Rogue Legends

Revision as of 20:24, 7 February 2025 by Polavux (talk | contribs) (Mini Boss: boost rates)
Icon for the Rogue Legends DLC in the Shop

Rogue Legends (or Rogue Legend)[1] is a paid DLC expansion for Bloons TD 6, introduced in version 47.0 and the first of a series of DLC campaigns called Legends.[2] It is a "BTD rogue-lite adventure"[3] and a "game within the game"[2] where the player navigates a monkey on a grid with different types of tiles,[4] encountering Bloons and collecting towers and enhancements to add to their Party.[5] When the player encounters a Bloon, the game transitions to a short Bloons TD game, much like the tiles in Bloons Monkey City, during which the player uses their party's towers, Hero, and items called Artifacts to clear all the rounds. The campaign is split into five stages, each ending with a special Final Boss tile.

Rogue Legends is officially priced at USD$9.99,[6] though the actual cost depends on the platform and region. A demo can be played in the Quest Rogue Legends Preview, which only allows playing three encounters. Purchasing the DLC unlocks an exclusive Avatar and Profile Banner, and an additional Avatar and Profile Banner can be unlocked by completing a campaign.

Gameplay

The player begins a Rogue Legends campaign by creating their Starter Party, which is done by selecting a Hero or Hero Skin and up to three Artifacts. Campaigns are divided into five stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the Final Boss tile. Some tiles will have a Red Bloon floating over it that lead the player to a Bloon Encounter, which is a game of BTD6 with a custom set of rules, rounds and mechanics, and with Monkey Knowledge, Double Cash Mode, and Fast Track Mode disabled. Completing encounters earns items called Tokens (represented by an icon of Geraldo's head) that can be used to trade with Merchants. The player has five hearts (separate from lives) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.

In Rouge Legends, the player cannot place towers or Powers freely and can only use Insta Monkeys, which cost cash to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.[6] Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. The player can add more Insta Monkeys to their Party by opening Loot Chests and visiting Camp Fires, but they can only have up to 10 Insta Monkeys in their Party; obtaining an 11th tower prompts the player to remove a tower to make space.

During Bloon Encounters, the player can earn temporary items called Boosts, which can be Artifacts, Powers (which are purchased with cash instead of Monkey Money), or a one-time Insta Monkey. Temporary Artifacts will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter, regardless of if they were used or not.

Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, or Camp Fires[sic] that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a Boss Bloon. Defeating the Final Boss is required to progress to the next stage. Boss games start at Round 15/50 and it will have 30,000 Health.

Parties

Parties are a set consisting of a Hero, Insta Monkeys, and artifacts. Each Hero has a unique starter party that includes two Insta Monkeys and one hero artifact, and Hero Skins have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.

