Rogue Legends

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Icon for the Rogue Legends DLC in the Shop

Rogue Legends (or Rogue Legend)[1] is a paid DLC expansion for Bloons TD 6, introduced in version 47.0 and the first of a series of DLC campaigns called Legends.[2] It is a "BTD rogue-lite adventure"[3] and a "game within the game"[2] where the player navigates a monkey on a grid with different types of tiles,[4] encountering Bloons and collecting towers and enhancements to add to their Party.[5] When the player encounters a Bloon, the game transitions to a short Bloons TD game, much like the tiles in Bloons Monkey City, during which the player uses their party's towers, Hero, and items called Artifacts to clear all the rounds. The campaign is split into five stages, each ending with a special Final Boss tile.

Rogue Legends is officially priced at USD$9.99,[6] though the actual cost depends on the platform and region. A demo can be played in the Quest Rogue Legends Preview, which only allows playing three encounters. Purchasing the DLC unlocks an exclusive Avatar and Profile Banner, and an additional Avatar and Profile Banner can be unlocked by completing a campaign.

Gameplay

The player begins a Rogue Legends campaign by creating their Starter Party, which is done by selecting a Hero or Hero Skin and up to three Artifacts. Campaigns are divided into five stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the Final Boss tile. Some tiles will have a Red Bloon floating over it that lead the player to a Bloon Encounter, which is a game of BTD6 with a custom set of rules, rounds and mechanics, and with Monkey Knowledge, Double Cash Mode, and Fast Track Mode disabled. Completing encounters earns items called Tokens (represented by an icon of Geraldo's head) that can be used to trade with Merchants. The player has five hearts (separate from lives) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.

In Rouge Legends, the player cannot place towers or Powers freely and can only use Insta Monkeys, which cost cash to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.[6] Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. The player can add more Insta Monkeys to their Party by opening Loot Chests and visiting Camp Fires, but they can only have up to 10 Insta Monkeys in their Party; obtaining an 11th tower prompts the player to remove a tower to make space.

During Bloon Encounters, the player can earn temporary items called Boosts, which can be Artifacts, Powers (which are purchased with cash instead of Monkey Money), or a one-time Insta Monkey. Temporary Artifacts will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter, regardless of if they were used or not.

Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, or Camp Fires[sic] that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a Boss Bloon. Defeating the Final Boss is required to progress to the next stage. Boss games start at Round 15/50 and it will have 30,000 Health.

Parties

Parties are a set consisting of a Hero, Insta Monkeys, and artifacts. Each Hero has a unique starter party that includes two Insta Monkeys and one hero artifact, and Hero Skins have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.

