Marketplace (BTD6): Difference between revisions

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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Banana Farm|3|3}}
{{BTD6 cost list by upgrade|Banana Farm|3|3}}
== Stats ==
{| class="wikitable sortable"
|+
!Tiers
!With {{BTD6 mk|More Valuable Bananas}}
!Bananas Per Round
!Banana Value
!Cash Per Round
|-
|0-0-3
|N/A
|16
|20
|320
|-
|1-0-3
|N/A
|18
|20
|360
|-
|2-0-3
|N/A
|20
|20
|400
|-
|0-1-3
|N/A
|16
|20
|320
|-
|0-2-3
|No
|16
|25
|400
|-
|0-2-3
|Yes
|16
|26
|416
|}


== Strategy ==
== Strategy ==
Marketplace is a reasonably strong Banana Farm upgrade for its price range, being cheaper than [[Banana Plantation (BTD6)|Banana Plantation]] while generating the same amount of cash, auto-collecting bananas, and selling for more. It is a solid choice to "set and forget" as it does not require any further maintenance like the other Banana Farm paths, but it is also key in a more active farming strategy due to its increased sell value. While in range of [[Favored Trades (BTD6)|Favored Trades]], Marketplaces sell for 95% of its original value, making it a strong strategy to buy some and then sell them right before an important round such as when a [[Boss Bloon]] appears. Marketplaces also make a good stepping stone towards [[Banana Research Facility (BTD6)|Banana Research Facility]] and [[Banana Central (BTD6)|Banana Central]], as they are more efficient than Banana Plantations and can be sold after several rounds to afford Facility faster than if they were not used.
{{BTD6 last updated|51.1|section=y}}
Marketplace is a reasonably strong Banana Farm upgrade for its price range, being cheaper than [[Banana Plantation (BTD6)|Banana Plantation]] while generating the same amount of cash, auto-collecting bananas, and selling for more. It is a solid choice to "set and forget" as it does not require any further maintenance, unlike the other Banana Farm paths, but it is also key in a more active farming strategy due to its increased sell value. Their higher sell value (80%, 85% with {{BTD6 mk|Better Sell Deals}}) makes them efficient for short-term and early mid-game farming; sell them right before an important round such as when a [[Boss Bloon]] appears. Marketplaces also make a good stepping stone towards [[Banana Research Facility (BTD6)|Banana Research Facility]] (BRF) and [[Banana Central (BTD6)|Banana Central]]; Marketplaces can be sold after several rounds to afford BRF faster than if they were not used.
 
Without Overclock and when discounted by a Village, Marketplaces are more cost-efficient than BRFs in mid-game, but take up more space to produce the same income, limiting their synergy with {{BTD6|Monkey City}}. However, because [[Monkey City (BTD6)|Monkey City]]'s income buff is additive, not multiplicative, Marketplaces are more efficient with Monkey Cities than BRFs, unless {{BTD6|Overclock}} is involved, where BRF with {{BTD6|Overclock}} becomes more efficient than Marketplaces.


Their 1 life per round with {{BTD6 mk|Healthy Bananas}} is valuable against [[Lych]], whose [[Lych-Soul|soul]] otherwise may drain too many lives to survive.
Their 1 life per round with {{BTD6 mk|Healthy Bananas}} is valuable against [[Lych]], whose [[Lych-Soul|soul]] otherwise may drain too many lives to survive.


For crosspathing, both crosspaths make the same amount of income per round without MK, but the progression of upgrade purchases will still matter. The 2-0-3 crosspath is more efficient if transitioning from low-tier Farms, while 0-2-3 makes more income with MK but preferred only if you've got lots of spare cash.
For crosspathing, both crosspaths make the same amount of income per round without {{BTD6 mk|More Valuable Bananas}}, in which case 2-0-3 is preferred due to it producing more bananas during the saveup to Marketplace. With MK, 0-2-3 gets slightly higher per-round income, while a {{BTD6|Monkey City}} brings the two back to even. 0-2-3 becomes better when revenue passes $500 per round, the player has MK, and that Marketplace will neither be in range of a Monkey City nor sold; if any of these conditions are not met, 2-0-3 is better.


==Update history==
==Update history==

Latest revision as of 13:46, 8 November 2025

For other uses, see Marketplace (disambiguation).
Marketplace
Portrait of Marketplace
Icon of Marketplace
Generates money each round and adds it to your total. No fuss.
Tower Banana Farm — Path 3 — Tier 3
XP cost 3,200
Cash cost $2,295 — Easy
$2,700 — Medium
$2,915 — Hard
$3,240 — Impoppable

Marketplace is the Banana Farm's path 3 tier 3 upgrade in Bloons TD 6. It automatically generates 16 amounts of $20 per round, instead of generating collectibles. The total income per round is $320 if all are generated. Crosspathing with Path 1 (Increased Production and Greater Production) adds +2 automatic cash lumps each. Long Life Bananas does nothing, but Valuable Bananas increases value of each cash lump from $20 to $25 or $26 with More Valuable Bananas More Valuable Bananas.

Marketplaces generate 1 life at the end of each round with Healthy Bananas Healthy Bananas.

