Rogue Legends: Difference between revisions
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BTD6 RL Waterfall.png|Waterfall | BTD6 RL Waterfall.png|Waterfall | ||
</gallery> | </gallery> | ||
===Rounds=== | ===Rounds=== | ||
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|$750 | |$750 | ||
|} | |} | ||
==Tiles== | |||
{{Research|More info on specific tiles is needed: | |||
*Determine how goals for Mini Game and Mini Boss tiles are calculated. | |||
* On Legendary Augment Merchant tiles, verify the cost of Rare Artifacts and determine if the chances of the Merchant having Legendary Artifacts are higher than normal. | |||
* Determine if Camp Fires, Mini Games or Mini Bosses can have Legendary Augment, and if they do, determine their mechanics.}} | |||
===Spawn Points=== | |||
[[File:BTD6 RogueInfoIconSpawn.png|50px|right]] | |||
'''Spawn Points''' mark the starting position of the Rogue Monkey. On some stage layouts, there are two spawn points that the player can choose from. | |||
{{clear|right}} | |||
===Bloon Encounters=== | |||
[[File:BTD6 RogueInfoIconBloonEncounter.png|50px|right]] | |||
'''Bloon Encounters''' take the player to a game of ''BTD6''. They appear on the path and the player is required to engage with them to progress. The player can choose a Boost once every 3 [[round]]s. Completing an encounter rewards the player with 1–3 tokens. | |||
<!--not sure if this is 100% accurate --> | |||
<!-- The player's starting cash is determined with this formula: | |||
<math>\text{Starting cash}=\begin{cases}2500+(\text{Starting round}\times(600-(\text{Stage}\times100))&\text{for Stage}<5 \\ 2500+(\text{Starting round}\times100)&\text{for Stage}>=5\end{cases}</math>--> | |||
{{clear|right}} | |||
===Mini Games=== | |||
[[File:BTD6 RogueInfoIconMiniGame.png|50px|right]] | |||
'''Mini Games''' are optional challenges that can reward the player with the choice of an Artifact when completed. Each Mini Game has three tiers of score goals, and the goal the player reaches determines if the Artifact options are Common, Rare, or Legendary. If the player does not reach any of the goals, no Artifact is earned. Players do not lose a heart if they fail to achieve a goal score, but they can pay 1 to retry if the player losses or finishes without reaching a goal. Boosts are awarded every 5 rounds instead of 3. | |||
{|class="wikitable" | |||
!rowspan="2"|Mini Game | |||
!rowspan="2"|Description | |||
!colspan="3"|Goals | |||
|- | |||
!Common | |||
!Rare | |||
!Legendary | |||
|- | |||
|Race | |||
|Uses [[Race Event]] rules. Boosts are rewarded automatically instead of allowing the player to choose one. | |||
|8 minutes | |||
|5 minutes | |||
|3 minutes | |||
|- | |||
|Endurance Race | |||
|Plays like the [[5 Minutes of Frozen Over]] Quest where the objective is to pop as many Bloons in Race mode as possible in 5 minutes. Boosts are rewarded automatically instead of allowing the player to choose one. | |||
| | |||
| | |||
| | |||
|- | |||
|Least Cash | |||
|Uses [[Least Cash]] rules. | |||
| | |||
| | |||
| | |||
|} | |||
{{clear|right}} | |||
===Mini Boss=== | |||
[[File:BTD6 RogueInfoIconMiniBoss.png|50px|right]] | |||
'''Mini Boss''' tiles are similar to Mini Games, but use [[Boss Rush]] mode. These use the [[Phayze One]] round set rather than the Rogue Bloons round set, and [[Power]]s can be used normally. The Boss Bloon of the tile floats around it in a circle. [[Lych]] currently cannot appear on these tiles.<ref name="lych">{{cite|url=https://www.reddit.com/r/btd6/comments/1ijliib/is_lych_in_rogue_legends/mbf1eiy/|quote=Lych had to be cut from Rogue Legends unfortunately. There was a lot of issues with balancing it with the rest of the bosses, and there was a lot of interaction issues it had with its buff drain and the artifact system.|title=JoeyRainstorm comments on Is Lych in Rogue Legends?|publisher=Reddit|retrieved=7 feb 2025}}</ref> | |||
{{clear|right}} | |||
===Loot Chests=== | |||