Hero Insta Monkeys Artifact
Cyber Quincy Cyber Quincy 0-0-2 Dartling Gunner Insta Monkey 0-0-2 Dartling Gunner 1-0-0 Sniper Monkey Insta Monkey 1-0-0 Sniper Monkey Cold Steel Common
Quincy Quincy 0-0-3 Dart Monkey Insta Monkey 0-0-3 Dart Monkey 0-0-2 Boomerang Monkey Insta Monkey 0-0-2 Boomerang Monkey Splody Darts Common
Wolfpack Quincy Wolfpack Quincy 0-2-0 Beast Handler Insta Monkeyy 0-2-0 Beast Handler 0-0-1 Druid Insta Monkey 0-0-1 Druid Cornered Beasts Common
Harlegwen Harlegwen 2-0-0 Heli Pilot Insta Monkey 2-0-0 Heli Pilot 0-0-0 Dartling Gunner Insta Monkey 0-0-0 Dartling Gunner Bouncing Projectiles Rare
Gwendolin Gwendolin 1-1-0 Tack Shooter Insta Monkey 1-1-0 Tack Shooter 0-2-0 Wizard Monkey Insta Monkey 0-2-0 Wizard Monkey Flaming Hot Punch-A-Rang Common
Scientist Gwendolin Scientist Gwendolin 2-0-0 Alchemist Insta Monkey 2-0-0 Alchemist 0-1-0 Engineer Monkey Insta Monkey 0-1-0 Engineer Monkey Frosted Tips Common
Biker Bones Biker Bones 0-1-0 Wizard Monkey Insta Monkey 0-1-0 Wizard Monkey 0-0-2 Mortar Monkey Insta Monkey 0-0-2 Mortar Monkey One Shot Common
Octojones Octojones 2-0-0 Bomb Shooter Insta Monkey 2-0-0 Bomb Shooter 0-2-0 Monkey Buccaneer Insta Monkey 0-2-0 Monkey Buccaneer Corrosive Torp-E-Darts Common
Striker Jones Striker Jones 0-1-0 Ninja Monkey Insta Monkey 0-1-0 Ninja Monkey 0-2-0 Mortar Monkey Insta Monkey 0-2-0 Mortar Monkey Malicious Mauling Common
Mountain Guardian Mountain Guardian 2-0-0 Ninja Monkey Insta Monkey 2-0-0 Ninja Monkey 2-0-0 Druid Insta Monkey 2-0-0 Druid Pure Damage Common
Obyn Greenfoot Obyn Greenfoot 0-0-0 Druid Insta Monkey 0-0-0 Druid 0-0-3 Druid Insta Monkey 0-0-3 Druid Enchanted Rebuttal Common
Ocean Guardian Ocean Guardian 2-0-0 Mermonkey Insta Monkey 2-0-0 Mermonkey 2-0-0 Beast Handler Insta Monkey 2-0-0 Beast Handler Portability Common
Rosalia Rosalia 1-0-0 Sniper Monkey Insta Monkey 1-0-0 Sniper Monkey 0-0-0 Super Monkey Insta Monkey 0-0-0 Super Monkey Pincushion Flyby Common
Tinkerfairy Tinkerfairy 1-0-0 Druid Insta Monkey 1-0-0 Druid 0-0-0 Heli Pilot Insta Monkey 0-0-0 Heli Pilot Fata Morgana Common
Captain Churchill Captain Churchill 0-0-1 Dart Monkey Insta Monkey 0-0-1 Dart Monkey 0-0-2 Dartling Gunner Insta Monkey 0-0-2 Dartling Gunner Battlefield Commission Rare
Sentai Churchill Sentai Churchill 1-0-0 Monkey Ace Insta Monkey 1-0-0 Monkey Ace 1-0-0 Mortar Monkey Insta Monkey 1-0-0 Mortar Monkey Squadron Together Strong Common
Sleigh Churchill 2-0-0 Ice Monkey Insta Monkey 2-0-0 Ice Monkey 2-0-0 Engineer Monkey Insta Monkey 0-2-0 Engineer Monkey Abundant Choices Rare
Benjamin Benjamin 0-2-0 Sniper Monkey Insta Monkey 0-2-0 Sniper Monkey 1-0-0 Spike Factory Insta Monkey 1-0-0 Spike Factory Slipped on the Peel Common
Benjammin DJ Benjammin DJ 0-0-2 Monkey Ace Insta Monkey 0-0-2 Monkey Ace 0-2-0 Druid Insta Monkey 0-2-0 Druid Starting Strong Common
Sushi Bento Sushi Bento 0-0-3 Banana Farm Insta Monkey 0-0-3 Banana Farm 0-0-0 Dart Monkey Insta Monkey 0-0-0 Dart Monkey Mighty Mulligan Rare
Fusty the Snowman Fusty the Snowman 2-0-0 Ice Monkey Insta Monkey 2-0-0 Ice Monkey 0-2-0 Mermonkey Insta Monkey 0-2-0 Mermonkey Esoteric Elementalist Common
Pat Fusty Pat Fusty 0-2-0 Tack Shooter Insta Monkey 0-2-0 Tack Shooter 2-0-0 Spike Factory Insta Monkey 2-0-0 Spike Factory Heightened Perception Common
