Herald of Everfrost: Difference between revisions

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{{BTD6 paragon info|name=Herald of Everfrost|image=BTD6_Paragon-HeraldOfEverfrost.png|icon=BTD6 IceMonkey IceMonkeyParagonIcon.png|description=As the eternal frost descends and cold reigns supreme, even the baddest of Bloons are helpless against its icy grasp.|tower=Ice Monkey|cost=300000|introduced=52.0|xp=750000}}
{{research|Verify if the +40 damage from cold/frigid/glacier is true for all or just Cold (try icicles vs single BAD, and compare it with aknight merm)}}
{{BTD6 paragon info
|name=Herald of Everfrost
|image=BTD6_Paragon-HeraldOfEverfrost.png
|icon=BTD6 IceMonkey IceMonkeyParagonIcon.png
|description=As the eternal frost descends and cold reigns supreme, even the baddest of Bloons are helpless against its icy grasp.
|tower=Ice Monkey
|cost=300000
|introduced=52.0
|xp=750000}}


The '''Herald of Everfrost''' is the [[Paragon]] for the [[Ice Monkey (BTD6)|Ice Monkey]] in <i>[[Bloons TD 6]]</i>, introduced in {{BTD6 version|52.0}}. It is a combination of [[Super Brittle (BTD6)|Super Brittle]], [[Absolute Zero (BTD6)|Absolute Zero]] and [[Icicle Impale (BTD6)|Icicle Impale]].
The '''Herald of Everfrost''' is the [[Paragon]] for the [[Ice Monkey (BTD6)|Ice Monkey]] in <i>[[Bloons TD 6]]</i>, introduced in {{BTD6 version|52.0}}. It is a combination of [[Super Brittle (BTD6)|Super Brittle]], [[Absolute Zero (BTD6)|Absolute Zero]] and [[Icicle Impale (BTD6)|Icicle Impale]].
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===Activated Ability===
===Activated Ability===
{{Research|Is fimbul only activatable once per Boss skull, or just it can only work on the skull bypass once per boss skull?}}
{{Research|Is fimbul only activatable once per Boss skull, or just it can only do one skull bypass per boss tier?}}
[[File:BTD6 IceMonkey EclipseAA.png|right|50px]]
[[File:BTD6 IceMonkey EclipseAA.png|right|50px]]
Herald of Everfrost's activated ability, '''Eclipse of Fimbulwinter''',<ref name="52.0 patch notes">{{cite|url=https://www.reddit.com/r/btd6/comments/1pcs3tn/bloons_td_6_v520_update_notes/|title=Bloons TD 6 v52.0 - Update Notes!|publisher=Reddit|retrieved=3 dec 2025}}</ref> causes a visual effect that darkens the entire map and after 5 seconds it freezes all Bloons on the screen for 10 seconds. It can also affect BADs and Boss Bloons, with the same effects but lasting 5 seconds. It has a cooldown of 128 seconds and can only be used once per round or once per Boss skull, and the Boss freeze only works for one skull per Boss tier.
Herald of Everfrost's activated ability, '''Eclipse of Fimbulwinter''',<ref name="52.0 patch notes">{{cite|url=https://www.reddit.com/r/btd6/comments/1pcs3tn/bloons_td_6_v520_update_notes/|title=Bloons TD 6 v52.0 - Update Notes!|publisher=Reddit|retrieved=3 dec 2025}}</ref> causes a visual effect that darkens the entire map and after 5 seconds it freezes all Bloons on the screen for 10 seconds. It can also affect BADs and Boss Bloons, with the same effects but lasting 5 seconds. It has a cooldown of 128 seconds and can only be used once per round or once per Boss skull, and the Boss freeze only works for one skull per Boss tier.
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{{strategy needed}}
{{strategy needed}}
{{BTD6 last updated|52.0|section=y}}
{{BTD6 last updated|52.0|section=y}}
Herald of Everfrost is a cheap but very effective supporting Paragon. It's not meant to be main damage, instead its main value comes from its massive +10 damage to debuffed Bloons and capability to skip Boss skulls. Time the Eclipse of Fimbulwinter carefully versus BADs and Bosses, as it is limited by its max usages per round and has an extremely long cooldown. Regardless, it's a must-have for deep Freeplay, including CHIMPS Freeplay.
Herald of Everfrost is a cheap but very effective supporting Paragon. It's not meant to be main damage, instead its main value comes from its massive +10 damage to debuffed Bloons (the Cold bonus is insignificant outside of custom challenges) and capability to skip Boss skulls. Time the Eclipse of Fimbulwinter carefully versus BADs and Bosses, as it is limited by its max usages per round and has an extremely long cooldown. Regardless, it's a must-have for deep Freeplay, including CHIMPS Freeplay.


