Power (BCS)

Revision as of 13:56, 4 December 2024 by Polavux (talk | contribs)

Powers are a type of card in Bloons Card Storm. They trigger an effect when played, then are discarded. Some of them require selecting a target Bloon or Monkey, while others have no restrictions. They come in three classes: Basic, Advanced, and Exotic. They have no unique attributes, unlike Bloons or Monkeys.

List of Power cards

Art Name / description Class Rarity Cost Charges
  Bomb
When drawn: Deal 50 damage to your hero. Draw a card.
Common 0 1
  Bloon Strike
Deal 50 damage to enemy Hero
 Basic Common 3 1
  Bloontonium Cache
Gain 5 Bloontonium
 Basic Common 0 1
  Cash Drop
Gain 1 Gold
 Basic Common 0 1
  Fortify
Target friendly Bloon gains +50 Health
 Basic Common 2 1
  Fright Night
Steal up to 4 Gold from your opponent
 Basic Common 9 1
  Gwen's Choice
Pick 3. Set first enemy Bloon on fire, if already on fire deal 100 damage
 Basic Common 2 1
  It's All On Fire Now
Set target Bloon on fire. If already on fire, deal 50 damage
 Basic Common 1 2
  Long Range Rang
Deal 70 damage to a Bloon. If that doesn't destroy it, return this card to your hand
 Basic Common 3 1
  Orders Received
Target Military Monkey or Bomb Shooter reloads immediately and gains 2 Temporary Ammo
 Basic Common 5 1
  Overload
Destroy target Bloon with 100 or less Health
 Basic Common 3 1
  Quick Break
Heal Hero for 100 Health
 Basic Common 3 2
  Red Bloon Storm
Fills your board with Red Bloons
 Basic Common 4 1
  Restock
Draw 3 cards
 Basic Common 5 1
  Stunning Shot
Stun target Bloon
 Basic Common 2 2
  Supply Drop
Draw 2 cards
 Basic Common 3 1
  Bloon Embiggen
Give all your Bloons +25 Health
 Basic Uncommon 4 1
  Bubble Time!
Pick 3. If it's a Power, give 50 Shield to yourself and random friendly Bloon
 Basic Uncommon 3 1
  Improved Fortification
Give target friendly Bloon +150 Health and increase its delay by 1
 Basic Uncommon 3 1
  Offense Best Defense
Reduce target Monkey's ATK by 20. If it is a Defender, remove it instead
 Basic Uncommon 3 1
  Powerful Slowing Totem
Increases the delay of all enemy Bloons by 1
 Basic Uncommon 7 1
  Push the Initiative
Stun target Bloon. Zero Gold: Summon a Yellow Bloon
 Basic Uncommon 2 1
  Rapid Shot
Deal 40 damage to a random enemy Bloon 5 times
 Basic Uncommon 3 1
  Red Bloon Apopalypse
Fill both players' boards with Red Bloons
 Basic Uncommon 8 1
  Stunned
Stun target Monkey for 1 turn
 Basic Uncommon 2 1
  Undead Army
Summon 4 Zombie Blue Bloons
 Basic Uncommon 4 1
  Bloon Reinforcements!
Draw 2 Basic Bloons from your deck.
 Basic Rare 3 1
  Enhanced Reflexes
Target Bloon takes 60 damage. Draw a card
 Basic Rare 2 1
  Favored Trade
Remove friendly Monkey and gain half its Gold cost
 Basic Rare 0 1
  Ghost Monkey
Reload target Monkey and give it Temporary
 Basic Rare 4 1
  Glue Storm
Increase the delay of ALL Bloons by 1
 Basic Rare 5 1
  Haunting Night
Steal up to 10 Bloontonium from your opponent
 Basic Rare 6 1
  Hero Protection
Reduce the next damage received from an enemy Bloon to 0
 Basic Rare 5 1
  Regrow Potion
Target Bloon gains Regrow 30
 Basic Rare 2 2
  Shrink
Turn target Monkey into a Baby Monkey
 Basic Rare 5 1
  Spike Storm!
Deal 30 Damage to all enemy Bloons
 Basic Rare 2 2
  Bloon Amalgamation
Remove the top 5 Bloons in your graveyard from the game. Summon a Bloon Amalgam with the combined Health and Delay of all 5 and Must-Pop
 Basic Super Rare 5 1
  Ceasefire
Enemy Monkeys lose all ammo
 Basic Super Rare 7 1
  Desperate Defense
Your Monkeys have +25 ATK until the start of your next turn
 Basic Super Rare 3 1
  Mass Lead Production
All friendly Bloons gain Armored 15
 Basic Super Rare 3 1
  MOAB Strike
Deal 100 damage to enemy Hero
 Basic Super Rare 7 1
  CRRROD
Summon 4 Camo Regrow Rainbow Bloons
 Basic Ultra Rare 20 1
  Bed Time
Remove target enemy Monkey with 30 or less ATK
 Advanced Uncommon 3 1
  Bloontonium Leak
Drain all Bloontonium from all players
 Advanced Uncommon 5 1
  Economy Drain
Reduce both players' economy by 3
 Advanced Uncommon 2 1
  Energy Overload
Destroy target Bloon with Shield
 Advanced Uncommon 4 1
  Heartstopper
Remove Camo, Regrow and Armored from target Bloon, then deal 40 damage to it
 Advanced Uncommon 2 2
  Lead Casing
Target Bloon gains Armored 20
 Advanced Uncommon 6 2
  Quick Reload
Reload target Monkey
 Advanced Uncommon 4 1
  Rare Power
Draw a random Rare card from your deck.
 Advanced Uncommon 2 2