Hero Insta Monkeys Artifact
  Cyber Quincy 0-0-2 Dartling Gunner Insta Monkey 0-0-2 Dartling Gunner   1-0-0 Sniper Monkey Cold Steel Common
  Quincy   0-0-3 Dart Monkey   0-0-2 Boomerang Monkey Splody Darts Common
  Wolfpack Quincy   0-2-0 Beast Handler   0-0-1 Druid Cornered Beasts Common
  Harlegwen   2-0-0 Heli Pilot   0-0-0 Dartling Gunner Bouncing Projectiles Rare
  Gwendolin   1-1-0 Tack Shooter   0-2-0 Wizard Monkey Flaming Hot Punch-A-Rang Common
  Scientist Gwendolin   2-0-0 Alchemist   0-1-0 Engineer Monkey Frosted Tips Common
  Biker Bones   0-1-0 Wizard Monkey   0-0-2 Mortar Monkey One Shot Common
  Octojones   2-0-0 Bomb Shooter   0-2-0 Monkey Buccaneer Corrosive Torp-E-Darts Common
  Striker Jones   0-1-0 Ninja Monkey   0-2-0 Mortar Monkey Malicious Mauling Common
  Mountain Guardian   2-0-0 Ninja Monkey   2-0-0 Druid Pure Damage Common
  Obyn Greenfoot   0-0-0 Druid   0-0-3 Druid Enchanted Rebuttal Common
  Ocean Guardian   2-0-0 Mermonkey   2-0-0 Beast Handler Portability Common
  Rosalia   1-0-0 Sniper Monkey   0-0-0 Super Monkey Pincushion Flyby Common
  Tinkerfairy   1-0-0 Druid   0-0-0 Heli Pilot Fata Morgana Common
  Captain Churchill   0-0-1 Dart Monkey 0-0-2 Dartling Gunner Insta Monkey 0-0-2 Dartling Gunner Battlefield Commission Rare
  Sentai Churchill   1-0-0 Monkey Ace   1-0-0 Mortar Monkey Squadron Together Strong Common
  Sleigh Churchill   2-0-0 Ice Monkey   0-2-0 Engineer Monkey Abundant Choices Rare
  Benjamin   0-2-0 Sniper Monkey   1-0-0 Spike Factory Slipped on the Peel Common
  Benjammin DJ   0-0-2 Monkey Ace   0-2-0 Druid Starting Strong Common
  Sushi Bento   0-0-3 Banana Farm   0-0-0 Dart Monkey Mighty Mulligan Rare
  Fusty the Snowman   2-0-0 Ice Monkey   0-2-0 Mermonkey Esoteric Elementalist Common
  Pat Fusty   0-2-0 Tack Shooter   2-0-0 Spike Factory Heightened Perception Common
  Kaiju Pat   0-2-0 Beast Handler   0-2-0 Ninja Monkey Swiftest To Business Common
  Ezili   0-1-0 Dart Monkey   2-0-0 Wizard Monkey Spirit of Adventure Rare
  Galaxili   0-0-2 Boomerang Monkey   0-0-2 Mortar Monkey Slower Is Harder Common
  Smudge Catt   0-2-0 Alchemist   0-1-0 Spike Factory Cats Meow Legendary
  Adora   0-0-0 Alchemist   0-2-0 Engineer Monkey Divine Intervention Common
  Joan of Arc Adora   0-0-2 Ninja Monkey   0-0-1 Boomerang Monkey Critical Impact Common
  Voidora   2-0-0 Glue Gunner   0-3-0 Dart Monkey Unification Common
  Etienne   1-0-0 Engineer Monkey   0-0-2 Heli Pilot Absolute Ability Rare
  ETn   0-0-2 Monkey Ace 2-0-0 Dartling Gunner Insta Monkey 2-0-0 Dartling Gunner Wacky Wibbly Wavey Common
  Book Wyrm   1-0-0 Super Monkey   0-0-1 Wizard Monkey Overwhelming Synergy Common
  Sauda   0-2-0 Tack Shooter   0-0-2 Glue Gunner Sticky Situation Common
 Viking Sauda   2-0-0 Bomb Shooter   0-3-0 Tack Shooter Ceramic Chunker Common
  Jiangshi Sauda   0-0-2 Wizard Monkey   0-2-0 Ice Monkey Home Brew Alchemy Common
  Admiral Brickell   1-0-1 Monkey Sub   0-3-0 Monkey Buccaneer Portability Rare
  Dread Pirate Brickell   0-0-0 Beast Handler   3-0-0 Mermonkey Full Broadside Rare
  Lifeguard Brickell   0-2-0 Ice Monkey   0-2-0 Heli Pilot Portability Rare
  Psi   1-0-0 Ninja Monkey   0-1-0 Mermonkey Ability Stacking Common
  Psimbals   0-0-2 Mermonkey   0-0-2 Dart Monkey Biggest Beacon Legendary
  Dreamstate Psi   0-2-0 Ninja Monkey   0-0-2 Druid Dream Teams Common
  Geraldo   0-1-0 Beast Handler   0-1-2 Tack Shooter The Unspoken Heroes Common
  Gentlemonkey Gadgeteer   0-2-0 Sniper Monkey   0-1-0 Glue Gunner Trick Shot A-Tacks Common
  Corvus   2-0-0 Bomb Shooter   0-0-2 Wizard Monkey Confuddling Spelling Common

Artifacts

Main article: Artifact

Artifacts are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.[5] Most of them appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact[7] to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.

