Power (BCS)

Powers are a type of card in Bloons Card Storm. When played, they trigger an effect, then are discarded. Some Powers require the player to select a target Bloon or Monkey, and cannot be used if there is no target, while others have no conditions to play. Some Powers cost Bloontonium to play instead of Gold. They come in three classes: Basic, Advanced, and Exotic.
Mechanics
All Power cards briefly describe their primary functionality on their descriptions. Some cards require targeting a Bloon or Monkey to play, but others are simply dragged onto the screen with no difference between playing the card onto the left or right side. Most Hero-exclusive cards are Power cards.
Classes
Powers come in three card classes: Basic, Advanced, and Exotic. There are no clear rules governing how Powers are classified, though there are some characteristics that are more common among certain classes.
Basic — These Powers typically have one or few functionalities that are straightforward.
Advanced — These Powers typically have multiple applications for their functionalities.
Exotic — These Powers tend to have special attributes that are considered supernatural. Most of these cards may involve magic, science fiction, instant destruction of Bloons, or a combination of them.
Keyword
Powers that contain keyword(s) have special properties, many of which require activation under certain conditions. Any keywords of a Monkey are displayed on its card information, and is usually formatted as "<keyword>: <information>" on the card text. Most keywords are also displayed by icons that represent them.
Currently, Powers may possess the following keywords:
Despite some cards granting Shield to Heroes or Bloons, there's no Shield keyword on any Power card.
List of Power cards
| Art | Text | Pack | Class | Rarity | Cost | Charges |
|---|---|---|---|---|---|---|
| Bomb When drawn: Deal 50 damage to your hero. Draw a card. |
None | — | Common | 1 | ||
| Bloon Strike Deal 50 damage to enemy Hero |
Classic | Common | 1 | |||
| Bloontonium Cache Gain 5 Bloontonium |
Classic | Common | 1 | |||
| Cash Drop Gain 1 Gold |
Classic | Common | 1 | |||
| Fortify Target friendly Bloon gains +50 Health |
Classic | Common | 1 | |||
| Fright Night Steal up to 4 Gold from your opponent |
Camo Storm | Common | 1 | |||
| Gwen's Choice Pick 3. Set first enemy Bloon on fire, if already on fire deal 100 damage |
Lead Storm | Common | 1 | |||
| It's All On Fire Now Set target Bloon on fire. If already on fire, deal 50 damage |
Classic | Common | 2 | |||
| Long Range Rang Deal 70 damage to a Bloon. If that doesn't destroy it, return this card to your hand |
Lead Storm | Common | 1 | |||
| Orders Received Target Military Monkey or Bomb Shooter reloads immediately and gains 2 Temporary Ammo |
Lead Storm | Common | 1 | |||
| Overload Destroy target Bloon with 100 or less Health |
Classic | Common | 1 | |||
| Quick Break Heal Hero for 100 Health |
Classic | Common | 2 | |||
| Red Bloon Storm Fills your board with Red Bloons |
Classic | Common | 1 | |||
| Restock Draw 3 cards |
Classic | Common | 1 | |||
| Stunning Shot Stun target Bloon |
Lead Storm | Common | 2 | |||
| Supply Drop Draw 2 cards |
Classic | Common | 1 | |||
| Bloon Embiggen Give all your Bloons +25 Health |
Classic | Uncommon | 1 | |||
| Bubble Time! Pick 3. If it's a Power, give 50 Shield to yourself and random friendly Bloon |
Classic | Uncommon | 1 | |||
| Improved Fortification Give target friendly Bloon +150 Health and increase its delay by 1 |
Classic | Uncommon | 1 | |||
| Offense Best Defense Reduce target Monkey's ATK by 20. If it is a Defender, remove it instead |
Lead Storm | Uncommon | 1 | |||
| Powerful Slowing Totem Increases the delay of all enemy Bloons by 1 |
Classic | Uncommon | 1 | |||
| Push the Initiative Stun target Bloon. Zero Gold: Summon a Yellow Bloon |
Lead Storm | Uncommon | 1 | |||
| Rapid Shot Deal 40 damage to a random enemy Bloon 5 times |
