Pat Fusty (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{BTD6 last updated|55.2|section=y}} | |||
{{BTD6 last updated| | *Pat Fusty is a very map-dependent Hero whose best assets are his MOAB-Class Bloon stalling and level 3 ability. | ||
Pat Fusty is | *Rallying Roar synergizes with towers that have low base damage, have a lot of projectiles, and/or attack really fast. Notable examples include [[The Tack Zone (BTD6)|The Tack Zone]] and [[Super Maelstrom (BTD6)|Super Maelstrom]]. | ||
*In the early game, his high Ceramic damage and stuns help with cleaning up [[MOAB (BTD6)|MOAB]] children, but his damage output is otherwise very dependent on how much of the path he can reach. | |||
*Pat is very effective at stunning crowds of Bloons in the mid-late game, especially by buffing him with [[Berserker Brew (BTD6)|Berserker Brew]] and/or [[Overclock (BTD6)|Overclock]]. This can either be used in a stalling strategy to stall for [[Perma-Spike (BTD6)|Perma-Spike]], or combined with a tower that does extra damage against stunned Bloons (most notably [[Tyrannosaurus Rex|T-Rex]]). | |||
*Big Squeeze might sound good on paper, but since it disables his powerful stun and knockback for a few seconds, it's not very useful without level 20. It's best used on rounds with only a few blimps (namely 60, 80, 85, 87, and 97). | |||
*Due to his short range, he works best on maps where he can reach all paths. | |||
==Update history== | ==Update history== | ||