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-3 $3,905 $4,600 $4,965 $5,520 $3,124 $3,680 $3,972 $4,416
1-0-3 $4,330 $5,100 $5,505 $6,120 $3,464 $4,080 $4,404 $4,896
2-0-3 $4,840 $5,700 $6,155 $6,840 $3,872 $4,560 $4,924 $5,472
0-1-3 $4,160 $4,900 $5,290 $5,880 $3,328 $3,920 $4,232 $4,704
0-2-3 $4,840 $5,700 $6,155 $6,840 $3,872 $4,560 $4,924 $5,472

Stats

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Tiers With More Valuable Bananas More Valuable Bananas Bananas Per Round Banana Value Cash Per Round
0-0-3 N/A 16 20 320
1-0-3 N/A 18 20 360
2-0-3 N/A 20 20 400
0-1-3 N/A 16 20 320
0-2-3 No 16 25 400
0-2-3 Yes 16 26 416

Strategy

[edit | edit source]
This section was last updated for: version 51.1

Marketplace is a reasonably strong Banana Farm upgrade for its price range, being cheaper than Banana Plantation while generating the same amount of cash, auto-collecting bananas, and selling for more. It is a solid choice to "set and forget" as it does not require any further maintenance, unlike the other Banana Farm paths, but it is also key in a more active farming strategy due to its increased sell value. Their higher sell value (80%, 85% with Better Sell Deals Better Sell Deals) makes them efficient for short-term and early mid-game farming; sell them right before an important round such as when a Boss Bloon appears. Marketplaces also make a good stepping stone towards Banana Research Facility (BRF) and Banana Central; Marketplaces can be sold after several rounds to afford BRF faster than if they were not used.

Without Overclock and when discounted by a Village, Marketplaces are more cost-efficient than BRFs in mid-game, but take up more space to produce the same income, limiting their synergy with Monkey City. However, because Monkey City's income buff is additive, not multiplicative, Marketplaces are more efficient with Monkey Cities than BRFs, unless Overclock is involved, where BRF with Overclock becomes more efficient than Marketplaces.

Their 1 life per round with Healthy Bananas Healthy Bananas is valuable against Lych, whose soul otherwise may drain too many lives to survive.

For crosspathing, both crosspaths make the same amount of income per round without More Valuable Bananas More Valuable Bananas, in which case 2-0-3 is preferred due to it producing more bananas during the saveup to Marketplace. With MK, 0-2-3 gets slightly higher per-round income, while a Monkey City brings the two back to even. 0-2-3 becomes better when revenue passes $500 per round, the player has MK, and that Marketplace will neither be in range of a Monkey City nor sold; if any of these conditions are not met, 2-0-3 is better.

Update history

[edit | edit source]
For a complete list of Banana Farm changes, see Update history:Banana Farm (BTD6).
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  • Nerf Upgrade cost increased ― $2,600 → $2,900
  • No longer causes the game to crash sometimes (bug fix)
  • Buff Marketplace produces an additional 4 bananas
  • Buff Now has 10% higher sellback value
  • Change Cash generated does not record to the cash counter (bug)
  • Change Resolved an issue with xx2 Banana Farms not visually recording to their cash earned counter if it was not manually collected (bug fix)
  • Buff Upgrade cost reduced ― $2,900 → $2,700
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
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For more Banana Farm images, see Gallery:Banana Farm.

Screenshots

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Assets

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In other languages

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Language Name / Description Notes
Arabic المتجر
جني النقود في كل جولة وإضافتها إلى المجموع الخاص بك. بدون ضجة.
Danish Markedsplads
Genererer flere penge hver runde og føjer dem til din saldo. Ingen ballade.
German Marktplatz
Generiert jede Runde Geld und fügt es deiner Gesamtsumme hinzu. Kein Witz.
Spanish Mercado
Genera dinero en cada ronda y lo suma a tu total. Sin complicaciones.
Spanish (LA) Mercado
Genera dinero en cada ronda y lo suma a tu total. Sin complicaciones.
Finnish Markkinapaikka
Tuottaa rahaa kullakin kierroksella ja lisää sen kokonaismäärääsi. Helppoa ja vaivatonta.
French Marché
Génère de l'argent à chaque manche et l'ajoute à ton total. Tout simplement.
Italian Mercato
In ogni round genera denaro che si aggiunge al tuo totale. Sul serio.
Japanese マーケットプレイス
ラウンドごとにお金を作り、合計に加える。いたってシンプル。
Korean 시장
라운드마다 머니를 생산하며 총액에 추가합니다. 간단하지요.
Dutch Marktplaats
Genereert elke ronde geld en voegt het toe aan je totaal. Zonder gedoe.
Norwegian Markedsplass
Genererer penger i hver runde og blir lagt til totalsummen din. Ikke noe mas.
Polish Targowisko
Generuje gotówkę co każdą rundę i dodaje do kwoty całkowitej. Bez problemu.
Portuguese (Brazil) Mercado
Gera dinheiro a cada rodada e o adiciona ao seu total. Sem enrolação.
Russian Рынок
Каждый раунд приносит деньги, добавляя их к вашей общей сумме. Без обмана.
Swedish Marknadsplats
Alstrar pengar varje runda och lägger till det till din totalsumma. Inget jidder.
Thai ตลาดการค้า
สร้างเงินในทุกๆ รอบ และนำไปเพิ่มกับยอดรวม ง่ายๆ ไม่ยุ่งยาก
Turkish Pazar
Her turda para oluşturur ve toplamına ekler. Sorun yok.
Chinese (simplified) 市场
每回合生成一笔钱并将其计入总额。别大惊小怪。
Chinese (traditional) 市井
每回合生成一筆錢並存入銀行。乾脆俐落。
This list was last updated for: version 43.1
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