Kaiju Pat Kaiju Pat 0-2-0 Beast Handler Insta Monkeyy 0-2-0 Beast Handler 0-1-0 Ninja Monkey Insta Monkey 0-2-0 Ninja Monkey Swiftest To Business Common
Ezili Ezili 0-0-0 Dart Monkey Insta Monkey 0-1-0 Dart Monkey 2-0-0 Wizard Monkey Insta Monkey 2-0-0 Wizard Monkey Spirit of Adventure Rare
Galaxili Galaxili 0-0-2 Boomerang Monkey Insta Monkey 0-0-2 Boomerang Monkey 0-0-2 Mortar Monkey Insta Monkey 0-0-2 Mortar Monkey Slower Is Harder Common
Smudge Catt Smudge Catt 0-2-0 Alchemist Insta Monkey 0-2-0 Alchemist 0-1-0 Spike Factory Insta Monkey 0-1-0 Spike Factory Cats Meow Legendary
Adora Adora 0-0-0 Alchemist Insta Monkey 0-0-0 Alchemist 0-2-0 Engineer Monkey Insta Monkey 0-2-0 Engineer Monkey Divine Intervention Common
Joan of Arc Adora Joan of Arc Adora 0-0-2 Ninja Monkey Insta Monkey 0-0-2 Ninja Monkey 0-0-1 Boomerang Monkey Insta Monkey 0-0-1 Boomerang Monkey Critical Impact Common
Voidora Voidora 2-0-0 Glue Gunner Insta Monkey 2-0-0 Glue Gunner 0-3-0 Dart Monkey Insta Monkey 0-3-0 Dart Monkey Unification Common
Etienne Etienne 1-0-0 Engineer Monkey Insta Monkey 1-0-0 Engineer Monkey 0-0-2 Heli Pilot Insta Monkey 0-0-2 Heli Pilot Absolute Ability Rare
ETn ETn 0-0-2 Monkey Ace Insta Monkey 0-0-2 Monkey Ace 2-0-0 Dartling Gunner Insta Monkey 2-0-0 Dartling Gunner Wacky Wibbly Wavey Common
Book Wyrm Book Wyrm 1-0-0 Super Monkey Insta Monkey 1-0-0 Super Monkey 0-0-1 Wizard Monkey Insta Monkey 0-0-1 Wizard Monkey Overwhelming Synergy Common
Sauda Sauda 0-2-0 Tack Shooter Insta Monkey 0-2-0 Tack Shooter 0-0-2 Glue Gunner Insta Monkey 0-0-2 Glue Gunner Sticky Situation Common
Viking SaudaViking Sauda 2-0-0 Bomb Shooter Insta Monkey 2-0-0 Bomb Shooter 0-3-0 Tack Shooter Insta Monkey 0-3-0 Tack Shooter Ceramic Chunker Common
Jiangshi Sauda Jiangshi Sauda 0-0-2 Wizard Monkey Insta Monkey 0-0-2 Wizard Monkey 0-2-0 Ice Monkey Insta Monkey 0-2-0 Ice Monkey Home Brew Alchemy Common
Admiral Brickell Admiral Brickell 1-0-0 Monkey Sub Insta Monkey 1-0-1 Monkey Sub 0-3-0 Monkey Buccaneer Insta Monkey 0-3-0 Monkey Buccaneer Portability Rare
Dread Pirate Brickell Dread Pirate Brickell 0-0-0 Beast Handler Insta Monkey 0-0-0 Beast Handler 3-0-0 Mermonkey Insta Monkey 3-0-0 Mermonkey Full Broadside Rare
Lifeguard Brickell Lifeguard Brickell 0-2-0 Ice Monkey Insta Monkey 0-2-0 Ice Monkey 0-2-0 Heli Pilot Insta Monkey 0-2-0 Heli Pilot Portability Rare
Psi Psi 1-0-0 Ninja Monkey Insta Monkey 1-0-0 Ninja Monkey 0-1-0 Mermonkey Insta Monkey 0-1-0 Mermonkey Ability Stacking Common
Psimbals Psimbals 0-0-2 Mermonkey Insta Monkey 0-0-2 Mermonkey 0-0-2 Dart Monkey Insta Monkey 0-0-2 Dart Monkey Biggest Beacon Legendary
Dreamstate Psi Dreamstate Psi 0-2-0 Ninja Monkey Insta Monkey 0-2-0 Ninja Monkey 0-0-2 Druid Insta Monkey 0-0-2 Druid Dream Teams Common
Geraldo Geraldo 0-1-0 Beast Handler Insta Monkey 0-1-0 Beast Handler 0-1-2 Tack Shooter Insta Monkey 0-1-2 Tack Shooter The Unspoken Heroes Common
Gentlemonkey Gadgeteer Gentlemonkey Gadgeteer 0-2-0 Sniper Monkey Insta Monkey 0-2-0 Sniper Monkey 0-1-0 Glue Gunner Insta Monkey 0-1-0 Glue Gunner Trick Shot A-Tacks Common
Corvus Corvus 2-0-0 Bomb Shooter Insta Monkey 2-0-0 Bomb Shooter 0-0-2 Wizard Monkey Insta Monkey 0-0-2 Wizard Monkey Confuddling Spelling Common

