List of upgrades in BTD6: Difference between revisions
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This article lists all [[upgrade]]s in ''[[Bloons TD 6]]''. Costs are based on [[Medium]] difficulty. | This article lists all '''[[upgrade]]s in ''[[Bloons TD 6]]'''''. Costs are based on [[Medium]] difficulty. | ||
==Standard upgrades== | ==Standard upgrades== | ||
{|class="wikitable sortable" | {|class="wikitable sortable center-col-1 center-col-3 center-col-4 center-col-5 center-col-6 center-col-7" | ||
!class="unsortable"| | !class="unsortable"| | ||
!Name / description | !Name / description | ||
!Tower | !Tower | ||
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|fields=_pageName,tower,path,tier,icon,name,description,cost,xp | |fields=_pageName,tower,path,tier,icon,name,description,cost,xp | ||
|order by=tower,path,tier | |order by=tower,path,tier | ||
|where= | |where=unused = 0 | ||
|limit=400 | |limit=400 | ||
|format=template | |format=template | ||
Revision as of 19:42, 23 January 2025
This article lists all upgrades in Bloons TD 6. Costs are based on Medium difficulty.
Standard upgrades
| Name / description | Tower | Path | Tier | Cost | XP to unlock | |
|---|---|---|---|---|---|---|
| Larger Potions Potions splash over more Bloons in a larger area. | Alchemist | 1 | 1 | $250 | 140 | |
| Acidic Mixture Dip Throws a helpful potion at nearby Monkeys that allows them to pop Lead Bloons and do extra damage to Ceramic and MOAB-class Bloons. Wears off after several attacks. |
2 | $350 | 550 | |||
| Berserker Brew Throws special brew to a nearby Monkey giving it increased damage, range, and attack speed briefly. Multiple Monkeys can be buffed at once. |
3 | $1,400 | 2,250 | |||
| Stronger Stimulant Extra strong berserker brew has even more powerful effect on the target. Lasts even longer. |
4 | $2,850 | 10,000 | |||
| Permanent Brew Berserker brew becomes PERMANENT on Monkeys who drink it. |
5 | $48,000 | 30,000 | |||
| Stronger Acid Acid potions dissolve Bloons faster. |
2 | 1 | $250 | 140 | ||
| Perishing Potions Attack potions deal more damage to MOAB-class Bloons and strip Fortified off smaller Bloons. Buff potions last longer. |
2 | $475 | 500 | |||
| Unstable Concoction Coats MOAB-Class in an explosive substance that causes a large explosion when they are popped. |
3 | $2,800 | 2,500 | |||
| Transforming Tonic Transformation ability: Turns Alchemist into powerful attack Monster for 20 seconds. |
4 | $4,200 | 10,000 | |||
| Total Transformation Transforms five Monkeys nearby into crazy attack monsters for 20 seconds. |
5 | $45,000 | 28,000 | |||
| Faster Throwing Throws potions and attacks faster. |
3 | 1 | $650 | 145 | ||
| Acid Pool Every few attacks spills an acid pool on the track, and if no Bloons are nearby Alchemist can drench nearby track with acid. |
2 | $450 | 700 | |||
| Lead to Gold Converts Lead Bloons to GOLD! Special solvents do extra damage to Lead Bloons, destroying them in one shot and generating cash. |
3 | $1,000 | 2,000 | |||
| Rubber to Gold Converts all Bloons partially into gold, disabling Bloon immunity and getting more cash per pop from affected Bloons. |
4 | $2,750 | 8,500 | |||
| Bloon Master Alchemist Secret shrink potion converts all affected Bloons to Red Bloons. |
5 | $40,000 | 24,000 | |||
| Increased Production Grows 2 extra Banana bunches per round. | Banana Farm | 1 | 1 | $500 | 200 | |
| Greater Production Grows 2 MORE extra Banana bunches per round. |
2 | $600 | 750 | |||
| Banana Plantation Grows 16 Banana bunches per round. |
3 | $3,000 | 3,000 | |||
| Banana Research Facility Produces 5 large Banana crates every round worth $300 each. |
4 | $19,000 | 20,000 | |||
| Banana Central You want Banana? We have Banana! |
5 | $115,000 | 50,000 | |||
| Long Life Bananas Bananas last 30 seconds before rotting instead of 15. |
2 | 1 | $300 | 200 | ||
| Valuable Bananas Bananas are worth 25% more cash per bunch. |
2 | $800 | 1,000 | |||
| Monkey Bank All money generated by this farm is now stored in the bank and earns 15% interest each round. |
3 | $3,650 | 3,500 | |||
| IMF Loan IMF Loan ability: Gives you $9,000 but you have to pay it back over time. |
4 | $7,200 | 20,000 | |||
| Monkey-Nomics For when you're too big to fail... |
5 | $100,000 | 50,000 | |||
| EZ Collect The collect radius of Bananas is larger and uncollected Bananas auto-collect for half value. Monkey Banks will glow when full and ready to collect. |
3 | 1 | $250 | 200 | ||
| Banana Salvage Uncollected Bananas auto-collect for almost their full amount, and Banks auto-collect when full. Farm sellback rate increased by 10% |
2 | $400 | 950 | |||
| Marketplace Generates money each round and adds it to your total. No fuss. |
3 | $2,700 | 3,200 | |||
| Central Market Earns heaps of money each round and gives Merchantmen +10% income. |
4 | $15,000 | 20,000 | |||
| Monkey Wall Street Hub of Monkey trades earns colossal income, generates lives each round, and collects income in radius. |
5 | $70,000 | 50,000 | |||
| Banana Vacuum Banana Farmers have more range and collect bananas faster. | Banana Farmer Pro | 1 | 1 | $200 | ||
| Banana Peels Collected Bananas occasionally drop peels to blowback Bloons & remove Regrow. |
2 | $600 | ||||
| Robo Farmer Gathers all your Bananas, from everywhere! |
3 | $2,000 | ||||
| Camo Bananas Banana Farmer can see previously unseen Camo Bananas. |
2 | 1 | $900 | |||
| Regrow Bananas Banana Farmer can target a Banana Farm to produce Regrow Bananas occasionally. |
2 | $1,200 | ||||
| Banana Intelligence Bureau All Banana Farms in radius occasionally produce Regrow and Camo Bananas. Targeted Farm always produces Regrow Bananas. |
3 | $5,000 | ||||
| Adaptive Workers Additional Adaptive Banana Farmers increase sell value, and reduce upgrade cost (up to Tier 3) of Banana Farms in radius. |
3 | 1 | $650 | |||
| Monkey Banker Increases Bank income in radius and collects Bank money when full. |
2 | $800 | ||||
| Banana Financier Increase debt but automatically invest cash in empty Monkey Banks. |
3 | $3,000 | ||||
| Piranha Command a small but feisty little fish to leap from the water at the Bloons. | Beast Handler | 1 | 1 | $160 | 250 | |
| Barracuda The Barracuda slaps Bloons backwards and pops multiple layers with their razor sharp teeth. |
2 | $810 | 500 | |||
| Great White The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. At max Beast Power the Great White can drag down MOABs. |