[[File:BTD6 RogueInfoIconBonusLoot.png|50px|right]] | |||
'''Loot Chests''' allow the player to choose one of three Artifacts. | |||
{{clear|right}} | |||
===Merchants=== | |||
[[File:BTD6 RogueInfoIconMerchant.png|50px|right]] | |||
'''Merchants''' allow the player to trade Artifacts and [[token (BTD6)|token]]s for different Artifacts. A trade is performed by selecting 1 to 4 Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the value of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued at double their Artifact Power), and upon confirmation, the player will lose the selected tokens and Artifacts and gain the ones they have chosen from the Merchant. Only one trade is allowed per Merchant tile. | |||
{{clear|right}} | |||
===Log Bridges=== | |||
[[File:BTD6 RogueInfoIconWaterBridge.png|50px|right]] | |||
'''Log Bridges''' allow the player to cross water tiles. They are functionally identical to path tiles other than requiring the player to select them to proceed. | |||
{{clear|right}} | |||
===Camp Fires=== | |||
[[File:BTD6 RogueInfoIconRest.png|50px|right]] | |||
'''Camp Fires''', also called '''Rest Tiles''', allow the player to choose one of four beneficial effects. Each Camp Fire can only be used once. | |||
{|class="wikitable center-col-1" | |||
!Icon | |||
!Name / description | |||
!Effect | |||
|- | |||
|[[File:BTD6 CampfireTowerIcon.png|50px]] | |||
|'''Recruit'''<br>Befriend a new Monkey to add to your Party | |||
|Allows the player to choose one of five Insta Monkeys to add to their Party. | |||
|- | |||
|[[File:BTD6 CampfireMentorIcon.png|50px]] | |||
|'''Mentor'''<br>Mentor one of your Monkeys to make it stronger | |||
|Permanently increases the upgrade tier on one path of a chosen Insta Monkey if available. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist. Tier 4 monkeys cannot be upgraded to tier 5. | |||
|- | |||
|[[File:BTD6 CampfireEnhanceIcon.png|50px]] | |||
|'''Enhance'''<br>Study a Common Artifact to increase its strength | |||
|Allows the player to upgrade one Common Artifact to a Rare Artifact. | |||
|- | |||
|[[File:BTD6 CampfireHealIcon.png|50px]] | |||
|'''Heal'''<br>Taking a short nap can restore some Hearts | |||
|Restores up to two hearts. This option does not appear if the player already has 5 hearts. | |||
|} | |||
{{clear|right}} | |||
===Legendary Augment=== | |||
[[File:BTD6 RogueInfoIconLegendary.png|50px|right]] | |||
'''Legendary Augments''' are special variants of certain tiles, indicated by the tile glowing and sparkling. The effect depends on the type of tile: | |||
*Bloon Encounter: The player will get a choice between Legendary Artifacts or Tier 5 Insta Monkeys upon completing them instead of tokens. | |||
*Loot Chests: All the Artifacts will be of Legendary rarity. | |||
*Merchant: Can have Legendary artifacts in its inventory and the costs are different compared to a regular Merchant: Common Artifacts cost 4 Power, Rare Artifacts cost 8, and Legendary Artifacts cost 16. | |||
{{clear|right}} | |||
===Final Boss=== | |||
[[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]] | |||
'''Final Boss''' tiles are a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The Boss spawns immediately upon starting the game and must be defeated within 35 rounds. The tile will use the Rogue round set, grant a higher amount of starting cash, and use the same challenge modifiers as the last Bloon Encounter tile (Bloon speed, Ceramic and MOAB health). The health of the boss is fixed a 30,000 and will increase in the same amount every stage. The player can choose a Boost each time they reach a skull on the boss's health bar. When the Boss is defeated, the game will end immediately even even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting Artifact in future campaigns. Defeating the Final Boss progresses the player to the next Stage. Like Mini Boss tiles, [[Lych]] currently cannot appear on these tiles.<ref name="lych"/> | |||
==Modes== | ==Modes== | ||
Revision as of 17:03, 7 February 2025