Artifacts

Main article: Artifact

Artifacts are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.[5] Most of them appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact[7] to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.

More...

Boosts

Main article: Artifact#Boosts

Boosts are temporary items that are obtained every 3 rounds on Bloon Encounters, after a certain number of rounds on Mini Games, at the start of a Mini-Boss and every 5 'pops' afterwards, and after triggering a Skull during a Final Boss fight. Boosts can be Artifacts, Insta Monkeys, or Powers (including the Cave Monkey).

When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them. The first reroll is free, and every successive roll costs an additional $300 ($300, $600, $900 and so on). Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of Monkey Money.[5]

Stages

Campaigns are split into five stages, each composed of a grid of hexagonal tiles. There are 14 different layouts that can appear. Each layout has a name internally, but they are not displayed in the game itself.

In Stage 2, the Bloon Encounters will start at round 2/13, Stage 3 starts at 3/16, Stage 4 at 4/19 and Stage 5 at 5/22 and progress in the same way as Stage 1. The Final Bosses of Stages 2 and higher will be on their Elite version and will start and end 5 Rounds later each tier (20/55, 25/60, 30/65 and 35/70, respectively), and the Boss health will be 30,000 × Stage number, maxing out at 150,000 at Stage 5. Passive and Skull effects will be the same as in Boss Challenge with the Stage number determining the Boss Tier.

Tiles

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: More info on specific tiles is needed:
  • On Legendary Augment Merchant tiles, verify the cost of Rare Artifacts and determine if the chances of the Merchant having Legendary Artifacts are higher than normal.
  • Determine if Camp Fires, Mini Games or Mini Bosses can have Legendary Augment, and if they do, determine their mechanics.
  • Spawn Points — The starting position of the player, represented by a tent. On some stage layouts, the player can choose from multiple spawn points.
  • Bloon Encounters — Takes the player to a game of Bloons TD 6. Players are rewarded with 1 to 3 tokens after completing the game.
  • Mini Games — Optional challenges that can be set in Race, Endurance Race[7] (deal as much damage as possible in a certain amount of time, like the 5 Minutes of Frozen Over quest), or Least Cash modes that can award additional artifacts if player beats a specified goal score, there are 3 thresholds that award a choice between Common, Rare and Legendary Artifacts. Players do not lose a heart if they fail to achieve a goal score, but they can pay 1 to retry if the player losses or finishes the Mini Game without a reward.
  • Mini Boss — Similar to Mini Games, these can award Artifacts if the player can achieve certain goal scores by challenging a Boss Bloon in Boss Rush mode. These use the normal round set with the boss-specific modifiers rather than the Rogue Bloons round set, and Powers are enabled. Players will be able to see which Boss Bloon they will be facing in that tile as it will be floating above it.
  • Loot Chests — Gives the player a set of Artifacts to choose one of.
  • Merchants — Allows the player to trade Artifacts and tokens for different Artifacts. A trade is performed by selecting 1 to 4 Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the value of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued on twice its regular price), and upon confirmation, players will lose the selected tokens and artifacts which and gain the ones they have chosen from the Merchant. Only one trade is allowed per Merchant tile.
  • Log Bridges — Allows the player to cross water tiles.
  • Camp Fires[sic] — Allows the player to choose one of four benefits:
    • Recruit: "Befriend a new Monkey to add to your Party." — The player can select a new Insta Monkey to add to their party.
    • Mentor: "Mentor one of your monkeys to make it stronger." — Permanently increases the upgrade tier on one path of a chosen Insta Monkey if available. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist. Tier 4 Monkeys cannot be upgraded to Tier 5.
    • Enhance: "Study a Common Artifact to increase its strength" — Upgrades a Common Artifact into Rare.
    • Heal: "Taking a short nap can restore some health" — Restores two hearts, this option will not be available if the player already have 5 hearts.
  • Legendary Augment Tiles — Some tiles can have sparks over them, allowing better rewards.
    • Bloon Encounter: The player will get a choice between Legendary Artifacts or Tier 5 Insta Monkeys upon completing them instead of tokens.
    • Loot Chests: All the Artifacts will be of Legendary rarity.
    • Merchant: Can have Legendary artifacts in its inventory and the costs are different compared to a regular Merchant: Common Artifact cost 4 Power, Rare cost 8, and Legendary need 16.
  • Final Boss — A final battle against a Boss Bloon, played in a similar way to the Boss Challenge mode, but with some differences: Boss will spawn immediately upon starting the game and must be defeated within 35 rounds. The tile will use the Rogue round set, grant a higher amount of starting cash and use the same challenge modifiers as the last Bloon Encounter tile Bloon speed, Ceramic and MOAB health). The health of the boss is fixed a 30,000 and will increase in the same amount every stage. When the Boss is defeated, the game will end immediately even even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting one in future campaigns. Finally the campaign will progress to the next stage on a new map. Lych currently doesn't appear in Rogue Legends, neither as a Mini Boss nor as Final Boss.