The matchup against Boss Bloons varies, with the extra damage taken affecting all Bosses significantly for projectile spam strategies, such as [[Bloonjitsu (BTD6)|Bloonjitsu]] + [[Shinobi Tactics (BTD6)|Shinobi Tactics]]. Its best matchups are those that are the most affected by losing a skull effect.
The matchup against Boss Bloons varies, with the extra damage taken affecting all Bosses significantly for projectile spam strategies, such as [[Bloonjitsu (BTD6)|Bloonjitsu]] + [[Shinobi Tactics (BTD6)|Shinobi Tactics]]. Its best matchups are those that are the most affected by losing a skull effect.
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Higher degrees are less important due to the debuff already having 100% uptime, but will be important if wanting more uptime on the Fimbulwinter ability. Its direct damage stats are too insignificant to matter with degrees.
Higher degrees are less important due to the debuff already having 100% uptime, but will be important if wanting more uptime on the Fimbulwinter ability. Its direct damage stats are too insignificant to matter with degrees.
To maximize degrees from pops, the majority of them should come from a mixture of all Tier 5 Ice Monkeys and [[Icicles (BTD6)|Icicles]] spam. For cheapest T2 and T3 crosspaths for the most tiers, use 2-0-2<!--0-2-2 is JUST more expensive in Easy and Easy only--> and 3-0-2, the cheapest Tier 4 for the most tiers is 4-0-2 [[Embrittlement (BTD6)|Embrittlement]], and for the most expensive use 2-4-0 [[Snowstorm (BTD6)|Snowstorm]]s. Icicles is still preferred for maximum degrees if placed over many rounds.


==Gallery==
==Gallery==

Revision as of 07:37, 3 December 2025

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Verify if the +40 damage from cold/frigid/glacier is true for all or just Cold (try icicles vs single BAD, and compare it with aknight merm)
Herald of Everfrost
Portrait of Herald of Everfrost
Icon of Herald of EverfrostAs the eternal frost descends and cold reigns supreme, even the baddest of Bloons are helpless against its icy grasp.
Tower Ice Monkey
XP cost 750,000
Cash cost $255,000 — Easy
$300,000 — Medium
$324,000 — Hard
$360,000 — Impoppable
Introduced Version 52.0

The Herald of Everfrost is the Paragon for the Ice Monkey in Bloons TD 6, introduced in version 52.0. It is a combination of Super Brittle, Absolute Zero and Icicle Impale.

It has two main attacks:

  • Ice Lance Beam: The Paragon launches a large ice beam attack with very high pierce that travels in a straight line and freezes all Bloons that it hits for 10 seconds, leaving a trail of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons.
  • Snowstorm Roar: This is a map-wide effect that freezes and applies permafrost to all Bloons below a BAD, removes Camo and Regrow properties, and applies a debuff that makes all affected Bloons to take +10 damage from all attacks with an additional +40 damage from attacks that deal Cold, Frigid, or Glacier-type damage. This debuff can stack with Embrittlement and Super Brittle. BADs and Boss Bloons also receive the damage debuff with the visual effect, but they are not slowed.

When attacking, the Paragon will alternate between 3 Ice Lance Beams and 1 Snowstorm Roar; either attack is only used when Bloons are in range. The Paragon will also create ice platforms in water for land towers globally.

Additionally, it has an activated ability called Eclipse of Fimbulwinter. It will stop attacking for 5 seconds before freezing the whole screen for 10 seconds, freezing all including BADs and Bosses but for 5 seconds. If a Boss Bloon reaches a skull while frozen, the skull effect of up to one skull per Boss tier is skipped completely, but thaws the Boss early. It has a cooldown of 128 seconds, and can only be used once per round and once per Boss skull.

Mechanics

Main attack

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Add more stat stuff, also add screenshot or gif of do attack.
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates:
  • Is the beam really infinite, goldjust-like high pierce, or something?
  • Determine if ice shard burst is affected by mbuilder powerglove (is affected by degrees though)
  • Determine if the shards and icicles are affected by damage and pierce from degrees

Herald of Everfrost has a single attack that alternates between three Ice Lance Beams and a Snowstorm Roar.

The Ice Lance Beam is an infinite pierce beam that creates a burst of 6 shards passively as it travels. Affected Bloons are frozen and given an "icicle" mutator that damages other Bloons nearby. The shard bursts are affected by degrees and attack speed buffs such as Master Builder's Power Glove.

Snowstorm Roar immediately applies a global freeze that damages and debuffs all Bloons, freezes all except BADs and Bosses, removes Camo and Regrow properties. Affected Bloons are frozen and debuffed for 10 seconds. The 10-second debuff affects all Bloons including BADs and Bosses and causes them to take +10 damage from all attacks and +40 additional damage from attacks that deal Cold, Frigid, or Glacier-type damage. BADs and Bosses receive a visual effect to indicate that they're debuffed but don't slow down.