Rogue Legends (or Rogue Legend)[1] is a paid DLC expansion for Bloons TD 6, introduced in version 47.0 and the first of a series of DLC campaigns called Legends.[2] It is a "BTD rogue-lite adventure"[3] and a "game within the game"[2] where the player navigates a monkey on a grid with different types of tiles,[4] encountering Bloons and collecting towers and enhancements to add to their Party.[5] When the player encounters a Bloon, the game transitions to a short Bloons TD game, much like the tiles in Bloons Monkey City, during which the player uses their party's towers, Hero, and items called Artifacts to clear all the rounds. The campaign is split into five stages, each ending with a special Final Boss tile.
Rogue Legends is officially priced at USD$9.99,[6] though the actual cost depends on the platform and region. A demo can be played in the Quest Rogue Legends Preview, which only allows playing three encounters. Purchasing the DLC unlocks an exclusive Avatar and Profile Banner, and an additional Avatar and Profile Banner can be unlocked by completing a campaign.
Gameplay
The player begins a Rogue Legends campaign by creating their Starter Party, which is done by selecting a Hero or Hero Skin and up to three Artifacts. Campaigns are divided into five stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the Final Boss tile. Some tiles will have a Red Bloon floating over it that lead the player to a Bloon Encounter, which is a game of BTD6 with a custom set of rules, rounds and mechanics, and with Monkey Knowledge, Double Cash Mode, and Fast Track Mode disabled. Completing encounters earns items called Tokens (represented by an icon of Geraldo's head) that can be used to trade with Merchants. The player has five hearts (separate from lives) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.
In Rouge Legends, the player cannot place towers or Powers freely and can only use Insta Monkeys, which cost cash to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.[6] Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. The player can add more Insta Monkeys to their Party by opening Loot Chests and visiting Camp Fires, but they can only have up to 10 Insta Monkeys in their Party; obtaining an 11th tower prompts the player to remove a tower to make space.
During Bloon Encounters, the player can earn temporary items called Boosts, which can be Artifacts, Powers (which are purchased with cash instead of Monkey Money), or a one-time Insta Monkey. Temporary Artifacts will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter, regardless of if they were used or not.
Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, or Camp Fires[sic] that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a Boss Bloon. Defeating the Final Boss is required to progress to the next stage. Boss games start at Round 15/50 and it will have 30,000 Health.
Parties
Parties are a set consisting of a Hero, Insta Monkeys, and artifacts. Each Hero has a unique starter party that includes two Insta Monkeys and one hero artifact, and Hero Skins have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.
Artifacts
Artifacts are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.[5] Most of them appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact[7] to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.
Boosts
Boosts are temporary items that are obtained every 3 rounds on Bloon Encounters, after a certain number of rounds on Mini Games, at the start of a Mini-Boss and every 5 'pops' afterwards, and after triggering a Skull during a Final Boss fight. Boosts can be Artifacts, Insta Monkeys, or Powers (including the Cave Monkey).
When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them. The first reroll is free, and every successive roll costs an additional $300 ($300, $600, $900 and so on). Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of Monkey Money.[5]
Stages
Campaigns are split into five stages, each composed of a grid of hexagonal tiles. There are 14 different layouts that can appear. Each layout has a name internally, but they are not displayed in the game itself.
In Stage 2, the Bloon Encounters will start at round 2/13, Stage 3 starts at 3/16, Stage 4 at 4/19 and Stage 5 at 5/22 and progress in the same way as Stage 1. The Final Bosses of Stages 2 and higher will be on their Elite version and will start and end 5 Rounds later each tier (20/55, 25/60, 30/65 and 35/70, respectively), and the Boss health will be 30,000 × Stage number, maxing out at 150,000 at Stage 5. Passive and Skull effects will be the same as in Boss Challenge with the Stage number determining the Boss Tier.
-
Quarry
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Basalts
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Bloonhenge
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Cliffside
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Dam
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High Point
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Big Forest
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Mountain Top
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Volcanic Island
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River Crossing
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Cliffs of Dover
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Jungle
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Mountain Pass Upper
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Waterfall
Rounds
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Determine is there is any Freeplay scaling |
Bloon Encounters use a unique "Rogue Bloons" round set.[7] These rounds scale in difficulty much quicker than the regular set (for example, MOABs will start spawining in the mid 10's), and to compensate, the players recieve a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 1 out of 10 with the default challenge rule modifiers. After each encounter cleared, all future encounters in the same stage will start 1 round later and will last for 3 more rounds at the end (ex. 1/10, 2/13, 3/16, and so on); also Bloon speed, MOAB health, and Ceramic health will be increased by +5% each encounter.
Costs
- Insta Monkey placement costs are based on the sum of the cost of the base tower and all upgrades they have, and are reduced by a percentage that depends on the highest upgrade tier they have. Insta Monkeys from Boosts cost 20% less to place on top of this.
- Upgrade costs are increased based on their tier, except Paragons, which are cheaper.
- Powers cost cash to place instead of Monkey Money.
| Mechanic | Type | Cost |
|---|---|---|
| Insta Monkeys | Base | -10% |
| Tier 1 | -20% | |
| Tier 2 | -30% | |
| Tier 3 | -35% | |
| Tier 4 | -40% | |
| Tier 5 | -50% | |
| Upgrades | Tier 1 | +15% |
| Tier 2 | +20% | |
| Tier 3 | +30% | |
| Tier 4 | +35% | |
| Tier 5 | +40% | |
| Paragon | -50% | |
| Powers | Pontoon | $450 |
| Portable Lake | $500 | |
| Tech Bot | $375 | |
| Cave Monkey | $750 |
Tiles
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: More info on specific tiles is needed:
|
Spawn Points

