Captain Churchill (BTD6): Difference between revisions
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{{ | {{captain churchill hat}} | ||
{{BTD6 hero info | {{BTD6 hero info | ||
| id = CaptainChurchill | | id = CaptainChurchill | ||
| | | numeric id = 5 | ||
| name = Captain Churchill | | name = Captain Churchill | ||
| title = Tank | | title = Tank | ||
| image = BTD6 CaptainChurchillPortrait.png | | image = BTD6 CaptainChurchillPortrait.png | ||
|icon=BTD6 round HeroIconChurchill.png | |||
| description = In his armored battle tank, the Captain is a no-nonsense powerhouse on the battlefield. | | description = In his armored battle tank, the Captain is a no-nonsense powerhouse on the battlefield. | ||
| cost = 2000 | | cost = 2000 | ||
| Line 11: | Line 12: | ||
| cost C = | | cost C = | ||
| xp scale C = | | xp scale C = | ||
| introduced = 2.0 | | introduced = 2.0 | ||
| introduced C = | | introduced C = | ||
| Line 19: | Line 18: | ||
| rl tower 2 = DartlingGunner | | rl tower 2 = DartlingGunner | ||
| rl tower 2 upgrades = 002 | | rl tower 2 upgrades = 002 | ||
| rl artifact = | | rl artifact = Battlefield Commission | ||
|rl artifact rarity=Rare | |||
| fl cost = 9285 | | fl cost = 9285 | ||
| fl level = 3 | | fl level = 3 | ||
| fl trait 1 = | | fl trait 1 = Patient | ||
| fl trait 2 = Itchin’ | |||
| fl trait 3 = Nullifier | |||
}} | }} | ||
'''Captain Churchill''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|2.0}}. He | '''Captain Churchill''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|2.0}}. He is purchasable for {{BTD6 mm|2500|name=y|link=y}} starting at [[level]] 15. | ||
Captain Churchill operates a tank that slowly fires shells that explode multiple times and deal high damage. As he levels up, he gains a separate machine gun attack, [[Camo detection]], and his attack speed, damage, and pierce improves. | Captain Churchill operates a tank that slowly fires shells that explode multiple times and deal high damage. As he levels up, he gains a separate machine gun attack, [[Camo detection]], and his attack speed, damage, and pierce improves. | ||
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|- | |- | ||
!15 | !15 | ||
|Explosions now deal +4 damage to [[Lead Bloon (BTD6)|Lead]], [[Fortified Bloon (BTD6)|Fortified]], and | |Explosions now deal +4 damage to [[Lead Bloon (BTD6)|Lead]], [[Fortified Bloon (BTD6)|Fortified]], Camo Bloons, and stunned Bloons, which stacks for Bloons with multiple of these properties and/or mutators (i.e. stunned Camo Fortified Lead Bloons take +16 damage in total). | ||
|- | |- | ||
! | !17 | ||
|Attack cooldown reduces to 0.9 seconds, effectively increasing attack speed by ~33%. | |Attack cooldown reduces to 0.9 seconds, effectively increasing attack speed by ~33%. | ||
|- | |- | ||
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|- | |- | ||
!20 | !20 | ||
|Explosion base damage increases to | |Explosion base damage increases to 25. | ||
|} | |} | ||
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|- | |- | ||
!15 | !15 | ||
|Now deals +2 damage to Lead, Fortified, and | |Now deals +2 damage to Lead, Fortified, Camo Bloons, and stunned Bloons, which stacks for Bloons with multiple of these properties and/or mutators (i.e. Camo Fortified Lead Bloons take +8 damage in total). | ||
|- | |- | ||
!18 | !18 | ||
|Base damage increases to | |Base damage increases to 12. Damage bonuses to Lead, Fortified, Camo Bloons, and stunned Bloons increases to +4. | ||
|- | |||
!20 | |||
|Base damage increases to 16. | |||
|} | |} | ||
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|- | |- | ||
!13 | !13 | ||
|Damage per shell increases to | |Damage per shell increases to 300 (up to 4,800 in total per target). | ||
|- | |- | ||
!17 | !17 | ||
|Damage per shell increases to | |Damage per shell increases to 600 (up to 9,600 in total per target). | ||
|- | |- | ||
!20 | !20 | ||
|Damage per shell increases to 1, | |Damage per shell increases to 1,200 (up to 19,200 in total per target). Cooldown reduces to 30 seconds. Activating the ability now also buffs the base damage of the Main Gun's shells by 3 for 8 seconds. | ||