Rounds

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine is there is any Freeplay scaling

Bloon Encounters use a unique "Rogue Bloons" round set.[7] These rounds scale in difficulty much quicker than the regular set (for example, MOABs will start spawining in the mid 10's), and to compensate, the players recieve a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 1 out of 10 with the default challenge rule modifiers. After each encounter cleared, all future encounters in the same stage will start 1 round later and will last for 3 more rounds at the end (ex. 1/10, 2/13, 3/16, and so on); also Bloon speed, MOAB health, and Ceramic health will be increased by +5% each encounter.

Costs

  • Insta Monkey placement costs are based on the sum of the cost of the base tower and all upgrades they have, and are reduced by a percentage that depends on the highest upgrade tier they have. Insta Monkeys from Boosts cost 20% less to place on top of this.
  • Upgrade costs are increased based on their tier, except Paragons, which are cheaper.
  • Powers cost cash to place instead of Monkey Money.
Mechanic Type Cost
Insta Monkeys Base -10%
Tier 1 -20%
Tier 2 -30%
Tier 3 -35%
Tier 4 -40%
Tier 5 -50%
Upgrades Tier 1 +15%
Tier 2 +20%
Tier 3 +30%
Tier 4 +35%
Tier 5 +40%
Paragon -50%
Powers Pontoon $450
Portable Lake $500
Tech Bot $375
Cave Monkey $750

Modes

Practice

Practice mode allows the player to simulate a Bloon Encounter on any map. The player chooses a map and their Starter Party as normal and plays rounds 1–65. There are no health or speed modifiers.

CHIMPS

CHIMPS mode is unlocked by completing stage 5 of a campaign for the first time. In CHIMPS mode, the player plays an endless version of the campaign where each map plays like CHIMPS mode in the main game, meaning selling is disabled and the player only has one life. During the campaign, the player is also limited to three hearts and cannot extract Artifacts after stage 5.

Rogue Feats

Main article: Rogue Feat

Rogue Feats are tasks similar to achievements that add points to a badge displayed on the player's profile.

Icon Name
Journey Awaits
Vici XX
Just Getting Started
Perfect Adventure
Here We Go Again
Full Party
One For All
Monkey Manager
Training Weights
Centurion
What Tomfoolery
Perfect Trade
Master Blacksmith
Diverse Skillset
Game Master
Overgeared
Artifact Gourmand
Artifact Collector
Fully Boosted

Cosmetic items

Purchase the DLC The Legend Begins The Legend Begins, Rogue Legends Banner Rogue Legends Banner
Complete a campaign Rogue Legend Rogue Legend, Rogue Victory Banner Rogue Victory Banner

In-game text

Legends menu description

Rogue Legends is a rogue-lite adventure across a huge variety of Bloon infested maps. Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!

Store description

Experience Rogue Legends for Bloons TD 6!

Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!

ALL NEW FEATURES

  • Detailed retro-inspired maps that immerse you in a nostalgic world of adventure
  • All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
  • 60+ powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
  • All new Boosts with powerful rarities, some of which can buff all Monkeys
  • Custom Bloon round sets for big changes in gameplay
  • Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety

EXCLUSIVE ITEMS

  • One Banner and Avatar set available immediately upon purchasing Rogue Legends
  • A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
  • All new Tim Haywood music track written exclusively for and inspired by Rogue Legends

Home information menu

Icon Text
Start a Campaign with any Unlocked Hero.
Each Hero Skin has a custom loadout that will start your Party - two Monkeys and one Artifact.
Use your Party to beat each tile. There are no Continues - if you lose the tile you lose a Heart.
You can replenish some Hearts by Healing at a Camp Fire. Other choices at the Camp Fire include Recruiting a new Monkey, Mentoring an existing Monkey in your party, or Enhancing one of your Artifacts.
You will get to pick Temporary Boosts to use during tiles. You will get options for Permanent Artifacts and Insta Monkeys when you win special tiles or when you find Loot.
Complete Rogue Legends Feats to upgrade a unique badge for your Player Profile. Earn an exclusive banner for beating one campaign.
If you lose all your Hearts your Campaign is over and you must start again. Good luck and happy adventuring!

