Full Metal Jacket (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
A | Full Metal Jacket is helpful upgrade for popping Lead Bloons across long ranges, in addition to chipping more layers from Bloons. | ||
A 1-1-0 Sniper Monkey is a very cheap option to pop early [[Camo Bloon (BTD6)|camo]] and [[Lead Bloon (BTD6)|lead]]. If set on "Strong" it will usually pop all the leads on round 28 and 30 into green bloons, however it will target the [[Zebra Bloon (BTD6)|Zebra bloons]] on round 37 over the lead bloons. | |||
1-2-0 Sniper Monkey's shrapnel helps break apart groups of bloons, but less reliable for precise damage. [[Bouncing Bullet (BTD6)|Bouncing Bullet]] takes advantage of the extra damage of the shrapnel and bullet bounces from Full Metal Jacket. | |||
Bottom path benefits a lot from top path in terms of single moab damage, especially round 100 [[BAD (BTD6)|BAD]] and Bosses. An [[Elite Defender (BTD6)|Elite Defender]] crosspathed with top path is able to defeat the first tier of most bosses, however it is usually needed to upgrade the crosspath to a [[Large Calibre (BTD6)|Large Calibre]]. | Bottom path benefits a lot from top path in terms of single moab damage, especially round 100 [[BAD (BTD6)|BAD]] and Bosses. An [[Elite Defender (BTD6)|Elite Defender]] crosspathed with top path is able to defeat the first tier of most bosses, however it is usually needed to upgrade the crosspath to a [[Large Calibre (BTD6)|Large Calibre]]. | ||
Since the damage type changes to sharp, choosing this crosspath means that | Since the damage type changes to sharp, choosing this crosspath means that Snipers cannot receive [[Geraldo (BTD6)|Geraldo]]'s [[Sharpening Stone]]. | ||
==Gallery== | ==Gallery== | ||