  ULTRA Rare Power
Draw a random Ultra Rare from your deck
 Advanced Uncommon 3 1
  Whoops
Target Monkey loses all ammo
 Advanced Uncommon 1 1
  Accident at the Lab
Put Acid Pools in all enemy Bloon spaces
 Advanced Rare 7 1
  Artillery Command
All friendly Mortar and Bomb Shooter Monkeys attack random targets once immediately (does not use ammo)
 Advanced Rare 4 2
  Bloon Redirect
Target Bloon with 150 or less Health switches to your side. Increase its delay by 2
 Advanced Rare 8 1
  Defend the Breach!
Target Monkey gains +10 ATK until the start of your next turn. Zero Gold: This bonus is permanent
 Advanced Rare 1 2
  Divination
Pick 3. If it's a Monkey, it gains +10 ATK
 Advanced Rare 2 1
  Expert Negotiator
Target enemy Monkey joins your team
 Advanced Rare 8 1
  Fast and Loose
Pick 3. If it costs 3 Gold or less, gain 2 Rad Tokens
 Advanced Rare 3 1
  Firestorm
Deal 70 damage to all enemy Bloons
 Advanced Rare 3 1
  Howl
Your Wolves have +10 ATK for the remainder of the game
 Advanced Rare 4 1
  Pack Protection
All friendly Bloons gain 40 Shield
 Advanced Rare 3 1
  Reinflated
Summon a random Bloon from your graveyard and make it Undead
 Advanced Rare 4 1
  Return to Sender
Returns a Bloon or Monkey to the owner's hand
 Advanced Rare 4 1
  Storm Of Arrows
Deal 120 damage to 2 random opposing Bloons
 Advanced Rare 2 1
  Wall Of Trees
Gain 120 Shield. When it breaks, gain 2 Gold
 Advanced Rare 3 1
  Bloon Melter
Destroy target friendly Bloon. Opponent takes 20 damage.
 Advanced Super Rare 2 2
  Monkey Summons
Pick 3. If it's a Monkey, put it in play and then take 50 damage
 Advanced Super Rare 5 1
  Nature's Clarity
Pick 3. Gain 15 Shield per Gold cost of picked card
 Advanced Super Rare 3 1
  Mass Detonation
Deal 120 damage and 30 splash damage to highest health enemy Bloon, 3 times
 Advanced Ultra Rare 10 1
  For My Next Trick
Pick 3. If it's a Bloon, it costs 2 less
 Exotic Common 4 1
  Mana Shield
Gain 80 Shield
 Exotic Common 1 1
  Try this!
Target Monkey gains 1 max ammo
 Exotic Common 3 1
  Zany Juice
A random Bloon in hand gains +35 Health
 Exotic Common 1 1
  Bloon Repair Bot
Heal target friendly Bloon up to 100 Health. It can't attack this turn
 Exotic Uncommon 3 2
  In Our Darkest Hour...
Draw an Ultra Rare Monkey from your deck.
 Exotic Uncommon 3 1
  Pre-emptive Strike
The next Bloon your opponent plays is destroyed
 Exotic Uncommon 3 1
  Stylish Finish
Reload target friendly Monkey, it gains +30 ATK and is Doomed
 Exotic Uncommon 1 1
  War Bonds
Gain 1 Gold per friendly Military Monkey
 Exotic Uncommon 0 2
  Bombs Away
Destroy target non-large Bloon
 Exotic Rare 7 2
  Double Trouble
Create a copy of target friendly Bloon
 Exotic Rare 10 1
  Eerie Lifeforce
Increase delay of target Bloon by 1, it gains +10 Health per Bloon in your graveyard
 Exotic Rare 2 1
  Ghostly Armor
Your Hero gains Armor 40 until the start of your next turn
 Exotic Rare 2 1
  Hex of Power
Pick 3. If it's a Power, add a copy of it into your deck
 Exotic Rare 2 1
  Parting Gift
Target friendly Monkey damages all enemy Bloons and is removed
 Exotic Rare 3 1
  Quick Ready
Reduces the delay on target Bloon by 1
 Exotic Rare 7 1
  Salvation
Return target friendly Monkey to hand. Trigger Orbs of Light
 Exotic Rare 3 1
  Sticky Bomb
Deal 300 Damage to a Large Bloon
 Exotic Rare 3 1
  Super Monkey Storm
Deal 150 damage to enemy Bloons
 Exotic Rare 10 1
  Ability Ban
Heroes can't use their Hero Abilities until the end of your next turn
 Exotic Super Rare 2 1
  Archer's Instinct
Pick 3
 Exotic Super Rare 2 2
  Armored
Dreadbloon gains Armored 10 + 5 per Phase
 Exotic Super Rare 4 1
  Avalanche
On Turn Start: If this card is in your hand, your Hero takes 5 Damage per phase
 Exotic Super Rare 2 1
  Dread Shield
Dreadbloon gains 150 Shield + 50 per Phase
 Exotic Super Rare 4 1
  Echoes of Avalanche
Add an Avalanche card per Phase to your opponent's hand
 Exotic Super Rare 2 1
  Extreme Heat
Destroy target Bloon that is on fire
 Exotic Super Rare 4 2
  Fearful Aura
Enemy Monkeys have -20 ATK until the start of your next turn
 Exotic Super Rare 1 1
  Immunity
Dreadbloon is immune to damage for 1 turn
 Exotic Super Rare 5 1
  Max Heal
Target non-Large Bloon is healed 100
 Exotic Super Rare 3 1
  Repercussions
Remove target Monkey. Its owner takes 10 damage per Gold cost of the Monkey
 Exotic Super Rare 2 1

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