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'''Powers''' are a type of card in ''[[Bloons Card Storm]]''. They trigger an effect when played, then are discarded. Some of them require selecting a target [[Bloon (BCS)|Bloon]] or [[Monkey (BCS)|Monkey]], while others have no restrictions. They come in three classes: Basic, Advanced, and Exotic. They have no unique attributes, unlike Bloons or Monkeys. | |||
'''Powers''' are a type of card in ''[[Bloons Card Storm]]''. They trigger an effect when played, then are discarded. Some of them require selecting a target [[Bloon (BCS)|Bloon]] or [[Monkey (BCS)|Monkey]], while others have no restrictions. | |||
==List of Power cards== | ==List of Power cards== | ||
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{{BCS power nav}} | {{BCS power nav}} | ||
{{BCS nav}} | {{BCS nav}} | ||
[[Category:Powers | [[Category:Powers in BCS|*]][[Category:Game mechanics in BCS]] | ||
Revision as of 01:36, 31 October 2024
Powers are a type of card in Bloons Card Storm. They trigger an effect when played, then are discarded. Some of them require selecting a target Bloon or Monkey, while others have no restrictions. They come in three classes: Basic, Advanced, and Exotic. They have no unique attributes, unlike Bloons or Monkeys.
List of Power cards
| Art | Name / description | Class | Rarity | Cost |
|---|---|---|---|---|
| Bomb When drawn: Deal 50 damage to your hero. Draw a card. |
Common | 0 | ||
| Bloon Strike Deal 50 damage to enemy Hero |
Common | 3 | ||
| Bloontonium Cache Gain 5 Bloontonium |
Common | 0 | ||
| Cash Drop Gain 1 Gold |
Common | 0 | ||
| Fortify Target friendly Bloon gains +50 Health |
Common | 2 | ||
| Fright Night Steal up to 4 Gold from your opponent |
Common | 9 | ||
| Gwen's Choice Pick 3. Set first enemy Bloon on fire, if already on fire deal 100 damage |
Common | 2 | ||
| It's All On Fire Now Set target Bloon on fire. If already on fire, deal 50 damage |
Common | 1 | ||
| Long Range Rang Deal 70 damage to a Bloon. If that doesn't destroy it, return this card to your hand |
Common | 3 | ||
| Orders Received Target Military Monkey or Bomb Shooter reloads immediately and gains 2 Temporary Ammo |
Common | 5 | ||
| Overload Destroy target Bloon with 100 or less Health |
Common | 3 | ||
| Quick Break Heal Hero for 100 Health |
Common | 3 | ||
| Red Bloon Storm Fills your board with Red Bloons |
Common | 4 | ||
| Restock Draw 3 cards |
Common | 5 | ||
| Stunning Shot Stun target Bloon |
Common | 2 | ||
| Supply Drop Draw 2 cards |
Common | 3 | ||
| Bloon Embiggen Give all your Bloons +25 Health |
Uncommon | 4 | ||
| Bubble Time! Pick 3. If it's a Power, give 50 Shield to yourself and random friendly Bloon |
Uncommon | 3 | ||
| Improved Fortification Give target friendly Bloon +150 Health and increase its delay by 1 |
Uncommon | 3 | ||
| Offense Best Defense Reduce target Monkey's ATK by 20. If it is a Defender, remove it instead |
Uncommon | 3 | ||
| Powerful Slowing Totem Increases the delay of all enemy Bloons by 1 |
Uncommon | 7 | ||
| Push the Initiative Stun target Bloon. Zero Gold: Summon a Yellow Bloon |
Uncommon | 2 | ||
| Rapid Shot Deal 40 damage to a random enemy Bloon 5 times |
Uncommon | 3 | ||
