Herald of Everfrost

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Herald of Everfrost
Portrait of Herald of Everfrost
Icon of Herald of EverfrostAs the eternal frost descends and cold reigns supreme, even the baddest of Bloons are helpless against its icy grasp.
Tower Ice Monkey
XP cost 750,000
Cash cost $255,000 — Easy
$300,000 — Medium
$324,000 — Hard
$360,000 — Impoppable
Introduced Version 52.0
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates:
  • Determine how So... Cold... affects the permafrost of the different attacks
  • Confirm if Lead immunity debuff is temporary or permanent (try selling on Sandbox after snowstorm on a DDT and try a weak attack with long range like base Sniper)

The Herald of Everfrost is the Ice Monkey's Paragon in Bloons TD 6, introduced in version 52.0. It is a combination of Super Brittle, Absolute Zero, and Icicle Impale.

The Herald of Everfrost's attacks will alternate between three Ice Lance Beams and one Snowstorm Roar; either attack is only used when Bloons are in range. It also has an Arctic Wind-like aura that greatly slows Bloons and MOAB-Class Bloons within its radius. The Paragon creates ice platforms for the water placement of land towers globally.

  • Ice Lance Beam: The Paragon launches an ice beam attack with very high pierce which travels in a straight line and freezes all damaged Bloons for 10 seconds, leaving a trail of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons.
  • Snowstorm Roar: The Paragon freezes all Bloons on screen, applying permafrost to Bloons below a BAD, removing Camo and Regrow properties, removes Lead immunities, and inflicting a debuff that causes Bloons to take +10 damage from all attacks with an additional +40 damage from attacks that deal Cold, Frigid, Glacier, or Shatter-type damage. This debuff can stack with Embrittlement and Super Brittle. BADs and Boss Bloons also receive the damage debuff with the visual effect, but they are not slowed.

Additionally, it has an Activated Ability called Eclipse of Fimbulwinter. It will have a 5-second delay before freezing every Bloon on screen for 10 seconds, although BADs and Bosses are only frozen for 5 seconds. If a Boss Bloon reaches a skull while frozen, the skull effects are skipped completely, and the Boss thaws early. It has a cooldown of 90 seconds, can only be used once per round, and the ability cannot carry over rounds.[1] It can be used multiple times per Boss skull, but can only cancel the effects of one skull per Boss tier.

The Monkey Knowledge Icy Chill Icy Chill improves its range by 3 units.

Mechanics

Main attack

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Herald of Everfrost has a single attack that alternates between three Ice Lance Beams and one Snowstorm Roar. Its base range is 46 units (49 with Icy Chill Icy Chill).

The Ice Lance Beam is an infinite pierce beam that creates a burst of 6 shards passively as it travels and another projectile on its first hit. Affected Bloons are frozen and given an "icicle" mutator that damages other Bloons nearby. The shard bursts are affected by degrees and attack speed buffs such as Master Builder's Power Glove. The bonus projectile is not affected by degrees. Ice Lance Beam itself also reduces Heat of Blastapopoulos by 600. It's not affected by Big Cryo Blast Big Cryo Blast.

Snowstorm Roar immediately applies a global freeze that damages and debuffs all Bloons, freezes all except BADs and Boss Bloons, and removes Camo and Regrow properties along with Lead immunity. Affected Bloons are frozen and debuffed for 10 seconds. The 10-second debuff affects all Bloons, including BADs and Bosses, and causes them to take +10 damage from all attacks and +40 additional damage (total of +50) from attacks that deal Cold, Frigid, Glacier, or Shatter-type damage. Monkeys with Sharp-type damage modified to pop Frozen but not Lead, such as through Hot Magic Hot Magic or Hard Tacks Hard Tacks, are counted as if it had Shatter-type. BADs and Bosses receive a visual effect to indicate that they are debuffed, but do not slow down. Additionally, Snowstorm Roar causes Blastapopoulos to lose 6,000 Heat. Hypothermia Hypothermia does not increase the duration of the freeze or debuff.

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The editor who added this notice elaborates: Add paragon d1 base stats (for accessibility with newer readers who aren't used to a table of big stats

Arctic Wind

Herald of Everfrost has an aura that slows regular Bloons by 90% and MOAB-Class Bloons by 45% within 46 units. It does not affect BADs or Boss Bloons.

Global ice platforms

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The editor that added this notice elaborates: Ice platforms of Monkeys on screen far away from the Herald

After upgrading to Herald of Everfrost, all water on the entire map gains special ice platforms. The ice platforms themselves are functionally equivalent to normal ice platforms from Arctic Wind or Silas. Visually, the Herald of Everfrost's platforms are dark blue ice platforms. When Herald of Everfrost is sold, all land monkeys on the water will be sold as well, unless they are being supported by other ice platforms.

Activated Ability

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The editor who added this notice elaborates: Does only the Boss freeze slowdown + boss freeze skull bypass can be used once per Boss skull per Boss tier, or just the Boss freeze skull bypass?