3 | $2,010 | 1,000 | |||
| Orca The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. At max Beast Power the Orca can drag down ZOMGs. |
4 | $12,500 | 4,250 | |||
| Megalodon A truly colossal shark with a taste for Bloon. Requires 3 additional Orca Handlers to control. |
5 | $45,000 | 100,000 | |||
| Microraptor Command a sharp clawed little dinosaur. |
2 | 1 | $175 | 250 | ||
| Adasaurus The sharp teeth of the Adasaurus deal high short range damage that can tear through Lead. |
2 | $830 | 500 | |||
| Velociraptor Velociraptor viciously slashes and chomps, dealing more damage to stunned Bloons. |
3 | $2,065 | 1,000 | |||
| Tyrannosaurus Rex The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area. |
4 | $9,500 | 5,000 | |||
| Giganotosaurus The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly and with ease. Stomp ability hits the whole map and lasts longer. Requires 3 additional Tyrannosaurus Handlers to control. |
5 | $60,000 | 90,000 | |||
| Gyrfalcon Command a noble little bird of prey that can grab and move Bloons to the drop-off target. Bloons up-track of the target get scratched. |
3 | 1 | $190 | 250 | ||
| Horned Owl The Horned Owl is strong enough to grab Ceramic Bloons, and has keen eyes that can detect Camo Bloons. |
2 | $860 | 550 | |||
| Golden Eagle The Golden Eagle's huge talons make it an expert at grabbing large numbers of Bloons at once. At max Beast Power the Golden Eagle can grab lowest tiers of MOAB. |
3 | $2,120 | 1,000 | |||
| Giant Condor The huge talons of the fearsome Giant Condor can pick up smaller MOAB-Class Bloons. |
4 | $9,000 | 5,500 | |||
| Pouākai The legendary Pouākai: a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires 3 additional Condor Handlers to control. |
5 | $30,000 | 110,000 | |||
| Bigger Bombs Shoots larger bombs, they have a larger blast area and more popping power. | Bomb Shooter | 1 | 1 | $250 | 200 | |
| Heavy Bombs Heavy duty bombs can smash through 2 layers of Bloon at once and pop more Bloons. |
2 | $650 | 1,000 | |||
| Really Big Bombs Huge bombs deal greater damage in a large area and knock Bloons back along the path. |
3 | $1,100 | 3,000 | |||
| Bloon Impact Explosions become so violent Bloons are stunned for a short time when they are hit. Range is increased and frags are even more effective. |
4 | $2,800 | 10,000 | |||
| Bloon Crush Bloon shattering explosions do massive damage and can stun MOAB-Class Bloons. |
5 | $55,000 | 37,500 | |||
| Faster Reload Reloads faster. |
2 | 1 | $250 | 180 | ||
| Missile Launcher Exchanges bombs for missiles, which fire faster, fly faster, and increase range. |
2 | $400 | 650 | |||
| MOAB Mauler MOAB Maulers do much more damage to MOAB-Class Bloons. |
3 | $1,000 | 2,700 | |||
| MOAB Assassin Assassinate MOAB Ability: Special missile flies out and does massive damage to MOAB class Bloons. Regular attack range and MOAB-class damage also increased. |
4 | $3,450 | 10,000 | |||
| MOAB Eliminator Massive damage to MOABs and Assassinate ability deals 6x damage with a short cooldown. |
5 | $26,000 | 35,000 | |||
| Extra Range Increases attack range. |
3 | 1 | $200 | 150 | ||
| Frag Bombs Explosions throw out sharp fragments that can pop more Bloons. |
2 | $300 | 600 | |||
| Cluster Bombs Throws out secondary bombs instead of sharp fragments every shot. |
3 | $700 | 2,500 | |||
| Recursive Cluster Every second shot the cluster bombs send out more cluster bombs for even more destruction. |
4 | $2,500 | 10,000 | |||
| Bomb Blitz Deals much more damage and gains the passive Bomb Storm Ability - when lives would be lost, the Bomb Storm automatically triggers, which destroys all but the biggest of Bloons. |
5 | $30,000 | 25,000 | |||
| Improved Rangs Can pop up to 8 Bloons per throw. | Boomerang Monkey | 1 | 1 | $200 | 100 | |
| Glaives Throws glaives instead of boomerangs. Glaives are bigger and faster, hitting more Bloons with each throw. |
2 | $280 | 520 | |||
| Glaive Ricochet Glaives will bounce from Bloon to Bloon automatically and aggressively. |
3 | $600 | 2,500 | |||
| M.O.A.R Glaives Multiple Object Advanced Ricochet greatly enhances the already extraordinary powers of the Glaive Ricochet Monkey. |
4 | $2,000 | 8,500 | |||
| Glaive Lord Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. Glaive Lord's glaives now rip through MOAB-class Bloons, slowly tearing them apart from the inside. |
5 | $32,500 | 37,500 | |||
| Faster Throwing Throws boomerangs faster. |
2 | 1 | $175 | 120 | ||
| Faster Rangs Boomerangs fire and travel faster. |
2 | $250 | 550 | |||
| Bionic Boomerang Replaces arm with a strong bionic arm that can throw boomerangs extremely fast and do more damage to MOAB class Bloons. |
3 | $1,250 | 2,500 | |||
| Turbo Charge Turbo Charge ability: Makes this Monkey attack incredibly fast for 10 seconds. |
4 | $4,200 | 9,000 | |||
| Perma Charge Perma Charge has permanent super fast attack speed. Ability increases the lethality even more. |
5 | $35,000 | 32,000 | |||
| Long Range Rangs Can throw boomerangs further than normal. |
3 | 1 | $100 | 110 | ||
| Red Hot Rangs Boomerangs now pop Frozen and Lead Bloons and do more damage to all. |
2 | $300 | 490 | |||
| Kylie Boomerang Throws heavy Kylie boomerangs that follow a straight path instead of curved. |
3 | $1,300 | 3,000 | |||
| MOAB Press Heavy Kylie boomerang hits MOAB-Class Bloons multiple times per throw and sometimes knocks them back a short way along the path. |
4 | $2,700 | 9,500 | |||
| MOAB Domination Special knockback kylies trigger more often and do lots of extra damage. |
5 | $50,000 | 28,000 | |||
| Sharp Shots Can pop 1 extra Bloon per shot. | Dart Monkey | 1 | 1 | $140 | 0 | |
| Razor Sharp Shots Can pop 2 more Bloons per shot. |
2 | $200 | 100 | |||
| Spike-o-pult Converts the Dart Monkey into a slower attacking Spike-o-pult that hurls large spiked balls. Each ball can pop lots of Bloons and rebounds off obstacles. |
3 | $320 | 2,100 | |||
| Juggernaut Hurls a giant spiked ball that pops Lead and excels at crushing Ceramic and Fortified Bloons. |
4 | $1,800 | 7,500 | |||
| Ultra-Juggernaut Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power against Ceramic, Fortified and Lead Bloons. |
5 | $15,000 | 22,000 | |||
| Quick Shots Shoots 15% faster. |
2 | 1 | $100 | 0 | ||
| Very Quick Shots Shoots 33% faster! |
2 | $190 | 100 | |||
| Triple Shot Throws 3 darts at a time instead of 1. |
3 | $450 | 2,000 | |||