| Red Bloon Apopalypse Fill both players' boards with Red Bloons |
Uncommon | 8 | ||
| Stunned Stun target Monkey for 1 turn |
Uncommon | 2 | ||
| Undead Army Summon 4 Zombie Blue Bloons |
Uncommon | 4 | ||
| Bloon Reinforcements! Draw 2 Basic Bloons from your deck. |
Rare | 3 | ||
| Enhanced Reflexes Target Bloon takes 60 damage. Draw a card |
Rare | 2 | ||
| Favored Trade Remove friendly Monkey and gain half its Gold cost |
Rare | 0 | ||
| Ghost Monkey Reload target Monkey and give it Temporary |
Rare | 4 | ||
| Glue Storm Increase the delay of ALL Bloons by 1 |
Rare | 5 | ||
| Haunting Night Steal up to 10 Bloontonium from your opponent |
Rare | 6 | ||
| Hero Protection Reduce the next damage received from an enemy Bloon to 0 |
Rare | 5 | ||
| Regrow Potion Target Bloon gains Regrow 30 |
Rare | 2 | ||
| Shrink Turn target Monkey into a Baby Monkey |
Rare | 5 | ||
| Spike Storm! Deal 30 Damage to all enemy Bloons |
Rare | 2 | ||
| Bloon Amalgamation Remove the top 5 Bloons in your graveyard from the game. Summon a Bloon Amalgam with the combined Health and Delay of all 5 and Must-Pop |
Super Rare | 5 | ||
| Ceasefire Enemy Monkeys lose all ammo |
Super Rare | 7 | ||
| Desperate Defense Your Monkeys have +25 ATK until the start of your next turn |
Super Rare | 3 | ||
| Mass Lead Production All friendly Bloons gain Armored 15 |
Super Rare | 3 | ||
| MOAB Strike Deal 100 damage to enemy Hero |
Super Rare | 7 | ||
| CRRROD Summon 4 Camo Regrow Rainbow Bloons |
Ultra Rare | 20 | ||
| Bed Time Remove target enemy Monkey with 30 or less ATK |
Uncommon | 3 | ||
| Bloontonium Leak Drain all Bloontonium from all players |
Uncommon | 5 | ||
| Economy Drain Reduce both players' economy by 3 |
Uncommon | 2 | ||
| Energy Overload Destroy target Bloon with Shield |
Uncommon | 4 | ||
| Heartstopper Remove Camo, Regrow and Armored from target Bloon, then deal 40 damage to it |
Uncommon | 2 | ||
| Lead Casing Target Bloon gains Armored 20 |
Uncommon | 6 | ||
| Quick Reload Reload target Monkey |
Uncommon | 4 | ||
| Rare Power Draw a random Rare card from your deck. |
Uncommon | 2 | ||
| ULTRA Rare Power Draw a random Ultra Rare from your deck |
Uncommon | 3 | ||
| Whoops Target Monkey loses all ammo |
Uncommon | 1 | ||
| Accident at the Lab Put Acid Pools in all enemy Bloon spaces |
Rare | 7 | ||
| Artillery Command All friendly Mortar and Bomb Shooter Monkeys attack random targets once immediately (does not use ammo) |
Rare | 4 | ||
| Bloon Redirect Target Bloon with 150 or less Health switches to your side. Increase its delay by 2 |
Rare | 8 | ||
| Defend the Breach! Target Monkey gains +10 ATK until the start of your next turn. Zero Gold: This bonus is permanent |
Rare | 1 | ||
| Divination Pick 3. If it's a Monkey, it gains +10 ATK |
Rare | 2 | ||
| Expert Negotiator Target enemy Monkey joins your team |
Rare | 8 | ||
| Fast and Loose Pick 3. If it costs 3 Gold or less, gain 2 Rad Tokens |
Rare | 3 | ||
| Firestorm Deal 70 damage to all enemy Bloons |
Rare | 3 | ||
| Howl Your Wolves have +10 ATK for the remainder of the game |
Rare | 4 | ||
| Pack Protection All friendly Bloons gain 40 Shield |
Rare | 3 | ||
| Reinflated Summon a random Bloon from your graveyard and make it Undead |
