Update history:Engineer Monkey (Battles 2)

This is a list of changes to the Engineer Monkey in Bloons TD Battles 2 and Bloons TD Battles 2+ post-release.

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Tiers Changes
1-0-2 Pin + Sentry Gun (and further upgrades)
  •   Sentries can no longer stun Ceramics (bug fix)
Tiers Changes
1-X-X Sentry Gun
2-X-X Faster Engineering
  •   Sentry: attack cooldown reduced ― 1s → 0.98s
X-X-5 XXXL Trap
  •   XXXL Trap: cash generated when full reduced ― $7000 → $5000
Tiers Changes
X-X-4 Bloon Trap
  •   Bloon Trap: reduced cash generated when full ― $700 → $500
“
We’re giving small boost to Ultraboost to help justify its incredibly high price tag.
— Update notes
”
Tiers Changes
X-5-X Ultraboost
  •   Overclock buff lasts longer ― 30s → 60s
“
Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now.
— Update notes
”
Tiers Changes
1-X-X Sentry Gun and further upgrades
  •   Sentry: no longer affected by attack speed buffs
5-X-X Sentry Champion
  •   Champion Sentry: main attack damage increased ― 2 → 3
“
The Engineer has been languishing at the bottom of the “most used towers” list for a while. This change makes the sentry expert more useful immediately since it no longer needs to wait to generate its special sentry towers, and also opens up some interesting micro opportunities.
— Update notes
”
Tiers Changes
4-X-X Sentry Expert
  •   Now immediately spawns 6 Sentries when the upgrade is purchased
“
We want Sentry Expert to have a big impact the moment you purchase it so feel it's important to keep the bonus sentries it spawns. 6 bonus sentries were proving to be too much extra damage however so we are dialing it back to 4 to make it a more measured response to a rush.
— Update notes
”
Tiers Changes
4-X-X Sentry Expert
  •   Sentries spawned upon upgrading reduced ― 6 → 4
“
Sentry Expert is proving too cost-effective as a reactive response to a rush. Sentry Champion was not scaling as well as we would have liked with the bottom path. Bloon Trap income has no easy answer on separated lane maps, so this should make it feel less oppressive to play against.
— Update notes
”
Tiers Changes
4-X-X Sentry Expert
  •   Upgrade cost increased ― $2,800 → $3,250
5-0-1 Sentry Champion + Oversize Nails
5-0-2 Sentry Champion + Pin
  •   Sentry: Pierce bonus changed ― +1 → +25%
    • Plasma: 6 → 6.25
    • Explosion: 100 → 125
X-X-4 Bloon Trap
  •   Bloon Trap: Cash generation per natural Bloon RBE decreased ― $1.5 → $1
    • Note: Max cash gained per trap decreased from $750 to $500
X-X-5 XXXL Trap
  •   XXXL Trap: Cash generation per natural Bloon RBE decreased ― $0.75 → $0.5
    • Note: Max cash gained per trap decreased from $7500 to $5000
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