| Super Monkey Fan Club Super Monkey Fan Club Ability: Converts up to 10 nearby Dart Monkeys including itself into Super Monkeys for 15 seconds. Regular attack speed also increased. |
4 | $7,200 | 9,500 | |||
| Plasma Monkey Fan Club Elite membership of this club grants the Dart Monkeys even more power! |
5 | $45,000 | 30,000 | |||
| Long Range Darts Makes the Dart Monkey shoot further than normal. |
3 | 1 | $90 | 0 | ||
| Enhanced Eyesight Shoots even further and can detect Camo Bloons. |
2 | $200 | 100 | |||
| Crossbow Uses a long range Crossbow that can pop 3 layers of Bloon for every hit. |
3 | $575 | 1,900 | |||
| Sharp Shooter Sharp Shooter attacks faster and does powerful Crit shots every few shots that do a lot more damage. |
4 | $2,050 | 12,000 | |||
| Crossbow Master Crossbow Master shoots really fast and devastates most Bloon types with ease. |
5 | $21,500 | 35,000 | |||
| Focused Firing Increases accuracy of the Dartling Gun. | Dartling Gunner | 1 | 1 | $300 | 150 | |
| Laser Shock Laser tipped shots shock Bloons into popping again 1 second after being struck. |
2 | $900 | 600 | |||
| Laser Cannon Rapidly fires much more powerful laser blasts that can pop Frozen Bloons, and deal increased MOAB damage. |
3 | $3,000 | 2,600 | |||
| Plasma Accelerator Concentrates a powerful beam of energy to a single point. |
4 | $11,750 | 12,500 | |||
| Ray of Doom Creates a solid line of annihilation. You can erase most Bloons at your leisure. |
5 | $75,000 | 75,000 | |||
| Advanced Targeting Allows Dartling Gunner to hit Camo Bloons. |
2 | 1 | $250 | 130 | ||
| Faster Barrel Spin Makes gun fire much faster. |
2 | $950 | 700 | |||
| Hydra Rocket Pods Shoots depleted bloontonium missiles that can damage all Bloon types and trigger multiple explosions. |
3 | $4,500 | 2,700 | |||
| Rocket Storm Rocket Storm ability: Launches a powerful storm of rockets in a wide cone. |
4 | $5,000 | 14,000 | |||
| M.A.D MOAB Assured Destroyer. Slower firing mega missiles deal extreme damage to MOAB-class Bloons. |
5 | $65,000 | 60,000 | |||
| Faster Swivel Barrel can swivel much faster. |
3 | 1 | $150 | 110 | ||
| Powerful Darts Darts move faster, can pop frozen Bloons and can pop 3 Bloons each. |
2 | $1,200 | 650 | |||
| Buckshot Shoots blasts of deadly buckshot instead of darts. |
3 | $3,000 | 3,000 | |||
| Bloon Area Denial System 4-barreled auto-cannon that can be set to attack automatically. |
4 | $12,000 | 15,000 | |||
| Bloon Exclusion Zone Upgraded to 6 barrels and massively increased damage. Bloons are excluded from existence. |
5 | $58,000 | 55,000 | |||
| Quickdraw Attacks faster the further Bloons are from Desperado. | Desperado | 1 | 1 | $200 | 200 | |
| Standoff Attacks faster the fewer Bloons are in range. |
2 | $200 | 450 | |||
| Big Iron Upgrades pistol to a 6-shot revolver. Attacks even faster the fewer Bloons are in range. |
3 | $1,200 | 2,100 | |||
| Twin Sixes Gains twin higher damage revolvers. |
4 | $5,800 | 9,500 | |||
| The Blazing Sun They say Desperado shoots so fast them revolvers catch alight. |
5 | $16,500 | 29,000 | |||
| Eagle Eye Desperado can see Camo Bloons. |
2 | 1 | $150 | 200 | ||
| Bullseye Shots get a chance to Crit. Chance to Crit goes up when target Bloon is further away. |
2 | $350 | 650 | |||
| Deadeye Take Aim ability: target Monkey gains improved range, accuracy, and Camo detection. Desperado gains a long range rifle to use against distant targets. Rifle shots excel against Fortified targets and can pop Lead Bloons. |
3 | $3,000 | 3,750 | |||
| Bounty Hunter Marked to Pop ability: Marks extra Bloons, then proceeds to attack all Marked Bloons. Marked Bloons take more damage and give more cash. All Desperados can target Marked Bloons. |
4 | $6,000 | 18,000 | |||
| Golden Justice They say Desperado's longarm can hit clean through an army of Bloons. |
5 | $42,000 | 40,000 | |||
| Wanderer A Wanderer works best alone. Desperado attacks much faster, but less so when more Monkeys are in each weapon's attack range. |
3 | 1 | $220 | 150 | ||
| Nomad Attacks faster the more Bloons are in range. When lives are lost gets temporary range and attack speed increase, plus a small amount of cash if a Bloon leaked. |
2 | $280 | 600 | |||
| Enforcer Uses a shotgun that can knock back Bloons when they get within close range. |
3 | $2,100 | 3,000 | |||
| Avenger Shotgun hits release shrapnel and can even knock back MOABs. When lives are lost, weaker Bloons only take 1 life each for a short time. |
4 | $9,500 | 14,000 | |||
| The Desert Phantom They say Desperado hits so hard it's like a mine blast. |
5 | $31,000 | 29,000 | |||
| Hard Thorns Hard thorns can pop 2 Bloons each and pop any Bloon type. | Druid | 1 | 1 | $350 | 150 | |
| Heart of Thunder Unleashes regular blasts of forked lightning that arc from Bloon to Bloon. |
2 | $850 | 750 | |||
| Druid of the Storm Gusts of wind blow Bloons off the track away from the exit. |
3 | $1,700 | 2,500 | |||
| Ball Lightning Able to perceive Camo Bloons. Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons. |
4 | $4,500 | 12,000 | |||
| Monarch of Storms Calls forth a relentless barrage of superstorms. Blasts all Bloon types for massive damage and blows them away from the exit. |
5 | $60,000 | 35,000 | |||
| Thorn Swarm Shoots 8 thorns per shot instead of 5. |
2 | 1 | $250 | 140 | ||
| Heart of Oak Attacks convert Regrow Bloons into normal Bloons. Gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost. |
2 | $350 | 600 | |||
| Druid of the Jungle Calls a vine from the ground to entangle and crush Bloons one at a time, leaving behind a deadly thorn pile. |
3 | $1,050 | 2,000 | |||
| Jungle's Bounty Vines create stronger thorn piles. Druid generates cash and lives at the end of each round, plus extra cash per Banana Farm near the Druid. Vine Crush Ability: Vines grab many Bloons at once, following Druid's target priority. |
4 | $4,900 | 11,000 | |||
| Spirit of the Forest Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability grabs more Bloons. |
5 | $35,000 | 40,000 | |||
| Druidic Reach Increases range by a large amount. |
3 | 1 | $100 | 120 | ||
| Heart of Vengeance Gains 10% attack speed and 1% for every life lost from the starting value after the upgrade. Maxes at 50% and diminishes if lives are restored. |
2 | $300 | 550 | |||
| Druid of Wrath Gains attack speed during the round as long as the Druid is attacking Bloons. |
3 | $600 | 1,700 | |||
| Poplust Boosts attack speed and pierce for other Druids in the radius. Can stack up to 5 times on any single Druid. |