Rare | 4 | ||
| Return to Sender Returns a Bloon or Monkey to the owner's hand |
Rare | 4 | ||
| Storm Of Arrows Deal 120 damage to 2 random opposing Bloons |
Rare | 2 | ||
| Wall Of Trees Gain 120 Shield. When it breaks, gain 2 Gold |
Rare | 3 | ||
| Bloon Melter Destroy target friendly Bloon. Opponent takes 20 damage. |
Super Rare | 2 | ||
| Monkey Summons Pick 3. If it's a Monkey, put it in play and then take 50 damage |
Super Rare | 5 | ||
| Nature's Clarity Pick 3. Gain 15 Shield per Gold cost of picked card |
Super Rare | 3 | ||
| Mass Detonation Deal 120 damage and 30 splash damage to highest health enemy Bloon, 3 times |
Ultra Rare | 10 | ||
| For My Next Trick Pick 3. If it's a Bloon, it costs 2 less |
Common | 4 | ||
| Mana Shield Gain 80 Shield |
Common | 1 | ||
| Try this! Target Monkey gains 1 max ammo |
Common | 3 | ||
| Zany Juice A random Bloon in hand gains +35 Health |
Common | 1 | ||
| Bloon Repair Bot Heal target friendly Bloon up to 100 Health. It can't attack this turn |
Uncommon | 3 | ||
| In Our Darkest Hour... Draw an Ultra Rare Monkey from your deck. |
Uncommon | 3 | ||
| Pre-emptive Strike The next Bloon your opponent plays is destroyed |
Uncommon | 3 | ||
| Stylish Finish Reload target friendly Monkey, it gains +30 ATK and is Doomed |
Uncommon | 1 | ||
| War Bonds Gain 1 Gold per friendly Military Monkey |
Uncommon | 0 | ||
| Bombs Away Destroy target non-large Bloon |
Rare | 7 | ||
| Double Trouble Create a copy of target friendly Bloon |
Rare | 10 | ||
| Eerie Lifeforce Increase delay of target Bloon by 1, it gains +10 Health per Bloon in your graveyard |
Rare | 2 | ||
| Ghostly Armor Your Hero gains Armor 40 until the start of your next turn |
Rare | 2 | ||
| Hex of Power Pick 3. If it's a Power, add a copy of it into your deck |
Rare | 2 | ||
| Parting Gift Target friendly Monkey damages all enemy Bloons and is removed |
Rare | 3 | ||
| Quick Ready Reduces the delay on target Bloon by 1 |
Rare | 7 | ||
| Salvation Return target friendly Monkey to hand. Trigger Orbs of Light |
Rare | 3 | ||
| Sticky Bomb Deal 300 Damage to a Large Bloon |
Rare | 3 | ||
| Super Monkey Storm Deal 150 damage to enemy Bloons |
Rare | 10 | ||
| Ability Ban Heroes can't use their Hero Abilities until the end of your next turn |
Super Rare | 2 | ||
| Archer's Instinct Pick 3 |
Super Rare | 2 | ||
| Armored Dreadbloon gains Armored 10 + 5 per Phase |
Super Rare | 4 | ||
| Avalanche On Turn Start: If this card is in your hand, your Hero takes 5 Damage per phase |
Super Rare | 2 | ||
| Dread Shield Dreadbloon gains 150 Shield + 50 per Phase |
Super Rare | 4 | ||
| Echoes of Avalanche Add an Avalanche card per Phase to your opponent's hand |
Super Rare | 2 | ||
| Extreme Heat Destroy target Bloon that is on fire |
Super Rare | 4 | ||
| Fearful Aura Enemy Monkeys have -20 ATK until the start of your next turn |
Super Rare | 1 | ||
| Immunity Dreadbloon is immune to damage for 1 turn |
Super Rare | 5 | ||
| Max Heal Target non-Large Bloon is healed 100 |
Super Rare | 3 | ||
| Repercussions Remove target Monkey. Its owner takes 10 damage per Gold cost of the Monkey |
Super Rare | 2 |
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