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Add paragon d1 base stats (for accessibility with newer readers who aren't used to a table of big stats

Activated Ability

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Is fimbul only activatable once per Boss skull, or just it can only do one skull bypass per boss tier?

Herald of Everfrost's activated ability, Eclipse of Fimbulwinter,[1] causes a visual effect that darkens the entire map and after 5 seconds it freezes all Bloons on the screen for 10 seconds. It can also affect BADs and Boss Bloons, with the same effects but lasting 5 seconds. It has a cooldown of 128 seconds and can only be used once per round or once per Boss skull, and the Boss freeze only works for one skull per Boss tier.

Eclipse of Fimbulwinter has a special effect on bosses where if a skull is triggered while they are frozen, the skull's effect will be negated, but the Boss will thaw early. Specific interactions with bosses are as follows:

  • Bloonarius: Does not spawn or scatter any other Bloons.
  • Lych: Lych-soul and chained MOABs do not appear, Lych also does not enter into an immunity phase.
  • Vortex: It does not create a shield or stun towers, but does not get knocked backwards on the track.
  • Dreadbloon: It stays in its current immunity, skips the ceramic shield, and stops the spawn of Dreadrock Bloons. This does not work before the first skull due to Primary immunity. If the second skull is skipped, it keeps Military immunity, and the last skull only changes the immunity to Magic, causing Support immunity to be completely skipped.
  • Phayze: Prevents the warp, keeping the Bloon spawn portal in its current position and also prevents it from setting up its Reality Shield.
  • Blastapopoulos: Does not spawn fireballs or pyroclastic rocks and its heat bar is reset to zero.

Monkey Knowledge

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: Add all MK that affects Herald

Stats

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Strategy

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
This section was last updated for: version 52.0

Herald of Everfrost is a cheap but very effective supporting Paragon. It's not meant to be main damage, instead its main value comes from its massive +10 damage to debuffed Bloons (the Cold bonus is insignificant outside of custom challenges) and capability to skip Boss skulls. Time the Eclipse of Fimbulwinter carefully versus BADs and Bosses, as it is limited by its max usages per round and has an extremely long cooldown. Regardless, it's a must-have for deep Freeplay, including CHIMPS Freeplay.

The matchup against Boss Bloons varies, with the extra damage taken affecting all Bosses significantly for projectile spam strategies, such as Bloonjitsu + Shinobi Tactics. Its best matchups are those that are the most affected by losing a skull effect.

  • Bloonarius: Least effective matchup, since most Paragons already deal enough damage to deal with its minions by late-game stages. However, the ability's BAD+Boss slowdown and the Snowstorm Roars are effective against BAD spawns and limiting the Boss's progression on shorter maps.
  • Lych: Particularly on rounds with DDTs and Fortified DDTs, preventing a skull will avoid Lych-Soul and Resurrected Blimps.
  • Vortex: Tricky to use, with harder optimization due to the Boss pushback being beneficial sometimes. Still a good choice against Vortex when timed to avoid a potentially detrimental tower stun.
  • Dreadbloon: Its best matchup against all except Primary immunity, potentially skipping the Support category completely and offering a significant Bloon damage debuff that makes unshielded Dreadbloon easier to handle by projectile spam strategies. Time just before the second (Military → Magic) or third (Magic → Support) skulls for the best results.
  • Phayze: Good matchup, since it can prevent one warp, limiting Phayze's progression. Despite stripping Camo properties, Phayze will be immune to decamo for half the time, but can still be a notable anti-synergy with Ascended Shadow.
  • Blastapopoulos: Another very strong matchup, with the Bloon damage debuff and Heat Bar reductions assisting projectile spam strategies significantly. Skipping a skull effect is beneficial to limit Pyroclastic Rocks or Meteors where your towers are close to the Boss, gaining more time to damage it.

Higher degrees are less important due to the debuff already having 100% uptime, but will be important if wanting more uptime on the Fimbulwinter ability. Its direct damage stats are too insignificant to matter with degrees.

To maximize degrees from pops, the majority of them should come from a mixture of all Tier 5 Ice Monkeys and Icicles spam. For cheapest T2 and T3 crosspaths for the most tiers, use 2-0-2 and 3-0-2, the cheapest Tier 4 for the most tiers is 4-0-2 Embrittlement, and for the most expensive use 2-4-0 Snowstorms. Icicles is still preferred for maximum degrees if placed over many rounds.

Screenshots

Assets

References

  1. "Bloons TD 6 v52.0 - Update Notes!". Reddit. Retrieved Wed, 3 Dec 2025.