4 | $2,350 | 14,000 | |||
| Avatar of Wrath The more Bloons there are, the more damage it does! |
5 | $45,000 | 33,000 | |||
| Sentry Gun Creates temporary sentry guns and deploys them close to track anywhere in radius. | Engineer Monkey | 1 | 1 | $500 | 160 | |
| Faster Engineering Increased efficiency allows the Engineer to produce sentries, foam and bloon traps more often. |
2 | $400 | 550 | |||
| Sprockets Increases sentry gun and Engineer attack speed. |
3 | $575 | 1,850 | |||
| Sentry Expert Sentries deploy with different damage types based on your need. |
4 | $2,500 | 9,500 | |||
| Sentry Champion Creates super-powerful but highly unstable sentries. |
5 | $32,000 | 30,000 | |||
| Larger Service Area Shoots further and deploys sentries in a much larger area. Sentries have longer range. |
2 | 1 | $250 | 170 | ||
| Deconstruction Nail gun and Sentry shots do extra damage to MOAB-class and Fortified Bloons. |
2 | $350 | 500 | |||
| Cleansing Foam Sprays foam that removes Camo and Regrow and pops Lead Bloons. |
3 | $900 | 2,000 | |||
| Overclock Overclock Ability: Target another tower to supercharge its attack speed for a short time. |
4 | $13,500 | 14,000 | |||
| Ultraboost Ultra-Overclocked Monkeys gain a small but permanent boost every time they are overclocked. |
5 | $72,000 | 35,000 | |||
| Oversize Nails Massivization allows nails to pop 8 Bloons at once, including frozen. Also increases Foam and Sentry effectiveness. |
3 | 1 | $450 | 150 | ||
| Pin Pins Bloons in place for a short time when struck. |
2 | $220 | 500 | |||
| Double Gun Two guns for twice the fun. |
3 | $450 | 1,800 | |||
| Bloon Trap Bloon trap captures Bloons until full. Select to empty full trap for cash. |
4 | $3,600 | 11,000 | |||
| XXXL Trap Huge Bloon traps can trap some of the largest Bloons in them... |
5 | $45,000 | 40,000 | |||
| Glue Soak Glue soaks through all layers of Bloon. | Glue Gunner | 1 | 1 | $200 | 150 | |
| Corrosive Glue Glued Bloons pop one layer every few seconds. |
2 | $300 | 550 | |||
| Bloon Dissolver Can glue one additional Bloon per shot and solvents melt two layers every second. |
3 | $2,000 | 2,500 | |||
| Bloon Liquefier Applies liquifying compounds that do 10 pops every second, and drops powerful acid onto the track after destroying a Bloon. |
4 | $5,000 | 9,000 | |||
| The Bloon Solver Bloons a problem? Here's the solution. |
5 | $22,500 | 37,500 | |||
| Bigger Globs Can coat 2 Bloons per shot. |
2 | 1 | $100 | 120 | ||
| Glue Splatter Splatters glue across up to 5 Bloons per shot. |
2 | $970 | 900 | |||
| Glue Hose Shoots glue 3x as fast and in a wider area! |
3 | $1,950 | 2,500 | |||
| Glue Strike Glue Strike Ability: Glues all Bloons on screen, causing them to take more damage from all sources while it lasts. |
4 | $4,000 | 8,500 | |||
| Glue Storm Glue Storm Ability: Pelts the whole screen with glue for 20 seconds. |
5 | $16,000 | 25,000 | |||
| Stickier Glue Makes glue effect last much longer. |
3 | 1 | $280 | 130 | ||
| Stronger Glue Slows down Bloons even more. |
2 | $400 | 600 | |||
| MOAB Glue Improved glue formula allows it to stick to MOAB-Class Bloons. |
3 | $3,600 | 2,500 | |||
| Relentless Glue When a glued Bloon is popped, nearby Bloons are stunned. |
4 | $4,000 | 8,000 | |||
| Super Glue Glue so strong it temporarily immobilizes all affected Bloons! |
5 | $24,000 | 30,000 | |||
| Quad Darts Shoots 4 darts per volley instead of 2. | Heli Pilot | 1 | 1 | $800 | 200 | |
| Pursuit A new targeting option enables Heli to seek and pursue the Bloons automatically. |
2 | $500 | 650 | |||
| Razor Rotors Razor Rotor blades rip up Bloons on contact, including Lead and Frozen Bloons. |
3 | $1,850 | 2,700 | |||
| Apache Dartship Adds a large missile array and powerful machine guns. |
4 | $19,600 | 20,000 | |||
| Apache Prime The Apache Prime leaves most Bloons wishing they'd never been inflated. |
5 | $45,000 | 55,000 | |||
| Bigger Jets Powerful jets make Heli move much faster. |
2 | 1 | $300 | 150 | ||
| IFR Allows Heli Pilot to detect and shoot Camo Bloons. |
2 | $600 | 650 | |||
| Downdraft Blows Bloons away from the Heli, back toward the entrance. |
3 | $3,500 | 3,300 | |||
| Support Chinook Blows back many more Bloons and gains abilities: Drops lives and cash crates, and can pick up and redeploy most Monkey types. |
4 | $9,500 | 15,000 | |||
| Special Poperations Deploys a powerful special Monkey Marine with a machine gun. |
5 | $30,000 | 40,000 | |||
| Faster Darts Darts are propelled much faster through the air. |
3 | 1 | $250 | 140 | ||
| Faster Firing Faster attack speed for all Heli attacks. |
2 | $350 | 550 | |||
| MOAB Shove Can collide with and shove MOAB-class Bloons, reversing or slowing their movement. Shove is amplified by Bigger Jets and IFR upgrades. |
3 | $3,400 | 2,500 | |||
| Comanche Defense Automatically calls in mini Comanches when they're most needed. |
4 | $8,500 | 12,500 | |||
| Comanche Commander Upgraded weapons. Also automatically calls in 3 more Comanches. Permanently. |
5 | $35,000 | 50,000 | |||
| Cheer Hype ability increases range for all Monkeys in radius. | Hype Boost Monkey | 1 | 1 | $560 | ||
| Look Sharp Hype ability increases range, grants Camo detection, and improves projectile accuracy for all Monkeys in radius. |
2 | $1,150 | ||||
| Monkey Spirit Hype ability increases range, grants Camo detection, improves accuracy, allows Monkeys to pop all Bloon types, and see through walls! |
3 | $3,000 | ||||
| Resistance Monkey Boost buff decreased, but ability cooldown reduced. |
2 | 1 | $360 | |||
| High Reps Hype ability duration increased. |
2 | $950 | ||||
| No Quit Hype ability prevents Monkeys being stunned, stopped, or interrupted by any mechanic, and breaks them out of any active disables. Hype ability duration increased. |
3 | $2,600 | ||||
| Condition Store up to 3 Hype ability charges. Instantly replenish charges with Monkey Money. |
3 | 1 | $750 | |||
| Intensity Hype ability increases attack speed for all monkeys in radius. |
2 | $1,100 | ||||
| Max Output Hype ability increases attack speed and gives +1 damage to all Monkeys in radius. All Monkeys in radius have increased attack speed even when ability not active. |
3 | $3,300 | ||||
| Permafrost Bloons move slowly even after thawing out. | Ice Monkey | 1 | 1 | $150 | 160 | |
| Cold Snap Can freeze and pop Lead and Camo Bloons. |
2 | $350 | 500 | |||
