Overdrive (BTD6): Difference between revisions

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==Strategy==
==Strategy==
Overdrive is a very strong tower against blimps and [[Boss Bloon]]s (except {{B|Vortex|BTD6}}), in addition to doing good Bloon damage during the mid-game. It functions the best when placed near a loop, especially when placed directly under a section of the track, where its deadzone (spot above its placement where all tacks hit) is directly on the track and deals very high damage.
Overdrive is a very strong tower against blimps and [[Boss Bloon]]s (except {{BTD6|Vortex}}), in addition to doing good Bloon damage during the mid-game. It functions the best when placed near a loop, especially when placed directly under a section of the track, where its deadzone (spot above its placement where all tacks hit) is directly on the track and deals very high damage.


Overdrive's 1 damage and 2 pierce tacks necessitate towers such as {{B|Berserker Brew|BTD6}}, {{B|Embrittlement|BTD6}}, and {{B|Primary Training|BTD6}} to maximize its power, in addition to {{B|Geraldo|BTD6}}'s [[Sharpening Stone]] and [[Jar of Pickles]]. Against Boss Bloons, {{B|Glue Strike|BTD6}}, {{B|Super Brittle|BTD6}}, and {{B|Cripple MOAB|BTD6}} aid greatly as well. 2-0-4 is the optimal crosspath, allowing it to fill its role as a blimp-damaging tower better and work much better with pierce buffs.
Overdrive's 1 damage and 2 pierce tacks necessitate towers such as {{BTD6|Berserker Brew}}, {{BTD6|Embrittlement}}, and {{BTD6|Primary Training}} to maximize its power, in addition to {{BTD6|Geraldo}}'s [[Sharpening Stone]] and [[Jar of Pickles]]. Against Boss Bloons, {{BTD6|Glue Strike}}, {{BTD6|Super Brittle}}, and {{BTD6|Cripple MOAB}} aid greatly as well. 2-0-4 is the optimal crosspath, allowing it to fill its role as a blimp-damaging tower better and work much better with pierce buffs.


==Update history==
==Update history==