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This is a list of changes to the [[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]] in ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]'' post-release. | This is a list of changes to the [[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]] in ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]'' post-release. | ||
{{BTDB2 change list by name|Monkey Buccaneer|header level=2}} | {{BTDB2 change list by name|Monkey Buccaneer|header level=2}} | ||
Latest revision as of 04:42, 5 April 2026
This is a list of changes to the Monkey Buccaneer in Bloons TD Battles 2 and Bloons TD Battles 2+ post-release.
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| Tiers | Changes |
|---|---|
| 3-X-X Destroyer |
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| X-5-X Pirate Lord |
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| X-X-3 Merchantman |
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| X-X-4 Favored Trades |
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| X-X-5 Trade Empire |
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| Tiers | Changes |
|---|---|
| 5-X-X Carrier Flagship |
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| Tiers | Changes |
|---|---|
| X-X-1 Long Range and all crosspaths X-X-2 Crow's Nest and all crosspaths X-X-3 Merchantman and further upgrades |
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| Tiers | Changes |
|---|---|
| X-X-3 Merchantman |
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| X-X-5 Trade Empire |
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| Tiers | Changes |
|---|---|
| X-X-4 Favored Trades |
|
“
The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-4-X Monkey Pirates |
|
“
Top path Buccaneer does not see a lot of use and Buccaneer in general does not have a good answer to the new tight sends, so we’ve added some decent pierce and cleanup buffs to Aircraft Carrier and Carrier Flagship.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier |
|
| 5-X-X Carrier Flagship |
|
“
We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 3-X-X Destroyer |
|
| 4-X-X Aircraft Carrier |
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| 5-X-X Carrier Flagship |
|
“
Monkey Buccaneer’s income generation is decent early on but it doesn’t quite compare to other alternatives, especially with water placement often being a major limitation. We have upped its income efficiency slightly to address this.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-X-3 Merchantman |
|
| X-X-4 Favored Trades |
|
“
The top path buccaneer does not currently see a lot of use, either as a crosspath or as a main upgrade, so we want to add some buffs to make it a more appealing option. The xx5 Trade Empire’s limit of 20 Merchantmen came from BTD6 and is very difficult to reach in the smaller maps of Battles 2. We are therefore increasing the buff while lowering the cap to make it easier to get the full value of the upgrade in a smaller space.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 3-X-X Destroyer |
|
| 1-4-0 Monkey Pirates + Faster Shooting 1-5-0 Pirate Lord + Faster Shooting |
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| X-X-2 Crow's Nest (and further upgrades) |
|
| X-X-5 Trade Empire |
|
| Tiers | Changes |
|---|---|
| All tiers |
|
“
The Buccaneer’s popularity has fallen as of late so we are bringing over a popular change from BTD6 to increase its utility.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-4-X Monkey Pirates X-5-X Pirate Lord |
|
| X-X-3 Merchantman |
|
“
This nerf will help make camo bloons more dangerous
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-X-2 Crow's Nest (and further upgrades) |
|
“
Merchantmen have been too powerful as early game defence and money making. We are making it more of an investment to get the Merchantman while keeping their efficiency the same
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-X-3 Merchantman |
|
| X-X-3 Merchantman (further upgrades unaffected) |
|
| X-X-4 Favored Trades |
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| X-X-5 Trade Empire |
|
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