More...

Boosts

Main article: Artifact#Boosts

Boosts are temporary items that are obtained every 3 rounds on Bloon Encounters, after a certain number of rounds on Mini Games, at the start of a Mini-Boss and every 5 'pops' afterwards, and after triggering a Skull during a Final Boss fight. Boosts can be Artifacts, Insta Monkeys, or Powers (including the Cave Monkey).

When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them. The first reroll is free, and every successive roll costs an additional $300 ($300, $600, $900 and so on). Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of Monkey Money.[5]

Stages

Campaigns are split into five stages, each composed of a grid of hexagonal tiles. There are 14 different layouts that can appear. Each layout has a name internally, but they are not displayed in the game itself.

In Stage 2, the Bloon Encounters will start at round 2/13, Stage 3 starts at 3/16, Stage 4 at 4/19 and Stage 5 at 5/22 and progress in the same way as Stage 1. The Final Bosses of Stages 2 and higher will be on their Elite version and will start and end 5 Rounds later each tier (20/55, 25/60, 30/65 and 35/70, respectively), and the Boss health will be 30,000 × Stage number, maxing out at 150,000 at Stage 5. Passive and Skull effects will be the same as in Boss Challenge with the Stage number determining the Boss Tier.

Rounds

  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine is there is any Freeplay scaling

Bloon Encounters use a unique "Rogue Bloons" round set.[7] These rounds scale in difficulty much quicker than the regular set (for example, MOABs will start spawining in the mid 10's), and to compensate, the players recieve a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 1 out of 10 with the default challenge rule modifiers. After each encounter cleared, all future encounters in the same stage will start 1 round later and will last for 3 more rounds at the end (ex. 1/10, 2/13, 3/16, and so on); also Bloon speed, MOAB health, and Ceramic health will be increased by +5% each encounter.

Costs

  • Insta Monkey placement costs are based on the sum of the cost of the base tower and all upgrades they have, and are reduced by a percentage that depends on the highest upgrade tier they have. Insta Monkeys from Boosts cost 20% less to place on top of this.
  • Upgrade costs are increased based on their tier, except Paragons, which are cheaper.
  • Powers cost cash to place instead of Monkey Money.
Mechanic Type Cost
Insta Monkeys Base -10%
Tier 1 -20%
Tier 2 -30%
Tier 3 -35%
Tier 4 -40%
Tier 5 -50%
Upgrades Tier 1 +15%
Tier 2 +20%
Tier 3 +30%
Tier 4 +35%
Tier 5 +40%
Paragon -50%
Powers Pontoon $450
Portable Lake $500
Tech Bot $375
Cave Monkey $750

Tiles

  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: More info on specific tiles is needed:
  • Determine how goals for Mini Game and Mini Boss tiles are calculated.
  • On Legendary Augment Merchant tiles, verify the cost of Rare Artifacts and determine if the chances of the Merchant having Legendary Artifacts are higher than normal.
  • Determine if Camp Fires, Mini Games or Mini Bosses can have Legendary Augment, and if they do, determine their mechanics.

Spawn Points

 

Spawn Points mark the starting position of the Rogue Monkey. On some stage layouts, there are two spawn points that the player can choose from.

Bloon Encounters

 

Bloon Encounters take the player to a game of BTD6. They appear on the path and the player is required to engage with them to progress. The player can choose a Boost once every 3 rounds. Completing an encounter rewards the player with 1–3 tokens.

Mini Games

 

Mini Games are optional challenges that can reward the player with the choice of an Artifact when completed. Each Mini Game has three tiers of score goals, and the goal the player reaches determines if the Artifact options are Common, Rare, or Legendary. If the player does not reach any of the goals, no Artifact is earned. Players do not lose a heart if they fail to achieve a goal score, but they can pay 1 to retry if the player losses or finishes without reaching a goal. Boosts are awarded every 5 rounds instead of 3.

