Daily Challenge (BCS): Difference between revisions
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|Both players start with a [[MOAB (BCS)|MOAB]]. | |Both players start with a [[MOAB (BCS)|MOAB]]. | ||
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|Both players start with 5 extra [[Gold (BCS)|Gold]]. | |Both players start with 5 extra [[Gold (BCS)|Gold]]. | ||
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|Both players start with 200 [[Shield (BCS)|Shield]]. | |Both players start with 200 [[Shield (BCS)|Shield]]. | ||
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|Both players start with full [[Bloontonium]]. | |Both players start with full [[Bloontonium]]. | ||
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|Both players start with 1,000 Health. | |Both players start with 1,000 Health. | ||
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Revision as of 02:34, 1 November 2025

The Daily Challenge is a daily event in Bloons Card Storm introduced in version 3.0. On each day, the player can play against an AI-controlled opponent in a randomized scenario. The seed that generates the challenge is the same for all players on each day. Completing a Daily Challenge rewards
50 Monkey Money, once collected.
In each challenge, both the player and the opponent are assigned a random premade deck. (Since these decks are not owned by the player, they cannot have custom Card Backs.) The map is also random, but Monkey Meadow is twice as likely to appear as the other maps. There is a chance the challenge will have a modifier similar to those in Amelia's Adventure, except these modifiers always benefit both the player and the opponent. The player can mulligan up to five times before the match starts instead of three.
Modifiers
| Effect | Weighting |
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| No effect. | 8 |
| Both players start with a MOAB. | 1 |
| Both players start with 5 extra Gold. | 2 |
| Both players start with 200 Shield. | 1 |
| Both players start with full Bloontonium. | 1 |
| Both players start with 1,000 Health. | 1 |
Decks
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Strategy
The main strategy in Daily Challenge is to have basic knowledge about card interactions, outwit the AI opponent's limitations, and observe the wincon of your deck compared to theirs. Certain decks may follow a specific strategy, such as an aggro swarm deck. Unlike most card battles, the Daily Challenge always has the same seeding per day, so it's possible to keep trying combinations of card swaps and plays until the optimal wincon is discovered. Swapping cards can alter the order that both players may play their cards, but the opponent always starts with the same hand. The special modifiers added for the Daily Challenge are rarely impactful.
Due to limitations with the AI's programming, the following AI opponents are especially prone to being taken advantage of:
- Gwendolin: Always throws Cocktail onto the first non-burning bloon no matter what, and never tries to chain her Flame Strike.
Update history
- UI display added for match effects and Daily Challenge seeds
Added five new Daily Challenge decks:
AmeliaStarter,ZJStarter,ZJControl,ZJAggressive, andAmeliaBloontonium(undocumented)
Mulligan max amount increased ― 3 → 5 (undocumented)
Unused content
Match effects
Starting in version 5.0, all modifiers that only affect the opponent have had their weightings set to zero server-side, so the following modifiers will never appear:
- Opponent starts with a Blue Bloon in play.
- Opponent starts with a Banana Farm in play.
- Opponent starts with 50 Shield.
- Opponent starts with full Bloontonium.
- Opponent starts with 2 extra Gold.
- Opponent starts with a Boomerang Monkey in play.
- Opponent starts with a Super Monkey in play.
- Opponent starts with a Yellow Bloon in play.
Decks
Starting in version 5.0, the AmeliaStarter deck's weighting has been set to zero server-side, so it will never appear.
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Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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Daily Challenge matchup menu
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Hand screen during Daily Challenge, with Dire Wolf as an available option
Navigation
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