Spawn Points mark the starting position of the Rogue Monkey. On some stage layouts, there are two spawn points that the player can choose from.
Bloon Encounters

Bloon Encounters take the player to a game of BTD6. They appear on the path and the player is required to engage with them to progress. The player can choose a Boost once every 3 rounds. Completing an encounter rewards the player with 1–3 tokens.
Mini Games

Mini Games are optional challenges that can reward the player with the choice of an Artifact when completed. Each Mini Game has three tiers of score goals, and the goal the player reaches determines if the Artifact options are Common, Rare, or Legendary. If the player does not reach any of the goals, no Artifact is earned. Players do not lose a heart if they fail to achieve a goal score, but they can pay 1 to retry if the player losses or finishes without reaching a goal. Boosts are awarded every 5 rounds instead of 3.
| Mini Game | Description | Goals | ||
|---|---|---|---|---|
| Common | Rare | Legendary | ||
| Race | Uses Race Event rules. Boosts are rewarded automatically instead of allowing the player to choose one. | 8 minutes | 5 minutes | 3 minutes |
| Endurance Race | Plays like the 5 Minutes of Frozen Over Quest where the objective is to pop as many Bloons in Race mode as possible in 5 minutes. Boosts are rewarded automatically instead of allowing the player to choose one. | |||
| Least Cash | Uses Least Cash rules. | |||
Mini Boss

Mini Boss tiles are similar to Mini Games, but use Boss Rush mode. These use the Phayze One round set rather than the Rogue Bloons round set, and Powers can be used normally. The Boss Bloon of the tile floats around it in a circle. Lych currently cannot appear on these tiles.[8]
Loot Chests

Loot Chests allow the player to choose one of three Artifacts.
Merchants

Merchants allow the player to trade Artifacts and tokens for different Artifacts. A trade is performed by selecting 1 to 4 Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the value of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued at double their Artifact Power), and upon confirmation, the player will lose the selected tokens and Artifacts and gain the ones they have chosen from the Merchant. Only one trade is allowed per Merchant tile.
Log Bridges

Log Bridges allow the player to cross water tiles. They are functionally identical to path tiles other than requiring the player to select them to proceed.
Camp Fires

Camp Fires, also called Rest Tiles, allow the player to choose one of four beneficial effects. Each Camp Fire can only be used once.
Legendary Augment

Legendary Augments are special variants of certain tiles, indicated by the tile glowing and sparkling. The effect depends on the type of tile:
- Bloon Encounter: The player will get a choice between Legendary Artifacts or Tier 5 Insta Monkeys upon completing them instead of tokens.
- Loot Chests: All the Artifacts will be of Legendary rarity.
- Merchant: Can have Legendary artifacts in its inventory and the costs are different compared to a regular Merchant: Common Artifacts cost 4 Power, Rare Artifacts cost 8, and Legendary Artifacts cost 16.
Final Boss

Final Boss tiles are a battle against a Boss Bloon in a manner similar to Boss Challenges. The Boss spawns immediately upon starting the game and must be defeated within 35 rounds. The tile will use the Rogue round set, grant a higher amount of starting cash, and use the same challenge modifiers as the last Bloon Encounter tile (Bloon speed, Ceramic and MOAB health). The health of the boss is fixed a 30,000 and will increase in the same amount every stage. The player can choose a Boost each time they reach a skull on the boss's health bar. When the Boss is defeated, the game will end immediately even even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting Artifact in future campaigns. Defeating the Final Boss progresses the player to the next Stage. Like Mini Boss tiles, Lych currently cannot appear on these tiles.[8]
Modes
Practice