Mini Game Description Goals
Common Rare Legendary
Race Uses Race Event rules. Boosts are rewarded automatically instead of allowing the player to choose one. 8 minutes 5 minutes 3 minutes
Endurance Race Plays like the 5 Minutes of Frozen Over Quest where the objective is to pop as many Bloons in Race mode as possible in 5 minutes. Boosts are rewarded automatically instead of allowing the player to choose one.
Least Cash Uses Least Cash rules.

Mini Boss

 

Mini Boss tiles are similar to Mini Games, but use Boss Rush mode. These use the Phayze One round set rather than the Rogue Bloons round set, and Powers can be used normally. The player earns a Boost for every 5 times the Boss Bloon is popped. The Boss Bloon of the tile floats around it in a circle. Lych currently cannot appear on these tiles.[8]

Loot Chests

 

Loot Chests allow the player to choose one of three Artifacts.

Merchants

 

Merchants allow the player to trade Artifacts and tokens for different Artifacts. A trade is performed by selecting 1 to 4 Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the value of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued at double their Artifact Power), and upon confirmation, the player will lose the selected tokens and Artifacts and gain the ones they have chosen from the Merchant. Only one trade is allowed per Merchant tile.

Log Bridges

 

Log Bridges allow the player to cross water tiles. They are functionally identical to path tiles other than requiring the player to select them to proceed.

Camp Fires

 

Camp Fires, also called Rest Tiles, allow the player to choose one of four beneficial effects. Each Camp Fire can only be used once.

Icon Name / description Effect
  Recruit
Befriend a new Monkey to add to your Party
Allows the player to choose one of five Insta Monkeys to add to their Party.
  Mentor
Mentor one of your Monkeys to make it stronger
Permanently increases the upgrade tier on one path of a chosen Insta Monkey if available. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist. Tier 4 monkeys cannot be upgraded to tier 5.
  Enhance
Study a Common Artifact to increase its strength
Allows the player to upgrade one Common Artifact to a Rare Artifact.
  Heal
Taking a short nap can restore some Hearts
Restores up to two hearts. This option does not appear if the player already has 5 hearts.

Legendary Augment

 

Legendary Augments are special variants of certain tiles, indicated by the tile glowing and sparkling. The effect depends on the type of tile:

  • Bloon Encounter: The player will get a choice between Legendary Artifacts or Tier 5 Insta Monkeys upon completing them instead of tokens.
  • Loot Chests: All the Artifacts will be of Legendary rarity.
  • Merchant: Can have Legendary artifacts in its inventory and the costs are different compared to a regular Merchant: Common Artifacts cost 4 Power, Rare Artifacts cost 8, and Legendary Artifacts cost 16.

Final Boss

 

Final Boss tiles are a battle against a Boss Bloon in a manner similar to Boss Challenges. The Boss spawns immediately upon starting the game and must be defeated within 35 rounds. The tile will use the Rogue round set, grant a higher amount of starting cash, and use the same challenge modifiers as the last Bloon Encounter tile (Bloon speed, Ceramic and MOAB health). The health of the boss is fixed a 30,000 and will increase in the same amount every stage. The player can choose a Boost each time they reach a skull on the boss's health bar. When the Boss is defeated, the game will end immediately even even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting Artifact in future campaigns. Defeating the Final Boss progresses the player to the next Stage. Like Mini Boss tiles, Lych currently cannot appear on these tiles.[8]

Modes

Practice

 

Practice mode allows the player to simulate a Bloon Encounter on any map. The player chooses a map and their Starter Party as normal and plays rounds 1–65. There are no health or speed modifiers.

CHIMPS

CHIMPS mode is unlocked by completing stage 5 of a campaign for the first time. In CHIMPS mode, the player plays an endless version of the campaign where each map plays like CHIMPS mode in the main game, meaning selling is disabled and the player only has one life. During the campaign, the player is also limited to three hearts and cannot extract Artifacts after stage 5.