Herald of Everfrost's activated ability, Eclipse of Fimbulwinter,[2] causes a visual effect that darkens the entire map, creates a global slow effect for 25 seconds, and after 5 seconds it freezes all Bloons on the screen and applies a permafrost effect for 10 seconds. The global slow effect slows Boss Bloons by 5%, BADs by 10%, and all other Bloons by 30%. The freeze status affects BADs and Boss Bloons, with the same effects, but lasting 5 seconds instead. Frozen BADs move at 2.25 units/s and Bosses move at half speed. The permafrost effect slows regular Bloons by 75% and slows MOAB-Class Bloons by 50%, but it doesn't affect BADs or Boss Bloons. It has a cooldown of 90 seconds and can only be used once per round. The ability's effects cannot carry over rounds.[1]

Eclipse of Fimbulwinter has a special effect on Bosses where if a skull is triggered while they are frozen, the skull's effect will be negated, but the Boss will thaw early. This effect can only be used once per Boss tier. Specific interactions with Bosses are as follows:

  • Bloonarius: Does not spawn or scatter any Bloons.
  • Lych: Lych-soul and chained MOABs do not appear, and Lych does not enter an immunity phase.
  • Vortex: It does not create a shield or stun towers, but does not get knocked backwards on the track.
  • Dreadbloon: It stays in its current immunity, skips the ceramic shield, and stops the spawn of Dreadrock Bloons. This does not work before the first skull due to Primary immunity. If the second skull is skipped, it keeps Military immunity, and the last skull only changes the immunity to Magic, causing Support immunity to be completely skipped.
  • Phayze: Prevents the warp, keeping the Bloon spawn portal in its current position and also prevents it from setting up its Reality Shield.
  • Blastapopoulos: Does not spawn fireballs or pyroclastic rocks. Additionally, its heat bar is reduced by 10,000,000, effectively resetting its heat bar to zero.

Hypothermia Hypothermia does not affect duration of the ability.

Stats

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Strategy

This section was last updated for: version 52.2

The Herald of Everfrost is a cheap but very effective supporting Paragon for Boss Events and Freeplay. Instead of DPS, its value comes from its massive bonus damage via debuff and an ability capable of skipping Boss skull effects and freeze even BADs.

Time the Eclipse of Fimbulwinter carefully versus BADs and Bosses, as it is limited by its long delay and cooldown. Since the ability cannot carry over rounds, it must be timed during a round within its delay.

Towers that work well with Super Brittle perform even better with it. The Cold bonus is not too impactful unless using a pseudo-Shatter (e.g. Hot Magic Hot Magic on Bloonjitsus and Shinobi Tactics, and Hard Tacks Hard Tacks on Overdrives+) that is not affected by a Lead-popping external buff like Acidic Mixture Dip or Monkey Intelligence Bureau, and has a strong synergy with Popseidon especially with its ability.

This Paragon shines in Freeplay, complementing the aforementioned Bloonjitsu + Shinobi Tactics strategy. Despite its ability's long cooldown and round restriction, it along with Time Stops are the only ways to slow BADs, and these effects stack.

The Herald of Everfrost and its ability have varied matchups against each Boss:

  • Bloonarius: Least effective matchup, since most Paragons already deal enough damage to deal with its minions by the late game. However, the ability's slowdown is effective against BAD spawns and limiting the Boss's progression on shorter maps.
  • Lych: Particularly on rounds with DDTs and Fortified DDTs, preventing a skull will avoid Lych-Soul and Resurrected Blimps. Additionally, not being able to become invulnerable allows better chaining of high-damage Paragon abilities, such as Goliath Doomship's Carpet Bomb.
  • Vortex: Is a double-edged sword as the Boss would not be knocked back, but a detrimental tower stun can be avoided.
  • Dreadbloon: Its best matchup against all except Primary immunity, potentially skipping the Support category completely and offering a significant Bloon damage debuff that makes unshielded Dreadbloon easier to handle by projectile spam strategies. Time just before the second (Military → Magic) or third (Magic → Support) skulls for the best results.
  • Phayze: Good matchup, since it can prevent a warp. Despite stripping Camo properties, Phayze will be immune to decamo for half the time, and can still be an anti-synergy with Ascended Shadow.
  • Blastapopoulos: Another very strong matchup, with the Bloon damage debuff and Heat Bar reductions assisting projectile spam strategies significantly. Skipping a skull effect is beneficial to limit Pyroclastic Rocks or Meteors where towers are close to the Boss.

High degrees are not too important for the Herald of Everfrost as the debuff has full uptime at base, but they do benefit the uptime of the Fimbulwinter ability and the increased attack speed improves the consistency of Snowstorm Roar's Bloon debuffs, as well as cooling Blastapopoulos faster. The direct damage increases are not too significant, but can help to an extent. To maximize degrees from pops, the majority of them should come from a mixture of all Tier 5 Ice Monkeys and Icicles spam. The cheapest T2 and T3 crosspaths for the most tiers are 2-0-2 and 3-0-2, the cheapest Tier 4 for the most tiers are 4-0-2 Embrittlements, and the most expensive are 2-4-0 Snowstorms. Icicles is still preferred for maximum degrees if placed over many rounds. Silas with his bonus T5 Ice Monkey provides a headstart to its degrees, but Geraldo's Paragon Power Totems are still generally preferred for that purpose.

Pre-release

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The editor who added this notice elaborates: add the Herald of Everfrost development stuff
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The editor that added this notice elaborates: please add a video showing the Eclipse of Fimbulwinter ability in action, use a BAD for testing as an example

Screenshots

Assets

References

  1. 1.0 1.1 MackanRules. "We Need To Talk About The Ice Paragon.. (BTD6)". YouTube. Retrieved Sat, 10 Jan 2026.
  2. "Bloons TD 6 v52.0 - Update Notes!". Reddit. Retrieved Wed, 3 Dec 2025.