| Ice Shards Removes Camo and Regrow properties when damaging Bloons. Razor sharp shards fly out when Frozen Bloons pop. |
3 | $1,500 | 2,500 | |||
| Embrittlement Can hit MOAB-class Bloons. All hit Bloons become brittle, taking extra damage while frozen, and losing Lead immunity for a short time. |
4 | $2,300 | 8,250 | |||
| Super Brittle Bloons take huge damage while frozen, while Ice Shards rip through Ceramic Bloons like paper! |
5 | $28,000 | 25,000 | |||
| Enhanced Freeze Attacks faster and freezes for longer. |
2 | 1 | $200 | 160 | ||
| Deep Freeze Increases pierce, freezes an extra layer and freeze lasts longer. |
2 | $300 | 500 | |||
| Arctic Wind Gains a super cold aura that slows Bloons and freezes water nearby. |
3 | $2,750 | 2,500 | |||
| Snowstorm Snowstorm Ability: Freezes all regular Bloons on screen, briefly freezes White, Zebra, and Camo, and slows MOAB-class. |
4 | $4,000 | 8,500 | |||
| Absolute Zero Each attack freezes all Bloons everywhere for a short time. Snowstorm freezes all Bloon types for even longer while greatly increasing attack speed of all Ice Monkeys for the duration. |
5 | $21,000 | 27,500 | |||
| Larger Radius Larger freeze area. |
3 | 1 | $150 | 160 | ||
| Re-Freeze Can re-freeze Bloons that are already frozen. |
2 | $200 | 500 | |||
| Cryo Cannon Rapidly shoots smaller ice bombs over longer range. |
3 | $1,900 | 2,500 | |||
| Icicles Does bonus damage to MOAB-Class Bloons. Frozen Bloons grow sharp icicles that can pop Bloons that touch them. |
4 | $2,750 | 9,000 | |||
| Icicle Impale Shoots huge icicle spikes that do huge damage to MOAB-Class Bloons and freezes them. |
5 | $30,000 | 30,000 | |||
| Trident Efficiency Acclimation to local water density allows Mermonkey to attack faster with all attacks. | Mermonkey | 1 | 1 | $150 | 160 | |
| Trident Swiftness Tridents are thrown faster and travel further. |
2 | $250 | 580 | |||
| Abyss Dweller The Abyssal Creature awakens, angrily lashing out at Bloons with powerful tentacles and granting nearby Monkeys a small pierce increase. |
3 | $1,800 | 2,800 | |||
| Abyssal Warrior Coats tridents in a thick ink that slows bloons. Abyssal creature grows in power, destroying most Bloons with ease and enhancing nearby Monkeys with more pierce. |
4 | $4,200 | 11,000 | |||
| Lord of the Abyss The fully unleashed wrath of the Abyssal Creature brings the power of the depths to the surface, annihilating most Bloons, and greatly enhancing the pierce of nearby Monkeys. |
5 | $23,000 | 68,000 | |||
| Sharper Prongs Can pop more Bloons with each attack. |
2 | 1 | $200 | 150 | ||
| Tidal Chill Icy tridents are larger and can freeze Bloons. |
2 | $225 | 700 | |||
| Riptide Champion Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force. |
3 | $2,000 | 2,500 | |||
| Arctic Knight Tridents grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point. |
4 | $8,000 | 16,000 | |||
| Popseidon Popseidon's Ice Jet ability draws such power that a rogue wave floods the map with supercooled water, freezing all Bloons and reclaiming the weak for the sea. |
5 | $52,000 | 70,000 | |||
| Echosense Precision Tridents can detect Camo bloons and tridents seek their target. |
3 | 1 | $200 | 150 | ||
| Echosense Network Increases range for all Echosense Mermonkeys. Stacks up to 10 times. |
2 | $280 | 670 | |||
| Alluring Melody Entrances non MOAB-Class Bloons with a hypnotic tune, magically detonating all damage over time effects, disrupting Bloon movement, and strips Camo. |
3 | $2,000 | 3,000 | |||
| Symphonic Resonance Hypnotic tune can affect low tier MOAB-Class Bloons. Can be set to echo from a nearby point. |
4 | $7,600 | 14,500 | |||
| The Final Harmonic This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkeys extra pierce. |
5 | $25,000 | 52,000 | |||
| Rapid Fire Shoots faster than normal. | Monkey Ace | 1 | 1 | $450 | 160 | |
| Lots More Darts Shoots 12 darts at a time. |
2 | $550 | 750 | |||
| Fighter Plane Flies fast and launches anti-MOAB missiles. |
3 | $1,000 | 2,700 | |||
| Operation: Dart Storm Shoots 16 darts per volley, and twice as fast. |
4 | $3,300 | 8,000 | |||
| Sky Shredder The Bloons will wish they had never come. |
5 | $42,500 | 35,000 | |||
| Exploding Pineapple Drops pineapples to the ground that explode violently after a few seconds. Ace's explosive attacks are improved. |
2 | 1 | $200 | 120 | ||
| Spy Plane Allows Monkey Ace to hit Camo Bloons and do more damage to them. |
2 | $350 | 600 | |||
| Bomber Ace Drops a line of bombs when crossing the Bloon track. |
3 | $900 | 2,500 | |||
| Ground Zero Bomb damage increased significantly. Ground Zero Ability: Drops a huge bomb that destroys most things on screen. |
4 | $16,000 | 15,000 | |||
| Tsar Bomba A very, very large bomb. Someone put a stop to this craziness! |
5 | $26,000 | 30,000 | |||
| Sharper Darts Darts can pop 8 Bloons each. |
3 | 1 | $500 | 160 | ||
| Centered Path New central flight path for maximum map coverage. |
2 | $550 | 600 | |||
| Neva-Miss Targeting Darts automatically seek out and pop Bloons by themselves. |
3 | $2,550 | 3,000 | |||
| Spectre Rapidly fires darts and bombs, dominating most Bloon types easily. |
4 | $23,400 | 19,000 | |||
| Flying Fortress This is a BIG plane. |
5 | $90,000 | 45,000 | |||
| Faster Shooting All weapons on board shoot faster. | Monkey Buccaneer | 1 | 1 | $275 | 150 | |
| Double Shot Increases ship weapons fired. |
2 | $425 | 700 | |||
| Destroyer Attacks super duper fast! |
3 | $3,350 | 3,000 | |||
| Aircraft Carrier Launches waves of fighter planes that strafe their targets and fire missiles at MOAB class Bloons. |
4 | $8,000 | 12,500 | |||
| Carrier Flagship Does extra damage. Can place other Monkeys on the upper decks of the ship and increases attack speed of all water based Monkeys and Monkey Aces. |
5 | $26,000 | 37,000 | |||
| Grape Shot Adds a spray of 5 sharpened grapes to the ship. |
2 | 1 | $550 | 200 | ||
| Hot Shot Burning hot grape shot can pop Lead Bloons and set Bloons on fire. |
2 | $500 | 650 | |||
| Cannon Ship Adds a powerful cannon that shoots out powerful bombs. |
3 | $900 | 2,700 | |||
| Monkey Pirates Adds 2 cannons to the ship and attacks do more damage. MOAB Takedown Ability: harpoons a MOAB class Bloon and brings it down. |
4 | $3,900 | 13,000 | |||
| Pirate Lord Greatly improved power and can shoot many grappling hooks at once, plundering extra cash from each MOAB-class Bloon taken down. |
5 | $27,000 | 35,000 | |||
| Long Range Much longer range, and projectiles fly faster and pierce more. |