Campaign information menu

Icon Text
This is where you Tap to spawn. (mobile)
This is where you Click to spawn. (desktop)
Tap the Wisp to follow the path. (mobile)
Click the Wisp to follow the path. (desktop)
Camp Fire! Recruit a new Monkey to your Party, Mentor a Monkey in your Party, Enhance an Artifact, or Heal some Hearts.
Bloons in your way must be cleared.
Artifacts and Boosts enhance your Monkeys to help fight the Bloons. Though some numbers may appear small, it all adds up. Extraordinary power can be unlocked when combining multiple Artifacts.
Note: Ability Cooldowns are capped at 70% faster.
Loot Chest! Open the chest and there could be some Artifacts to choose from.
Mini Games! A variety of challenges. Beat the Goal to earn a reward.
Mini Boss! Challenge a Boss to earn great loot.
Merchant! Trade Artifacts and Tokens with the Merchant.
Final Boss! You have won many battles, but can you complete the journey?
Legendary Augment! These sparkles represent this tile has been enhanced with Legendary power.
A Log Bridge allows you to cross narrow waterways.
Tap to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (mobile)
Click to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (desktop)
See the Artifacts you have in your current campaign. Also discard Artifacts here.
Restart Journey to begin your Journey again.

Bugs

  • Tapping or clicking on a Boost multiple times when the Boost selection menu appears will give it multiple times.
  • Entering the Rogue Legends menu with music turned off in the options, then turning it back on, plays Main Theme instead of the Rogue Legends theme.

Development

Legends were first mentioned in passing the update notes for version 41.0 as "periodic Legends content drops for players looking for even more challenge".[8]

Version 44.0

More information about Legends was revealed in the update notes for version 44.0, and that the first Legends will be DLC and a "rogue-lite adventure".

Legends - this is our answer to player questions and business questions around BTD7. We’re not ready to build BTD7 as we see incredible technical and creative potential inside BTD6 without disrupting our awesome community. With Legends, our plan is to build challenging new content that’s worthy of being in a new game and offer it inside BTD6 for a reasonable price. PC and console players will recognize that these are DLCs (downloadable content), which are standard ways to expand content on those platforms, so we are bringing this approach across to mobile as well. Overall we’ll continue to focus updates on a huge variety of content that players get at no additional cost, but we do need to keep IAPs and DLCs coming into the game to support all of our development. Hopefully tempting, this first Legends will be a BTD rogue-lite adventure.
— Update notes for version 44.0[3]

Version 45.0

The update notes for version 45.0 revealed that the development team was planning a "dev diary" to preview the art and gameplay of Rogue Legends.

Legends is shaping up to be amazing and we’re eager to share more details (check back to the Update 44 Notes Looking Forward if you missed the explanation). We’ll plan on at least one dev diary during development to preview the art and gameplay of this super cool rogue-lite DLC.
— Update notes for version 45.0[9]

Version 46.0

The update notes for version 46.0 revealed that the first Legends DLC was planned to be released in version 46.0, but was delayed until version 47.0.

Those who have been following along may note we planned to release our first Legends DLC along with version 46, but there was even more we wanted to add to truly make it a full game within the game, so we hope you won’t mind waiting until update 47 in early February.
— Update notes for version 46.0[2]

Version 47.0

The update preview for version 47.0 revealed more information about Rogue Legends, as well as answering questions from the community about Legends in general.[7]

Screenshots

Stages

Assets

Button icons

Promotional images

Video

References

  1. "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  2. 2.0 2.1 2.2 "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  3. 3.0 3.1 "Update: Bloons TD 6 v44.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  4. "BTD6 Rogue Legends DLC maps and movement first look!". Reddit. Retrieved Thu, 16 Jan 2025.
  5. 5.0 5.1 5.2 "BTD6 Rogue Legends DLC gameplay first look!". Reddit. Retrieved Thu, 23 Jan 2025.
  6. 6.0 6.1 "Rogue Legends | Coming Soon to Bloons TD 6!". YouTube. Retrieved Mon, 27 Jan 2025.
  7. 7.0 7.1 7.2 7.3 "Bloons TD 6 v47.0 - Update Notes!". Retrieved Tue, 4 Feb 2025.
  8. "Update: Bloons TD 6 v41.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  9. "Bloons TD 6 v45.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  10. "BTD6 Legends loading...". Reddit. Retrieved Tue, 14 Jan 2025.