Practice mode allows the player to simulate a Bloon Encounter on any map. The player chooses a map and their Starter Party as normal and plays rounds 1–65. There are no health or speed modifiers.
CHIMPS
CHIMPS mode is unlocked by completing stage 5 of a campaign for the first time. In CHIMPS mode, the player plays an endless version of the campaign where each map plays like CHIMPS mode in the main game, meaning selling is disabled and the player only has one life. During the campaign, the player is also limited to three hearts and cannot extract Artifacts after stage 5.
Rogue Feats
Rogue Feats are tasks similar to achievements that add points to a badge displayed on the player's profile.
Cosmetic items
| Purchase the DLC | |
|---|---|
| Complete a campaign |
In-game text
Legends menu description
Store description
Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!
ALL NEW FEATURES
- Detailed retro-inspired maps that immerse you in a nostalgic world of adventure
- All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
- 60+ powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
- All new Boosts with powerful rarities, some of which can buff all Monkeys
- Custom Bloon round sets for big changes in gameplay
- Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety
EXCLUSIVE ITEMS
- One Banner and Avatar set available immediately upon purchasing Rogue Legends
- A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
- All new Tim Haywood music track written exclusively for and inspired by Rogue Legends
Home information menu
Campaign information menu
Bugs
- Tapping or clicking on a Boost multiple times when the Boost selection menu appears will give it multiple times.
- Entering the Rogue Legends menu with music turned off in the options, then turning it back on, plays Main Theme instead of the Rogue Legends theme.
Development
Legends were first mentioned in passing the update notes for version 41.0 as "periodic Legends content drops for players looking for even more challenge".[9]
Version 44.0
More information about Legends was revealed in the update notes for version 44.0, and that the first Legends will be DLC and a "rogue-lite adventure".
— Update notes for version 44.0[3]
Version 45.0
The update notes for version 45.0 revealed that the development team was planning a "dev diary" to preview the art and gameplay of Rogue Legends.
— Update notes for version 45.0[10]
Version 46.0
The update notes for version 46.0 revealed that the first Legends DLC was planned to be released in version 46.0, but was delayed until version 47.0.
— Update notes for version 46.0[2]
Version 47.0
The update preview for version 47.0 revealed more information about Rogue Legends, as well as answering questions from the community about Legends in general.[7]
Gallery
Screenshots
-
Rogue Legends on the Legends menu
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Main menu
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Captain Churchill's starter party
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Choosing starter artifacts
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Selecting a boost
Stages
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Zoom out of a stage layout
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Zoom out of a stage layout
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Zoom out of a stage layout
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Zoom out of a stage layout
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Opening a chest
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The same location as before, but with different special tiles
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Earning a token
Assets
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Rogue Monkey portrait
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Rogue Monkey victory portrait
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Rogue Monkey game over portrait
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Camp Fire recruit icon
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Camp Fire mentor icon
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Camp Fire enhance icon
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Camp Fire heal icon
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Preview image in the Shop
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Unused Rogue Legends shop icon in v46.0
Button icons
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Campaign button
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Party button
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Practice mode button
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Inventory button
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Compass button
Promotional images
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"BTD6 Legends loading..." teaser animation[11]
Video
References
- ↑ "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 2.0 2.1 2.2 "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 3.0 3.1 "Update: Bloons TD 6 v44.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "BTD6 Rogue Legends DLC maps and movement first look!". Reddit. Retrieved Thu, 16 Jan 2025.
- ↑ 5.0 5.1 5.2 "BTD6 Rogue Legends DLC gameplay first look!". Reddit. Retrieved Thu, 23 Jan 2025.
- ↑ 6.0 6.1 "Rogue Legends | Coming Soon to Bloons TD 6!". YouTube. Retrieved Mon, 27 Jan 2025.
- ↑ 7.0 7.1 7.2 "Bloons TD 6 v47.0 - Update Notes!". Retrieved Tue, 4 Feb 2025.
- ↑ 8.0 8.1 "Lych had to be cut from Rogue Legends unfortunately. There was a lot of issues with balancing it with the rest of the bosses, and there was a lot of interaction issues it had with its buff drain and the artifact system." – "JoeyRainstorm comments on Is Lych in Rogue Legends?". Reddit. Retrieved Fri, 7 Feb 2025.
- ↑ "Update: Bloons TD 6 v41.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "Bloons TD 6 v45.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "BTD6 Legends loading...". Reddit. Retrieved Tue, 14 Jan 2025.