3 | 1 | $200 | 150 | ||
| Crow's Nest Allows the ship to hit Camo Bloons. |
2 | $350 | 600 | |||
| Merchantman Generates cash each round automatically, and deals more damage when over 10,000 saved cash. |
3 | $2,400 | 3,100 | |||
| Favored Trades Attacks faster and deals more damage when over 50,000 saved cash. Generates lots of money per round. Monkeys in radius have increased sell value. |
4 | $5,500 | 10,000 | |||
| Trade Empire Generates more cash per round. Grants up to 20 Merchantmen bonus damage and an income bonus that increases with every Merchantman owned up to 20 times. |
5 | $23,000 | 40,000 | |||
| Longer Range Increases attack range. | Monkey Sub | 1 | 1 | $130 | 125 | |
| Advanced Intel Allows long range targeting of Bloons in radius of your other towers. |
2 | $500 | 750 | |||
| Submerge and Support Adds Submerge targeting option that permanently reveals Camo Bloons in its radius but does not attack while submerged. |
3 | $700 | 2,250 | |||
| Bloontonium Reactor Submerge to detect Camo, pop Bloons and reduce ability cooldowns of nearby water-based Monkeys by 15%. |
4 | $2,400 | 11,000 | |||
| Energizer Reduces ability cooldowns everywhere by 20% and by 40% for Water based Monkeys. While in radius, Heroes earn XP 50% faster. |
5 | $28,000 | 33,000 | |||
| Barbed Darts Sub's darts can pop an additional 3 Bloons. Enhances pierce of other weapons. |
2 | 1 | $450 | 130 | ||
| Heat-tipped Darts Heat tipped darts allow the Monkey Sub to pop Frozen and Lead Bloons. |
2 | $300 | 600 | |||
| Ballistic Missile Fires missiles at targets within range. Missiles fly over walls and deal extra damage to MOABs and Ceramics. |
3 | $1,350 | 3,000 | |||
| First Strike Capability First Strike Ability: A devastating missile strike targeting the largest Bloon on screen, plus splash damage. |
4 | $13,000 | 20,000 | |||
| Pre-emptive Strike Automatically triggers a powerful missile attack whenever MOAB-Class Bloon spawns from the Bloon entrance. |
5 | $29,000 | 45,000 | |||
| Twin Guns Added twin gun doubles attack speed, and enhances attack speed of other weapons. |
3 | 1 | $450 | 150 | ||
| Airburst Darts Airburst darts split into 3 on impact for massive popping power. |
2 | $1,000 | 1,000 | |||
| Triple Guns Adds a third gun for even faster firing. |
3 | $1,100 | 2,750 | |||
| Armor Piercing Darts Special AP darts gain increased damage and popping power, plus additional damage to Fortified and MOAB class Bloons. |
4 | $2,500 | 10,000 | |||
| Sub Commander Adds extra pierce and damage to Commander and all Subs in its radius. |
5 | $25,000 | 25,000 | |||
| Bigger Radius Increases influence radius of the Village. | Monkey Village | 1 | 1 | $400 | 160 | |
| Jungle Drums Increases attack speed of all Monkeys in the radius. |
2 | $1,500 | 1,000 | |||
| Primary Training All Primary Monkeys in radius get more range, pierce and projectile speed. |
3 | $800 | 2,000 | |||
| Primary Mentoring All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns. |
4 | $2,500 | 12,000 | |||
| Primary Expertise Adds Mega Ballista attack, plus all Primary Monkeys in radius get more popping power, ability cooldowns reduced further and tier 1 and 2 upgrades for free. |
5 | $25,000 | 32,000 | |||
| Grow Blocker Prevents Regrow Bloons from working while in the radius of the Village. |
2 | 1 | $250 | 150 | ||
| Radar Scanner Allows all Monkeys in the radius to attack Camo Bloons. |
2 | $2,000 | 2,500 | |||
| Monkey Intelligence Bureau The Bureau grants special Bloon popping knowledge, allowing nearby Monkeys to pop all Bloon types. |
3 | $7,500 | 3,500 | |||
| Call to Arms Call to Arms Ability: Gives all Monkeys +50% attack speed and pops for a short time. |
4 | $20,000 | 20,000 | |||
| Homeland Defense Ability now increases attack speed and pops by 100% for all Monkeys for 20 seconds. |
5 | $40,000 | 30,000 | |||
| Monkey Business Provides 10% discount to all Monkeys and upgrades tier 3 or less purchased in the radius of the Village. |
3 | 1 | $500 | 250 | ||
| Monkey Commerce An additional 5% discount that can stack with up to 2 other Villages with this upgrade. |
2 | $500 | 750 | |||
| Monkey Town All Monkeys within the radius of the Monkey Town get extra cash per Bloon pop. |
3 | $10,000 | 3,000 | |||
| Monkey City Increases influence radius, cash generation in radius, and gives you a free Dart Monkey every round. |
4 | $3,000 | 15,500 | |||
| Monkeyopolis Absorbs all nearby Banana Farms and their income, freeing up space for new Monkeys. |
5 | $5,000* | 28,000 | |||
| Bigger Blast Bigger shells deliver a bigger blast radius. | Mortar Monkey | 1 | 1 | $300 | 180 | |
| Bloon Buster Smash through 3 layers of Bloons at once! |
2 | $500 | 600 | |||
| Shell Shock Blast shockwave stuns Bloons at impact, pops bloons in a wider area, and increases Burny Stuff damage. |
3 | $825 | 2,500 | |||
| The Big One Devastating explosions pop 10 layers. Increases Burny Stuff damage further. |
4 | $7,000 | 15,000 | |||
| The Biggest One Blasts deeply through Bloons and layers over a huge area, plus powerful Burny Stuff damage. |
5 | $36,000 | 29,000 | |||
| Faster Reload Increases the attack speed of the Mortar. |
2 | 1 | $400 | 150 | ||
| Rapid Reload Even faster reload. |
2 | $500 | 600 | |||
| Heavy Shells Heavy shells do extra damage to Ceramic, Lead, Fortified, MOABs, and stunned Bloons. Attacks faster and can also pop Black Bloons. |
3 | $900 | 2,300 | |||
| Artillery Battery Bombardment Ability: Unleashes a rapid fire attack in a slightly wider area. Upgrades to 3 barrels for incredibly fast attacks. |
4 | $6,500 | 12,500 | |||
| Pop and Awe Pop and Awe has permanent rapid attack speed. Pop and Awe Ability: rains explosions over the whole screen, damaging Bloons and stunning them periodically. |
5 | $38,000 | 32,000 | |||
| Increased Accuracy Makes the shots more accurate. |
3 | 1 | $200 | 140 | ||
| Burny Stuff Damaged Bloons are set ablaze momentarily with each hit. |
2 | $400 | 650 | |||
| Signal Flare Camo Bloons popped by flares lose their camouflage permanently. |
3 | $1,100 | 2,200 | |||
| Shattering Shells Shattering shells strip special Bloon properties off all but the biggest bloons. Burny stuff melts through 5 layers with each shot and burns MOAB-class Bloons for extra damage. |
4 | $9,500 | 12,000 | |||
| Blooncineration Superhot burny stuff that incinerates MOAB-Class Bloons with ease. |
5 | $40,000 | 35,000 | |||