Classic | Uncommon | 1 | |||
| Red Bloon Apopalypse Fill both players' boards with Red Bloons |
Classic | Uncommon | 1 | |||
| Stunned Stun target Monkey for 1 turn |
Classic | Uncommon | 1 | |||
| Undead Army Summon 4 Zombie Blue Bloons |
Camo Storm | Uncommon | 1 | |||
| Bloon Reinforcements! Draw 2 Basic Bloons from your deck. |
Classic | Rare | 1 | |||
| Enhanced Reflexes Target Bloon takes 60 damage. Draw a card |
Classic | Rare | 1 | |||
| Favored Trade Remove friendly Monkey and gain half its Gold cost |
Classic | Rare | 1 | |||
| Ghost Monkey Reload target Monkey and give it Temporary |
Camo Storm | Rare | 1 | |||
| Glue Storm Increase the delay of ALL Bloons by 1 |
Classic | Rare | 1 | |||
| Haunting Night Steal up to 10 Bloontonium from your opponent |
Camo Storm | Rare | 1 | |||
| Hero Protection Reduce the next damage received from an enemy Bloon to 0 |
Classic | Rare | 1 | |||
| Regrow Potion Target Bloon gains Regrow 30 |
Camo Storm | Rare | 2 | |||
| Shrink Turn target Monkey into a Baby Monkey |
Classic | Rare | 1 | |||
| Spike Storm! Deal 30 Damage to all enemy Bloons |
Classic | Rare | 2 | |||
| Bloon Amalgamation Remove the top 5 Bloons in your graveyard from the game. Summon a Bloon Amalgam with the combined Health and Delay of all 5 and Must-Pop |
Camo Storm | Super Rare | 1 | |||
| Ceasefire Enemy Monkeys lose all ammo |
Classic | Super Rare | 1 | |||
| Desperate Defense Your Monkeys have +25 ATK until the start of your next turn |
Classic | Super Rare | 1 | |||
| Mass Lead Production All friendly Bloons gain Armored 15 |
Lead Storm | Super Rare | 1 | |||
| MOAB Strike Deal 100 damage to enemy Hero |
Classic | Super Rare | 1 | |||
| CRRROD Summon 4 Camo Regrow Rainbow Bloons |
Camo Storm | Ultra Rare | 1 | |||
| Bed Time Remove target enemy Monkey with 30 or less ATK |
Classic | Uncommon | 1 | |||
| Bloontonium Leak Drain all Bloontonium from all players |
Lead Storm | Uncommon | 1 | |||
| Economy Drain Reduce both players' economy by 3 |
Camo Storm | Uncommon | 1 | |||
| Energy Overload Destroy target Bloon with Shield |
Classic | Uncommon | 1 | |||
| Heartstopper Remove Camo, Regrow and Armored from target Bloon, then deal 40 damage to it |
Camo Storm | Uncommon | 2 | |||
| Lead Casing Target Bloon gains Armored 20 |
Lead Storm | Uncommon | 2 | |||
| Quick Reload Reload target Monkey |
Classic | Uncommon | 1 | |||
| Rare Power Draw a random Rare card from your deck. |
Classic | Uncommon | 2 | |||
| ULTRA Rare Power Draw a random Ultra Rare from your deck |
Lead Storm | Uncommon | 1 | |||
| Whoops Target Monkey loses all ammo |
Classic | Uncommon | 1 | |||
| Accident at the Lab Put Acid Pools in all enemy Bloon spaces |
Lead Storm | Rare | 1 | |||
| Artillery Command All friendly Mortar and Bomb Shooter Monkeys attack random targets once immediately (does not use ammo) |
Lead Storm | Rare | 2 | |||
| Bloon Redirect Target Bloon with 150 or less Health switches to your side. Increase its delay by 2 |
Lead Storm | Rare | 1 | |||
| Defend the Breach! Target Monkey gains +10 ATK until the start of your next turn. Zero Gold: This bonus is permanent |
Lead Storm | Rare | 2 | |||
| Divination Pick 3. If it's a Monkey, it gains +10 ATK |
Classic | Rare | 1 | |||
| Expert Negotiator Target enemy Monkey joins your team |
Classic | Rare | 1 | |||
| Fast and Loose Pick 3. If it costs 3 Gold or less, gain 2 Rad Tokens |
Classic | Rare | 1 | |||
| Firestorm Deal 70 damage to all enemy Bloons |
Classic | Rare | 1 | |||
| Howl Your Wolves have +10 ATK for the remainder of the game |
Lead Storm | Rare | 1 | |||
| Pack Protection All friendly Bloons gain 40 Shield |
Classic | Rare | 1 | |||
| Reinflated Summon a random Bloon from your graveyard and make it Undead |
Classic | Rare | 1 | |||
| Return to Sender Returns a Bloon or Monkey to the owner's hand |
Classic | Rare | 1 | |||
| Storm Of Arrows Deal 120 damage to 2 random opposing Bloons |
Classic | Rare | 1 | |||
