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didn't the five to four stages thing also reduce the number of campaigns to do the extraction per stage?
 
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{{lede image|BTD6 ArtifactsBtn.png|Artifacts icon}}
{{lede image|BTD6 ArtifactsBtn.png|Artifacts icon}}
'''Artifacts''' are a game mechanic in the ''[[Rogue Legends]]'' campaign of ''[[Bloons TD 6]]''. They can be added to the player's Party to add passive effects. All Artifacts have beneficial effects, but some have negative effects as trade-offs. Some Artifacts also add [[Insta Monkey]]s to the player's Party while owned. [[Paragon]]s are unaffected by Artifacts.
'''Artifacts''' are a game mechanic in the ''[[Rogue Legends]]'' DLC of ''[[Bloons TD 6]]''. They can be added to the player's Party to add passive effects. All Artifacts have beneficial effects, but some have negative effects as trade-offs. Some Artifacts also add [[Insta Monkey]]s to the player's Party while owned. Not counting [[Boost]]s, there are a total of {{generic cargo count|btd6_artifacts|where=type != "Boost"}} distinct Artifacts, or {{generic cargo count|btd6_artifacts|where=type != "Boost"|count=COUNT(description_common)+COUNT(description_rare)+COUNT(description_legendary)}} if all rarities of each Artifact are counted separately.


When starting a campaign, in addition to their Hero's Artifact, players can select up to 3 Artifacts to add to their Party as long their combined Artifact Power is 9 or less. Some Artifacts are unlocked by default, but most of the Artifacts need to be unlocked by "extracting" them from a campaign. The player can choose one Artifact to extract after completing a Final Boss tile, and can only do so on the first five stages in CHIMPS mode. The extracted Artifact is removed from the current campaign, but it will become selectable as a starting Artifact in future campaigns. The player can also discard Artifacts during a campaign, but they are simply removed from the Party and are not unlocked.
When starting a campaign, in addition to their Hero's Artifact, players can select up to 3 Artifacts to add to their Party as long their combined Artifact Power is 9 or less. Some Artifacts are unlocked by default, but most of the Artifacts need to be unlocked by "extracting" them from a campaign. The player can choose one Artifact to extract after completing a Final Boss tile, and can only do so on the first four stages in CHIMPS mode. The extracted Artifact is removed from the current campaign, but it will become selectable as a starting Artifact in future campaigns. The player can also discard Artifacts during a campaign, but they are simply removed from the Party and are not unlocked.


==Default Artifacts==
==Default Artifacts==
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==Rarity==
==Rarity==
Artifacts come in three tiers of rarity: Common, Rare, and Legendary. Most Artifacts have a variant for each rarity, but some only come in one or two rarities. Higher rarity Artifacts have stronger positive effects and/or weaker negative effects, but cost more to equip in the Starter Party and trade with a Merchant. Common and Rare Artifacts grant Insta Monkeys with upgrades on two paths, while Legendary Artifacts grant Insta Monkeys with upgrades on only one path.
Artifacts come in three tiers of rarity: Common, Rare, and Legendary. Most Artifacts have a variant for each rarity, but some only come in one or two rarities. Higher rarity Artifacts have stronger positive effects and/or weaker negative effects, but cost more to equip in the Starter Party and trade with a Merchant. Certain Artifacts grant Insta-Monkeys, with less common Artifacts always granting an Insta-Monkey with one upgrade path.<!--not all artifacts are exclusive to two paths common+rare and one path legendary, take get to chopper for instance-->


If a player obtains a higher rarity version of an Artifact they already own during a run, it replaces the lower rarity version. This is essentially the same as enhancing it at a Camp Fire tile.
If a player obtains a higher rarity version of an Artifact they already own during a run, it replaces the lower rarity version. This is essentially the same as enhancing it at a Camp Fire tile. Likewise, attempting to start with a duplicate Artifact of the same rarity will replace itself.


When the game needs to randomly determine a tier for an artifact, such as the loot from a Chest tile or when populating the shop of a Merchant tile, it generates a random number between 0.0 and 100.0 and compares it to the Legendary and Rare Thresholds.  If it's below the legendary threshold it'll be Legendary; if it's between the Legendary threshold and Rare threshold it'll be Rare; if it's above the Rare threshold it'll be Common. The thresholds start at 1 for Legendary and 15 for Rare, increasing with each stage up through 6 (this is likely a v47.2 bug and meant to be 5). Each stage the Legendary threshold increases by +0.5 maxing out at 3.5 for Stage 6. Due to a bug as of v47.2, the Rare threshold also increases by +0.5 each stage instead of the intended +5, so the chances of getting a Rare never actually increases because the difference between the Legendary and Rare threshold remains constant.
When the game needs to randomly determine a tier for an artifact, such as the loot from a Chest tile or when populating the shop of a Merchant tile, it generates a random number between 0.0 and 100.0 and compares it to the Legendary and Rare Thresholds.  If it's below the legendary threshold it'll be Legendary; if it's between the Legendary threshold and Rare threshold it'll be Rare; if it's above the Rare threshold it'll be Common. The thresholds start at 1 for Legendary and 15 for Rare, increasing with each stage up through 6 (this is likely a v47.2 bug and meant to be 5). Each stage the Legendary threshold increases by +0.5 maxing out at 3.5 for Stage 6. Due to a bug as of v47.2, the Rare threshold also increases by +0.5 each stage instead of the intended +5, so the chances of getting a Rare never actually increases because the difference between the Legendary and Rare threshold remains constant.
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COALESCE(description_common, "—") = Common effect,
COALESCE(description_common, "—") = Common effect,
COALESCE(description_rare, "—") = Rare effect,
COALESCE(description_rare, "—") = Rare effect,
COALESCE(description_legendary, "—") = Legendary effect
COALESCE(description_legendary, "—") = Legendary effect,
CONCAT("[[Update history:Bloons TD 6/Version ", introduced, "{{!}}Version ", introduced, "]]") = Introduced
|where=type != "Boost"
|where=type != "Boost"
|order by=name
|order by=name
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BTD6 RarityLegendaryArtifactSupport.png|Legendary Artifact frame (Support)
BTD6 RarityLegendaryArtifactSupport.png|Legendary Artifact frame (Support)
</gallery>
</gallery>
==Unused content==
{{#lst:List of unused content in BTD6|Artifacts}}
==References==
{{references}}


==Navigation==
==Navigation==
{{BTD6 nav}}
{{BTD6 artifact nav}}
{{BTD6 legend nav}}
[[Category:Artifacts|*]][[Category:Game mechanics in BTD6]]
[[Category:Artifacts|*]][[Category:Game mechanics in BTD6]]