| Ninja Discipline Increases attack speed. | Ninja Monkey | 1 | 1 | $350 | 150 | |
| Sharp Shurikens Shurikens can pop 4 Bloons each. |
2 | $350 | 550 | |||
| Double Shot Throws 2 shurikens at once. |
3 | $900 | 2,000 | |||
| Bloonjitsu Throws 5 shurikens at once! |
4 | $2,750 | 16,000 | |||
| Grandmaster Ninja Throws incredibly fast, 8 shurikens per shot! |
5 | $35,000 | 50,000 | |||
| Distraction Some Bloons will become distracted and move backwards. |
2 | 1 | $250 | 200 | ||
| Counter-Espionage Ninja attacks can strip camo from Bloons they damage. |
2 | $400 | 600 | |||
| Shinobi Tactics Increases attack speed and pierce of nearby Ninjas. Stacks 20 times. |
3 | $1,200 | 2,000 | |||
| Bloon Sabotage Sabotage ability: Lasts 15 seconds. During the sabotage, all Bloons move at half speed. |
4 | $5,200 | 14,000 | |||
| Grand Saboteur Ability duration is longer and buffs Shinobi while active, and MOAB-Class Bloons spawn with less health during the sabotage. |
5 | $22,000 | 35,000 | |||
| Seeking Shuriken Increases attack range and shurikens will seek out and pop Bloons automatically. |
3 | 1 | $300 | 140 | ||
| Caltrops Throws out spiked caltrops onto the track nearby. |
2 | $450 | 500 | |||
| Flash Bomb Combination attack! Alternates flash bombs that stun many Bloons and shuriken deal increased damage to stunned targets. |
3 | $2,250 | 2,500 | |||
| Sticky Bomb Throws powerful timed charges at MOAB-Class Bloons. |
4 | $5,000 | 15,500 | |||
| Master Bomber One Monkey MOAB demolition machine. |
5 | $40,000 | 37,500 | |||
| Full Metal Jacket Shots pop through 4 layers of Bloon, and both bullets and shrapnel can pop Lead and Frozen Bloons. | Sniper Monkey | 1 | 1 | $350 | 120 | |
| Large Calibre Shots can pop through 7 layers of Bloon. |
2 | $1,300 | 800 | |||
| Deadly Precision 20 damage per shot, plus bonus damage to ceramics. |
3 | $2,200 | 3,500 | |||
| Maim MOAB Deals much more damage and projectiles immobilize MOAB-Class Bloons for a short time. |
4 | $6,300 | 10,500 | |||
| Cripple MOAB Crippled MOABs are immobilized for longer and take extra damage from all other attacks. |
5 | $32,000 | 37,500 | |||
| Night Vision Goggles Allows Sniper to detect and do an additional 2 damage to Camo Bloons. |
2 | 1 | $250 | 200 | ||
| Shrapnel Shot Damaged Bloons spray out a cone of sharp shrapnel. |
2 | $450 | 600 | |||
| Bouncing Bullet Shots bounce to new targets up to 2 times. |
3 | $2,100 | 2,500 | |||
| Supply Drop Supply Drop Ability: drops a crate full of cash. Activates Supply Drop for other Snipers. Regular attack also damages Lead Bloons and increases Shrapnel popping power. |
4 | $7,600 | 11,000 | |||
| Elite Sniper Supply drop gives much more cash. Grants Elite targeting prio and faster reload to all snipers. |
5 | $12,000 | 35,000 | |||
| Fast Firing Shoots faster than normal. |
3 | 1 | $450 | 130 | ||
| Even Faster Firing Shoots even faster! |
2 | $450 | 600 | |||
| Semi-Automatic Attacks 3x as fast! |
3 | $2,700 | 2,750 | |||
| Full Auto Rifle Fully automatic weapon with incredible popping power. |
4 | $4,100 | 10,000 | |||
| Elite Defender Fires super fast and does more damage to MOAB-class Bloons. Fires faster the further the Bloons are along the track. Gains 4x attack speed briefly on losing lives. |
5 | $14,900 | 30,000 | |||
| Bigger Stacks Creates larger piles of spikes per shot. | Spike Factory | 1 | 1 | $800 | 170 | |
| White Hot Spikes Cuts through Lead Bloons and Frozen Bloons. |
2 | $600 | 600 | |||
| Spiked Balls Produces spiked balls that do extra damage to Ceramic and Fortified Bloons. |
3 | $2,300 | 2,400 | |||
| Spiked Mines Spiked mines explode violently when they lose all their spikes. |
4 | $9,500 | 15,000 | |||
| Super Mines Creates gigantic exploding spiked mines that can wipe out almost anything. |
5 | $125,000 | 32,500 | |||
| Faster Production Rapidly increases production rate. |
2 | 1 | $600 | 180 | ||
| Even Faster Production Increases production rate even more. |
2 | $800 | 650 | |||
| MOAB SHREDR Super-Hard-Rending-Engine-Driven-Razors shred MOAB-Class Bloons. |
3 | $2,500 | 2,500 | |||
| Spike Storm Spike Storm ability: Shoots out a thick layer of spikes over the entire track. |
4 | $7,000 | 11,000 | |||
| Carpet of Spikes Regularly sets a carpet of spikes over the whole track. |
5 | $41,000 | 35,000 | |||
| Long Reach Increases range for spike pile drops, plus piles last longer. |
3 | 1 | $150 | 120 | ||
| Smart Spikes Spike Factory gains special targeting priority and accelerated production at the start of each round. |
2 | $400 | 550 | |||
| Long Life Spikes Spikes last much longer and can carry over one round. |
3 | $1,300 | 2,100 | |||
| Deadly Spikes Extra deadly spikes can pop through 3 layers per spike and last another round. |
4 | $3,600 | 9,000 | |||
| Perma-Spike High damage spikes become almost permanent. |
5 | $30,000 | 29,500 | |||
| Laser Blasts Shoots powerful blasts of laser instead of darts. | Super Monkey | 1 | 1 | $2,000 | 500 | |
| Plasma Blasts Plasma vaporizes almost everything it touches. |
2 | $2,500 | 2,200 | |||
| Sun Avatar Channels power from the core of the Sun. |
3 | $20,000 | 7,000 | |||
| Sun Temple Tower sacrifices enhance and modify the Temple's attacks. |
4 | $100,000 | 50,000 | |||
| True Sun God Tremble before the AWESOME power of the TRUE Sun God!! |
5 | $500,000 | 150,000 | |||
| Super Range Super Monkeys need Super Range. |
2 | 1 | $1,500 | 300 | ||
| Epic Range Why settle for super when you can have EPIC? |
2 | $1,900 | 1,300 | |||
| Robo Monkey Half Super Monkey, half killer robot of death. Shoots from 2 guns at once and can crit! |
3 | $7,500 | 6,000 | |||
| Tech Terror Annihilation ability: Destroys most Bloons completely and utterly within blast radius. |
4 | $25,000 | 35,000 | |||
| The Anti-Bloon <Program Directive> <Eradicate Bloons> <INITIATE> |
5 | $70,000 | 85,000 | |||
| Knockback Bloons get pushed backwards or slowed after each hit. |
3 | 1 | $3,000 | 550 | ||
| Ultravision Enables Super Monkey to shoot slightly further, see and do more damage to Camo Bloons. |
2 | $1,200 | 2,000 | |||
| Dark Knight Dark blades increase knockback and pierce and deal extra damage to MOAB-class Bloons. Gains Darkshift ability to shift to a nearby location. |
3 | $5,600 | 6,500 | |||
| Dark Champion Champion's dark blades excel at puncturing and ruining all Bloon types. Darkshift ability extends mapwide. |
4 | $55,555 | 47,500 | |||
| Legend of the Night We turn to him, when all hope is lost... |
