Blooncyclopedia:Sandbox: Difference between revisions
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==Bloons== | |||
{{generic cargo compact list | |||
|table=btd6_bloons | |||
|extra col 1=health=Health | |||
|extra col 2=rbe=RBE | |||
|extra col 3=CONCAT(speed)=Speed | |||
|extra col 4=COALESCE(immunity, "—")=Immunity | |||
|extra col 5=COALESCE(parent_of, "—")=Children | |||
|no description=y | |||
|order by=danger | |||
|where=is_moab IS NULL AND danger > 0 AND id NOT LIKE "%Bloon" | |||
|image size=x50px | |||
}} | |||
===[[MOAB-Class Bloon]]s=== | |||
{{generic cargo compact list | |||
|table=btd6_bloons | |||
|extra col 1=health=Health | |||
|extra col 2=rbe=RBE | |||
|extra col 3=CONCAT(speed)=Speed | |||
|extra col 4=COALESCE(immunity, "—")=Immunity | |||
|extra col 5=COALESCE(parent_of, "—")=Children | |||
|no description=y | |||
|order by=danger | |||
|where=is_moab AND danger > 0 | |||
|image size=50px | |||
}} | |||
===[[Boss Bloon]]s=== | |||
<!-- to edit this, edit the [[Boss Bloon]] page and it will be transcluded here --> | |||
{{#lst:Boss Bloon|btd6-bosses}} | |||
===[[Bloon Mod|Bloon properties]]=== | |||
Bloons can have modifiers that give them additional properties. Those properties will also be inherited to their children if they can have that property. | |||
{| class="wikitable" | |||
|+ | |||
!Bloon | |||
!Properties | |||
|- | |||
|[[File:BTD6 bloon GreenCamo.png|x50px]] [[Camo Bloon (BTD6)|Camo Bloon]] | |||
|Identified by a camouflage pattern. Can be applied to any regular Bloon, DDTs and Phayze also share this property. | |||
Towers will ignore them if they do not have camo detection, also they are immune to the projectiles of such towers. | |||
|- | |||
|[[File:BTD6 bloon PinkRegrow.png|x50px]] [[Regrow Bloon (BTD6)|Regrow Bloon]] | |||
|Identified by their heart shape. Can be applied to any regular Bloon. | |||
After being damaged they will regenerate one layer every 3 seconds. | |||
|- | |||
|[[File:BTD6 bloon CeramicFortified.png|alt=Fortified Bloon|x50px]] [[Fortified Bloon (BTD6)|Fortified Bloon]] | |||
|Identified by one or two bands in the around the Bloon's body. Can be applied to Lead, Ceramic and MOAB-Class Bloons. | |||
Doubles the health of the layer (Fortified Lead Bloons have 4 HP instead). | |||
|} | |||
Bloons can also appear with multiple of those properties at the same time: | |||
{| class="wikitable" | |||
!Appearance | |||
!Name | |||
|- | |||
|[[File:BTD6 bloon CeramicRegrowCamo.png|alt=Camo Regrow Bloon|x50px]] | |||
|Camo Regrow Bloon | |||
|- | |||
|[[File:BTD6 bloon CeramicFortifiedCamo.png|frameless|x50px]] | |||
|Fortified Camo Bloon | |||
|- | |||
|[[File:BTD6 bloon CeramicRegrowFortified.png|alt=Fortified Regrow Bloon|x50px]] | |||
|Fortified Regrow Bloon | |||
|- | |||
|[[File:BTD6 bloon CeramicRegrowFortifiedCamo.png|alt=Fortified Camo Regrow Bloon|x50px]] | |||
|Fortified Camo Regrow Bloon | |||
|} | |||
{{BTD6 upgrade list by tower/new|Mermonkey}} | {{BTD6 upgrade list by tower/new|Mermonkey}} | ||
Revision as of 04:30, 2 August 2026

This is a sandbox page for testing and experimenting with wikitext. Anyone can edit this page: click on the edit button to get started. You can save your edits if needed, but note that anyone can remove your content at any time. Feel free to remove anything here if you need more space. If you need a testing page that's less volatile, consider creating an account (if you haven't done so already) and making a subpage of your user page like /Sandbox. (This requires becoming an autoconfirmed user first.)