|} | |} | ||
==Levels== | ==Levels== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Level | !Level | ||
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|- | |- | ||
!13 | !13 | ||
|Armor Piercing Shells pop 3 layers of Bloon and do extra damage to Ceramic and higher. | |Armor Piercing Shells pop 3 layers of Bloon and do extra damage to Ceramic and higher. MOAB Barrage damage increased. | ||
|- | |- | ||
!14 | !14 | ||
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|- | |- | ||
!15 | !15 | ||
|All attacks do extra damage vs Camo, Lead, and | |All attacks do extra damage vs Camo, Lead, Fortified, and Stunned Bloons. | ||
|- | |- | ||
!16 | !16 | ||
| | |Armor Piercing Shells do even more damage. MOAB Barrage damage increased. | ||
|- | |- | ||
!17 | !17 | ||
| | |Increased attack speed. | ||
|- | |- | ||
!18 | !18 | ||
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|- | |- | ||
!20 | !20 | ||
|MOAB Barrage shells and | |MOAB Barrage shells, Main Gun, and Machine Gun do massively increased damage per hit. | ||
|- | |||
| colspan="2" |''This list was last updated for: {{BTD6 version|55.1}}'' | |||
|} | |} | ||
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
Churchill's high cost means that using him requires a dedicated strategy to save up enough cash to purchase him. After he is placed, Churchill is excellent an early game carry and mid game general damager because of his high damage potential relative to his level. An additional tower is necessary to cover early game | {{BTD6 last updated|53.0|section=y}} | ||
Churchill's high cost means that using him requires a dedicated strategy to save up enough cash to purchase him. After he is placed, Churchill is excellent an early-game carry and mid-game general damager because of his high damage potential relative to his level. An additional tower is necessary to cover early game Camo Bloons because of his inability to target them until level 6. In the late game, his slow leveling rate begins to cause him to fall off because of his inability to reach higher levels that allow him to become a proper late-game DPS or cleanup tower without [[Energizer (BTD6)|Energizer]]. | |||
Churchill excels against straight lines, which allow his main shells to maximize the multiple explosions, and later on his Machine Gun covers many of his weaknesses to Black Bloons and singular targets. MOAB Barrage is quite powerful at demolishing a moderate number blimps into weaker layers, serving as a weaker Mega Mine. At later levels he can take down a decent chunk of hyperdense rounds with Armor Piercing Shells active, but still struggles to DDT rounds. Targeting micro, such as switching between Last and First, can help with maximizing his damage in order to weaken blimps and clean up super ceramics. | Churchill excels against straight lines, which allow his main shells to maximize the multiple explosions, and later on his Machine Gun covers many of his weaknesses to Black Bloons and singular targets. MOAB Barrage is quite powerful at demolishing a moderate number blimps into weaker layers, serving as a weaker Mega Mine. At later levels he can take down a decent chunk of hyperdense rounds with Armor Piercing Shells active, but still struggles to DDT rounds. Targeting micro, such as switching between Last and First, can help with maximizing his damage in order to weaken blimps and clean up super ceramics. | ||
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===[[Trophy Store]] items=== | ===[[Trophy Store]] items=== | ||
{{BTD6 cosmetic item list by id|HeroesChurchillPlacementTankDrop}} | {{BTD6 cosmetic item list by id|HeroesChurchillPlacementTankDrop|HeroesChurchillSentaiSkinPetDrone}} | ||
==Gallery== | ==Gallery== | ||
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===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed|section=y}} | ||
===Assets=== | ===Assets=== | ||
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{{BTD6 hero nav}} | {{BTD6 hero nav}} | ||
{{BTD6 tower nav}} | {{BTD6 tower nav}} | ||