Rogue Feats

Main article: Rogue Feat

Rogue Feats are tasks similar to achievements. Completing them unlocks a medal displayed on the player's profile.

Icon Name Description
  Journey Awaits Begin a Campaign and defeat your first tile
  Vici XX Defeat a total of 20 tiles within the Campaign
  Just Getting Started Defeat the Boss at the end of the Campaign
  Perfect Adventure Defeat the 5th act of the 'CHIMPS' campaign
  Here We Go Again Complete a total of 100 stages of the campaign throughout all adventures
  Full Party Have 10 total permanent Starter Monkeys in your team
  One For All Place every unique type of tower in one Campaign adventure
  Monkey Manager Obtain a Tier 5 of each Tower throughout all adventures
  Training Weights Beat a Campaign boss without bringing in any extra starter Artifacts
  Centurion Place 100 Boost Monkeys in one Campaign adventure
  What Tomfoolery Obtain a Legendary item as a reward from a non-Legendary tile
  Perfect Trade Purchase a Legendary item from the Merchant
  Master Blacksmith At a Rest tile enhance an item, upgrading it to Legendary Rarity
  Diverse Skillset Complete 15 of each Tile Type in the Campaign
  Game Master Complete one of each different type of Mini-Game tile
  Overgeared Collect a total of 25 Artifacts in a single Campaign
  Artifact Gourmand Collect a total of 1000 Artifacts throughout all adventures
  Artifact Collector Collect a permanent copy of 60 Artifacts
  Fully Boosted Claim a Legendary rarity version of each of the 3 Boost types (one of each Precision, Inspiration, Quickening)

Cosmetic items

Purchase the DLC   The Legend Begins,   Rogue Legends Banner
Complete a campaign   Rogue Legend,   Rogue Victory Banner

In-game text

Legends menu description

Rogue Legends is a rogue-lite adventure across a huge variety of Bloon infested maps. Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!

Store description

Experience Rogue Legends for Bloons TD 6!

Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!

ALL NEW FEATURES

  • Detailed retro-inspired maps that immerse you in a nostalgic world of adventure
  • All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
  • 60+ powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
  • All new Boosts with powerful rarities, some of which can buff all Monkeys
  • Custom Bloon round sets for big changes in gameplay
  • Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety

EXCLUSIVE ITEMS

  • One Banner and Avatar set available immediately upon purchasing Rogue Legends
  • A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
  • All new Tim Haywood music track written exclusively for and inspired by Rogue Legends

Home information menu

Icon Text
  Start a Campaign with any Unlocked Hero.
  Each Hero Skin has a custom loadout that will start your Party - two Monkeys and one Artifact.
  Use your Party to beat each tile. There are no Continues - if you lose the tile you lose a Heart.
  You can replenish some Hearts by Healing at a Camp Fire. Other choices at the Camp Fire include Recruiting a new Monkey, Mentoring an existing Monkey in your party, or Enhancing one of your Artifacts.
  You will get to pick Temporary Boosts to use during tiles. You will get options for Permanent Artifacts and Insta Monkeys when you win special tiles or when you find Loot.
  Complete Rogue Legends Feats to upgrade a unique badge for your Player Profile. Earn an exclusive banner for beating one campaign.
  If you lose all your Hearts your Campaign is over and you must start again. Good luck and happy adventuring!

Campaign information menu

Icon Text
  This is where you Tap to spawn. (mobile)
This is where you Click to spawn. (desktop)
  Tap the Wisp to follow the path. (mobile)
Click the Wisp to follow the path. (desktop)
  Camp Fire! Recruit a new Monkey to your Party, Mentor a Monkey in your Party, Enhance an Artifact, or Heal some Hearts.
  Bloons in your way must be cleared.
  Artifacts and Boosts enhance your Monkeys to help fight the Bloons. Though some numbers may appear small, it all adds up. Extraordinary power can be unlocked when combining multiple Artifacts.
Note: Ability Cooldowns are capped at 70% faster.
  Loot Chest! Open the chest and there could be some Artifacts to choose from.
  Mini Games! A variety of challenges. Beat the Goal to earn a reward.
  Mini Boss! Challenge a Boss to earn great loot.
  Merchant! Trade Artifacts and Tokens with the Merchant.
  Final Boss! You have won many battles, but can you complete the journey?
  Legendary Augment! These sparkles represent this tile has been enhanced with Legendary power.
  A Log Bridge allows you to cross narrow waterways.
  Tap to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (mobile)
Click to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (desktop)
  See the Artifacts you have in your current campaign. Also discard Artifacts here.
  Restart Journey to begin your Journey again.