test54
Bloons
| Item | Health | RBE | Speed | Immunity | Children |
|---|---|---|---|---|---|
| 1 | 1 | 25 | — | — | |
| 1 | 2 | 35 | — | Red Bloon ×1 | |
| 1 | 3 | 45 | — | Blue Bloon ×1 | |
| 1 | 4 | 80 | — | Green Bloon ×1 | |
| 1 | 5 | 87.5 | — | Yellow Bloon ×1 | |
| 1 | 11 | 45 | Explosion | Pink Bloon ×2 | |
| 1 | 11 | 75 | Energy, Plasma, Fire, Frigid | Pink Bloon ×2 | |
| 1 | 11 | 50 | Cold, Glacier, Frigid | Pink Bloon ×2 | |
| 1 | 23 | 25 | Sharp, Shatter, Cold, Energy | Black Bloon ×2 | |
| 1 | 23 | 45 | Explosion, Cold, Glacier, Frigid | White Bloon ×1, Black Bloon ×1 | |
| 1 | 47 | 55 | — | Zebra Bloon ×2 | |
| 10 | 104 | 62.5 | — | Rainbow Bloon ×2 |
| Item | Health | RBE | Speed | Immunity | Children |
|---|---|---|---|---|---|
| 200 | 616 | 25 | — | Ceramic Bloon ×4 | |
| 700 | 3,164 | 6.25 | — | MOAB ×4 | |
| 4,000 | 16,656 | 4.5 | — | BFB ×4 | |
| 400 | 816 | 66 | Sharp, Shatter, Cold, Energy, Explosion | Camo Regrow Ceramic ×4 | |
| 20,000 | 55,760 | 4.5 | Slow, blowback, knockback | ZOMG ×2, DDT ×3 |
| Boss | Skulls (normal) | Skulls (elite) | Introduced |
|---|---|---|---|
| 3 | 7 | Version 27.0 | |
| 5 | 5 | Version 28.0 | |
| 3 | 7 | Version 31.0 | |
| 3 | 7 | Version 34.0 | |
| 3 | 5 | Version 38.0 | |
| 4 | 7 | Version 45.0 | |
| 5 | 7 | Version 52.0 |
Bloons can have modifiers that give them additional properties. Those properties will also be inherited to their children if they can have that property.
| Bloon | Properties |
|---|---|
| Identified by a camouflage pattern. Can be applied to any regular Bloon, DDTs and Phayze also share this property.
Towers will ignore them if they do not have camo detection, also they are immune to the projectiles of such towers. | |
| Identified by their heart shape. Can be applied to any regular Bloon.
After being damaged they will regenerate one layer every 3 seconds. | |
| Identified by one or two bands in the around the Bloon's body. Can be applied to Lead, Ceramic and MOAB-Class Bloons.
Doubles the health of the layer (Fortified Lead Bloons have 4 HP instead). |
Bloons can also appear with multiple of those properties at the same time:
| Appearance | Name |
|---|---|
| Camo Regrow Bloon | |
| Fortified Camo Bloon | |
| Fortified Regrow Bloon | |
| Fortified Camo Regrow Bloon |
Path 1
- With Alluring Melody and above, it reduces the delay of the trance attack pulling in Bloons while active by 10%, for a total of -21% in combination with Trident Efficiency (effectively +23.46% pull rate overall).
- With Riptide Champion and above, it increases the rate that its projectiles gain size and damage at by 50%, to compensate for their reduced lifespan. For Popseidon, it only affects the side tridents in this way.
- With Arctic Knight and above, it also increases the projectile speed of Ice Jet's ice balls by 50%, without reducing their lifespan.
- The Abyssal Creature's tentacles now deal 12 damage and +6 damage to Ceramic Bloons (enough to one-shot a non-Fortified non-Super Ceramic), have 25 pierce instead of 15 (still gaining +35% pierce with the Sharper Prongs crosspath), the slaps cover a 50% larger area, and their attack cooldown reduces from 3 seconds to 2.5 seconds (effectively increasing their attack speed by 20%).
- The Mermonkey's trident splashes now deal 8 damage instead of 4.
- The Mermonkey's buff to towers in range now increases their pierce by 20% instead of 10%.
- The Abyssal Creature's tentacles now deal 32 damage (while still dealing +6 damage to Ceramic Bloons), have 50 pierce instead of 25 (still gaining +35% pierce with the Sharper Prongs crosspath), the slaps cover twice as large an area, and their attack cooldown reduces from 2.5 seconds to 1.5 seconds (effectively increasing their attack speed by ~66.7%).
- The Mermonkey's tridents attack twice as fast and have 9 pierce instead of 2. Their splashes now deal 10 damage instead of 8, but retains the same pierce as its predecessors.
- The Mermonkey's buff to towers in range now increases their pierce by 40% instead of 20%.
Path 2
Crosspathing with Abyss Dweller grants its tentacle attacks +35% pierce. Crosspathing with Alluring Melody grants its trance attack +2 pierce.
