No Quit: Difference between revisions
Jump to navigation
Jump to search
m small fix |
mNo edit summary |
||
| Line 1: | Line 1: | ||
{{ | {{stub}} | ||
{{BTD6 power pro upgrade info | {{BTD6 power pro upgrade info | ||
|id= | |id=NoQuit | ||
|name=No Quit | |name=No Quit | ||
|icon= | |icon=BTD6 MonkeyBoostPro NoQuit.png | ||
|description=Hype ability prevents Monkeys being stunned, stopped, or interrupted by any mechanic, and breaks them out of any active disables. Hype ability duration increased. | |description=Hype ability prevents Monkeys being stunned, stopped, or interrupted by any mechanic, and breaks them out of any active disables. Hype ability duration increased. | ||
Revision as of 10:59, 10 April 2026
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
No Quit
| Hype ability prevents Monkeys being stunned, stopped, or interrupted by any mechanic, and breaks them out of any active disables. Hype ability duration increased. |
| Tower | Hype Boost Monkey — Path 2 — Tier 3 | |
|---|---|---|
| Cost | $2,210 — Easy $2,600 — Medium $2,810 — Hard $3,120 — Impoppable | |
No Quit is the Hype Boost Monkey's path 2 tier 3 upgrade in Bloons TD 6. It further increases the High Intensity Hype ability duration and prevents Monkeys from being stunned for any reason while it is active and it will also break any stun currently being applied upon activation.
Examples of stuns that are prevented from this ability include:
- Vortex skull effect.
- Blastapopoulos fireballs and overheat.
- Benjamin Biohack ability.
Stats
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: To be determined after release |
Costs and sell values
Template:BTD6 power pro cost list by upgrade
Gallery
| This article or section needs more images. The editor who added this notice did not specify a reason. |
In other languages
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: To be determined after release |