| Wall Of Trees Gain 120 Shield. When it breaks, gain 2 Gold |
Classic | Rare | 1 | |||
| Bloon Melter Destroy target friendly Bloon. Opponent takes 20 damage. |
Classic | Super Rare | 2 | |||
| Monkey Summons Pick 3. If it's a Monkey, put it in play and then take 50 damage |
Camo Storm | Super Rare | 1 | |||
| Nature's Clarity Pick 3. Gain 15 Shield per Gold cost of picked card |
Classic | Super Rare | 1 | |||
| Mass Detonation Deal 120 damage and 30 splash damage to highest health enemy Bloon, 3 times |
Classic | Ultra Rare | 1 | |||
| For My Next Trick Pick 3. If it's a Bloon, it costs 2 less |
Classic | Common | 1 | |||
| Mana Shield Gain 80 Shield |
Classic | Common | 1 | |||
| Try this! Target Monkey gains 1 max ammo |
Classic | Common | 1 | |||
| Zany Juice A random Bloon in hand gains +35 Health |
Lead Storm | Common | 1 | |||
| Bloon Repair Bot Heal target friendly Bloon up to 100 Health. It can't attack this turn |
Camo Storm | Uncommon | 2 | |||
| In Our Darkest Hour... Draw an Ultra Rare Monkey from your deck. |
Classic | Uncommon | 1 | |||
| Pre-emptive Strike The next Bloon your opponent plays is destroyed |
Lead Storm | Uncommon | 1 | |||
| Stylish Finish Reload target friendly Monkey, it gains +30 ATK and is Doomed |
Classic | Uncommon | 1 | |||
| War Bonds Gain 1 Gold per friendly Military Monkey |
Lead Storm | Uncommon | 2 | |||
| Bombs Away Destroy target non-large Bloon |
Lead Storm | Rare | 2 | |||
| Double Trouble Create a copy of target friendly Bloon |
Classic | Rare | 1 | |||
| Eerie Lifeforce Increase delay of target Bloon by 1, it gains +10 Health per Bloon in your graveyard |
Camo Storm | Rare | 1 | |||
| Ghostly Armor Your Hero gains Armor 40 until the start of your next turn |
Camo Storm | Rare | 1 | |||
| Hex of Power Pick 3. If it's a Power, add a copy of it into your deck |
Camo Storm | Rare | 1 | |||
| Parting Gift Target friendly Monkey damages all enemy Bloons and is removed |
Classic | Rare | 1 | |||
| Quick Ready Reduces the delay on target Bloon by 1 |
Classic | Rare | 1 | |||
| Salvation Return target friendly Monkey to hand. Trigger Orbs of Light |
Lead Storm | Rare | 1 | |||
| Sticky Bomb Deal 300 Damage to a Large Bloon |
Classic | Rare | 1 | |||
| Super Monkey Storm Deal 150 damage to enemy Bloons |
Classic | Rare | 1 | |||
| Ability Ban Heroes can't use their Hero Abilities until the end of your next turn |
Classic | Super Rare | 1 | |||
| Archer's Instinct Pick 3 |
Classic | Super Rare | 2 | |||
| Armored Dreadbloon gains Armored 10 + 5 per Phase |
None | Super Rare | 1 | |||
| Avalanche On Turn Start: If this card is in your hand, your Hero takes 5 Damage per phase |
None | Super Rare | 1 | |||
| Dread Shield Dreadbloon gains 150 Shield + 50 per Phase |
None | Super Rare | 1 | |||
| Echoes of Avalanche Add an Avalanche card per Phase to your opponent's hand |
None | Super Rare | 1 | |||
| Extreme Heat Destroy target Bloon that is on fire |
Classic | Super Rare | 2 | |||
| Fearful Aura Enemy Monkeys have -20 ATK until the start of your next turn |
None | Super Rare | 1 | |||
| Immunity Dreadbloon is immune to damage for 1 turn |
None | Super Rare | 1 | |||
| Max Heal Target non-Large Bloon is healed 100 |
Classic | Super Rare | 1 | |||
| Repercussions Remove target Monkey. Its owner takes 10 damage per Gold cost of the Monkey |
None | Super Rare | 1 | |||
| Shields Down! Removes all Shields from all Heroes and Bloons |
Lead Storm | Super Rare | 1 | |||
| Wrath of Dread Destroy all enemy Bloons |
None | Super Rare | 1 | |||
| Bloonsday Device Destroy all Bloons |
Lead Storm | Ultra Rare | 1 | |||
| The Prestige Summon 4 random friendly Bloons that were destroyed this game |
Classic | Ultra Rare | 1 |
Gallery
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Unused placeholder Power card art
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Unused placeholder Power card icon
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