At base, both the tridents and the wavelets have 25 pierce, deal 4 Frigid-type damage and +2 damage to frozen Bloons, and freeze all layers of Bloons they deal damage to for up to 1 second (0.5 seconds for Ceramic Bloons). They pass through White Bloons and Zebra Bloons (but not Purple Bloons) instead of colliding with them unless buffed to be able to deal damage to them. Per second of travel time, the tridents gain 50% more damage (capped at 3× damage, though this is functionally impossible to reach without projectile lifespan buffs) and 10% more radius, while the wavelets lose 20% radius (but do not lose damage).
This upgrade also improves the Mermonkey's trident attack, increasing base damage of the tridents and wavelets from 4 to 8, and dealing +4 damage to frozen Bloons and +8 damage to MOAB-Class Bloons. Each trident scales damage and projectile size by 75% per second (112.5% with the Trident Swiftness crosspath) instead of 50%, with a cap of 3×.
Additionally, this upgrade increases the Mermonkey's range from 32 units to 40 units, doubles the attack speed of the trident attack, increases the base damage of the tridents and wavelets from 8 to 15, increases the damage they deal to frozen Bloons to +7.5 and to MOAB-Class Bloons to +15, and increases the rate they gain damage to 112.5% per second. With this upgrade, it also fires two more tridents each time it attacks, angled 45° to each side of the middle trident.
Path 3
Crosspathing with Trident Swiftness increases the tridents' rotation rate while seeking to compensate for their increased movement speed, while crosspathing with Riptide Champion reduces their rotation rate to counterbalance their reduced movement speed. With Arctic Knight, it also reduces the random spread angle of its Ice Jet ability from 30° to 10°, but with Popseidon, it no longer reduces the ability's spread, instead increasing the spread angle of its side tridents (not the wavelets) from 45° to 60°.
This upgrade also unlocks a Monkey Special that allows the player to place a totem sub-tower anywhere within the Mermonkey's range, which causes the trance to emit from the totem instead of the Mermonkey. The player can also use the Monkey Special to remove the totem and return the trance attack to the Mermonkey, with a 6-second cooldown before the player can place the totem again.
This upgrade reduces the trance attack's cooldown to 3 seconds, increases its damage over time damage cap to 10,000, and allows its totem to be placed onto any valid location on-screen. It also allows the trance to affect BFBs, ZOMGs, BADs, and Boss Bloons: it can pull in and trance BFBs and ZOMGs in the same way as MOABs and DDTs, but against BADs and bosses, it only strips Camo and detonates damage over time, without pulling them in. BFBs, ZOMGs, BADs, and bosses all consume +3 pierce for the trance.
[IMAGE OF MANA SHIELD]
Mana Shield is a type of shield that protects lives. In Bloons TD 6, its value is shown in blue text. Something mana battd and distinguish corvus soul barrier.
Sources
Btd6
- Mana Shield
- Mana Bulwark
- Dan D'Monke upgrade thingy
BTD5M stats
| Footprint | 8 unit radius |
|---|---|
| Placeable on | Land |
| Targeting options | First, Last, Close, Strong |
| Cooldown | Reload time: 0.75s Shot delay: 0.2s Total: 0.95s | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Targeting range | 100 units | ||||||||
| |||||||||
4-0
| Footprint | 8 unit radius |
|---|---|
| Placeable on | Land |
| Targeting options | First, Last, Close, Strong |
| Cooldown | Reload time: 1.2s Shot delay: 0.2s Total: 1.4s | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Targeting range | 175 units | ||||||||||
| |||||||||||
0-4
| Footprint | 8 unit radius |
|---|---|
| Placeable on | Land |
| Targeting options | First, Last, Close, Strong |
| Cooldown | Reload time: 0.75s Shot delay: 0.2s Total: 0.95s | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Targeting range | 100 units | ||||||||||||||||||
| |||||||||||||||||||
| Cooldown | Reload time: 0.05s Shot delay: 0s | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Targeting range | 140 units | ||||||||
| |||||||||
| Cooldown | Reload time: 45s Shot delay: 0s | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Targeting range | 0 units | ||||||||
| |||||||||
Bloon groups
Default
| Bloon | Count | Starts at | Ends at | RBE | Cash | Timeline |
|---|---|---|---|---|---|---|
| Red | 10 | 0s | 5.1s | 10 | $10 | |
| Blue | 5 | 5.7s | 7.95s | 10 | $10 | |
| Red | 15 | 9.71s | 16.71s | 15 | $15 |
Alternate Bloons Rounds
| Bloon | Count | Starts at | Ends at | RBE | Cash | Timeline |
|---|---|---|---|---|---|---|
| Blue | 10 | 0s | 5.1s | 20 | $20 | |
| Regrow Blue | 5 | 5.7s | 7.95s | 10 | $10 | |
| Red | 15 | 9.71s | 16.71s | 15 | $15 |
| Header text | Header text | Header text |
|---|---|---|
| Example | Example | Example |
| Example | Example | Example |
| Example | Example | Example |