5 | $165,650 | 100,000 | |||
| Charged Beacon Monkey Beacon can store up to 5 Beacon Storm ability charges. Replenish 4 charges instantly with Monkey Money. | Super Monkey Beacon | 1 | 1 | $1,200 | ||
| Storm Tremors A moment after activating the Beacon Storm ability, a second storm triggers at half power. |
2 | $1,300 | ||||
| Reverberation A third storm triggers after the second. Secondary and tertiary storm are stronger rather than weaker. |
3 | $3,000 | ||||
| Mini Stormcaller Beacon Storm ability cooldown is much faster but does less damage. |
2 | 1 | $1,500 | |||
| Rapid Recharge Beacon Storm ability cooldown reduced even further. |
2 | $1,200 | ||||
| Beacon of Legends Beacon gains a permanent turret that attacks like a base Super Monkey & grants free Super Monkeys every several rounds. |
3 | $3,500 | ||||
| High Impact Beacon Storm ability does more damage. |
3 | 1 | $1,300 | |||
| Bewildering Storm Beacon Storm ability stuns surviving MOABs for a short time. |
2 | $1,400 | ||||
| Piercing Wind Storm damage soaks through Bloon layers, and Beacon's damage increases permanently every time it is used. |
3 | $5,000 | ||||
| Faster Shooting Shoots tacks faster. | Tack Shooter | 1 | 1 | $150 | 150 | |
| Even Faster Shooting Shoots tacks even faster. |
2 | $300 | 550 | |||
| Hot Shots Shoots superhot tacks that do extra damage and can pop Lead Bloons. |
3 | $600 | 2,400 | |||
| Ring of Fire Damages many more Bloons with a deadly ring of flame instead of tacks. |
4 | $3,500 | 9,500 | |||
| Inferno Ring Deadly inferno of flame roasts Bloons into oblivion. |
5 | $45,500 | 32,500 | |||
| Long Range Tacks Tacks fly out further than normal. |
2 | 1 | $100 | 140 | ||
| Super Range Tacks Even longer range tacks that can pop more Bloons. |
2 | $225 | 500 | |||
| Blade Shooter Switches tacks out for ultra-sharp, high pierce blades that can shatter frozen Bloons. |
3 | $550 | 2,300 | |||
| Blade Maelstrom Blade Maelstrom ability: Covers the area in a storm of blades. |
4 | $2,700 | 9,000 | |||
| Super Maelstrom Even more powerful Maelstrom ability and lasts longer. |
5 | $15,000 | 28,000 | |||
| More Tacks Shoots 10 tacks instead of 8, plus increases Ring of Fire damage. |
3 | 1 | $110 | 150 | ||
| Even More Tacks Shoots out 12 tacks per shot and increases Ring of Fire damage further. |
2 | $110 | 490 | |||
| Tack Sprayer Sprays out 16 higher pierce tacks per volley. |
3 | $450 | 2,450 | |||
| Overdrive Shoots incredibly fast. |
4 | $3,200 | 8,750 | |||
| The Tack Zone Many, many tacks. |
5 | $20,000 | 26,500 | |||
| Initiate Link AMP Ability projectiles deal more damage. | Tech Bot Prime | 1 | 1 | $550 | ||
| Chain Link Triggering an ability also triggers the same ability from any other unlinked towers. |
2 | $1,100 | ||||
| Lead the Storm Linked Monkey deals way more damage with all attacks when their ability is triggered. |
3 | $4,050 | ||||
| AUT0.M8 Can link up to 3 Monkeys. |
2 | 1 | $250 | |||
| NEUR0.MAP In addition to linked Monkeys, Tech Bot Prime will trigger abilities for all Monkeys in its radius. |
2 | $1,350 | ||||
| CMDR.Ch1p Tech Bot Prime gets an ability which triggers all linked abilities and in radius. Can disable automatic triggering. |
3 | $2,050 | ||||
| Drone Ambush Network Can place up to 3 Mini Ambush Drones to patrol the Ambush area. |
3 | 1 | $200 | |||
| Trigger Happy Drones Linked abilities cooldown faster. Can place up to 6 Mini Ambush Drones. |
2 | $1,650 | ||||
| Oh Boy, I Can't Wait! Ok let's Go-Go-Go Send It! Pop off - all abilities in radius, skip cooldowns! Oh, right, name? Impulse Surge Drone! |
3 | $12,500 | ||||
| Guided Magic Magic shots last longer and seek out the Bloons, even behind cover. | Wizard Monkey | 1 | 1 | $175 | 110 | |
| Arcane Blast Bigger, more powerful magic blasts pop through 2 layers of Bloon. |
2 | $450 | 600 | |||
| Arcane Mastery Faster attacks with increased range, damage, and popping power. |
3 | $1,450 | 2,300 | |||
| Arcane Spike Faster firing magic does huge damage to most Bloon types, especially to MOABs. |
4 | $10,000 | 11,000 |
| Icon | Name / description | Tower | Cost | XP to unlock | Introduced |
|---|---|---|---|---|---|
| Apex Plasma Master Fill the area with Bloon shredding plasma juggernaut balls, leaving nothing behind... |
Dart Monkey | $150,000 | 500,000 | Version 27.0 | |
| Glaive Dominus The Bloons will look upon my Glaives, and they will know fear. |
Boomerang Monkey | $375,000 | 500,000 | Version 27.0 | |
| Ascended Shadow The complete assassin package for dealing with any Bloon threat. |
Ninja Monkey | $500,000 | 500,000 | Version 28.0 | |
| Navarch of the Seas The greatest thing ever to float on water. |
Monkey Buccaneer | $550,000 | 750,000 | Version 29.0 | |
| Master Builder Monkey engineering developed to perfection. Can Overclock other Paragons, and creates three Mega Sentries that can build their own sentries. |
Engineer Monkey | $600,000 | 750,000 | Version 32.0 | |
| Goliath Doomship A flying shadow of darkness spells Bloon obliteration. |
Monkey Ace | $900,000 | 1,000,000 | Version 33.0 | |
| Magus Perfectus Only the most perfect Wizard can channel the ancient powers of the beyond. |
Wizard Monkey | $800,000 | 1,000,000 | Version 37.0 | |
| Nautic Siege Core Unfathomable range, power, and synergies with other Monkey Towers and Heroes put all Bloons under assault. |
Monkey Sub | $400,000 | 1,000,000 | Version 41.0 | |
| Crucible of Steel and Flame Spinning blades of Bloon immolation! |
Tack Shooter | $200,000 | 500,000 | Version 46.0 | |
| Mega Massive Munitions Factory A factory of explosive spike Bloon annihilation. |
Spike Factory | $750,000 | 1,000,000 | Version 48.0 | |
| Ballistic Obliteration Missile Bunker Cluster explosions, anti-MOAB explosions, Bloon stunning explosions, knockback explosions. BOMB has it all! |
Bomb Shooter | $650,000 | 750,000 | Version 51.0 | |
| Herald of Everfrost As the eternal frost descends and cold reigns supreme, even the baddest of Bloons are helpless against its icy grasp. |
Ice Monkey | $300,000 | 750,000 | Version 52.0 | |
| Root of all Nature That from which all life branches. |
Druid | $475,000 | 750,000 | Version 54.0 |
Removed upgrades
| Icon | Name / description | Tier | Cost | XP to unlock |
|---|---|---|---|---|
| Soulbind Bind as many souls as you dare to the Wizard and it just might save your life... |
5 | $24,000 | 30,000 |
Navigation
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