Bugs

  • Tapping or clicking on a Boost multiple times when the Boost selection menu appears will give it multiple times.
  • Entering the Rogue Legends menu with music turned off in the options, then turning it back on, plays Main Theme instead of the Rogue Legends theme.

Development

Legends were first mentioned in passing the update notes for version 41.0 as "periodic Legends content drops for players looking for even more challenge".[9]

Version 44.0

More information about Legends was revealed in the update notes for version 44.0, and that the first Legends will be DLC and a "rogue-lite adventure".

Legends - this is our answer to player questions and business questions around BTD7. We’re not ready to build BTD7 as we see incredible technical and creative potential inside BTD6 without disrupting our awesome community. With Legends, our plan is to build challenging new content that’s worthy of being in a new game and offer it inside BTD6 for a reasonable price. PC and console players will recognize that these are DLCs (downloadable content), which are standard ways to expand content on those platforms, so we are bringing this approach across to mobile as well. Overall we’ll continue to focus updates on a huge variety of content that players get at no additional cost, but we do need to keep IAPs and DLCs coming into the game to support all of our development. Hopefully tempting, this first Legends will be a BTD rogue-lite adventure.
— Update notes for version 44.0[3]

Version 45.0

The update notes for version 45.0 revealed that the development team was planning a "dev diary" to preview the art and gameplay of Rogue Legends.

Legends is shaping up to be amazing and we’re eager to share more details (check back to the Update 44 Notes Looking Forward if you missed the explanation). We’ll plan on at least one dev diary during development to preview the art and gameplay of this super cool rogue-lite DLC.
— Update notes for version 45.0[10]

Version 46.0

The update notes for version 46.0 revealed that the first Legends DLC was planned to be released in version 46.0, but was delayed until version 47.0.

Those who have been following along may note we planned to release our first Legends DLC along with version 46, but there was even more we wanted to add to truly make it a full game within the game, so we hope you won’t mind waiting until update 47 in early February.
— Update notes for version 46.0[2]

Version 47.0

The update preview for version 47.0 revealed more information about Rogue Legends, as well as answering questions from the community about Legends in general.[7]

Screenshots

Stages

Assets

Button icons

Promotional images

Video

References

  1. "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  2. 2.0 2.1 2.2 "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  3. 3.0 3.1 "Update: Bloons TD 6 v44.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  4. "BTD6 Rogue Legends DLC maps and movement first look!". Reddit. Retrieved Thu, 16 Jan 2025.
  5. 5.0 5.1 5.2 "BTD6 Rogue Legends DLC gameplay first look!". Reddit. Retrieved Thu, 23 Jan 2025.
  6. 6.0 6.1 "Rogue Legends | Coming Soon to Bloons TD 6!". YouTube. Retrieved Mon, 27 Jan 2025.
  7. 7.0 7.1 7.2 "Bloons TD 6 v47.0 - Update Notes!". Retrieved Tue, 4 Feb 2025.
  8. 8.0 8.1 "Lych had to be cut from Rogue Legends unfortunately. There was a lot of issues with balancing it with the rest of the bosses, and there was a lot of interaction issues it had with its buff drain and the artifact system." – "JoeyRainstorm comments on Is Lych in Rogue Legends?". Reddit. Retrieved Fri, 7 Feb 2025.
  9. "Update: Bloons TD 6 v41.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  10. "Bloons TD 6 v45.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  11. "BTD6 Legends loading...". Reddit. Retrieved Tue, 14 Jan 2025.