Monkey City (BTD6): Difference between revisions

It seems that the Monkey City buff is incorrectly multiplying the pop income bonus from traps by 1.2 on top of multiplying their income by 1.2, rather than only multiplying their income by 1.2.
Qwertyxp2000 (talk | contribs)
i would add trivia about the different times shown on the insta and upgrade portraits, but nahhh
 
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== Mechanics ==
== Mechanics ==
[[File:BTD6 BuffIconVillagexx4.png|right|50px]]
Monkey City increases the income of most towers by +20% (rounded down to an integer), not including cash from pops. There are several further exceptions; Monkey City does not buff the income of the following:
Monkey City increases the income of most towers by +20% (rounded down to an integer), not including cash from pops. There are several further exceptions; Monkey City does not buff the income of the following:


* Income from popping [[Lead Bloon (BTD6)|Lead Bloons]] with [[Lead to Gold (BTD6)|Lead to Gold]]
* Income from popping [[Lead Bloon (BTD6)|Lead Bloons]] with [[Lead to Gold (BTD6)|Lead to Gold]]
* Interest earned by [[Monkey Bank (BTD6)|Monkey Bank]] and subsequent upgrades
* Interest earned by [[Monkey Bank (BTD6)|Monkey Bank]] and subsequent upgrades
* The [[IMF Loan (BTD6)|IMF Loan]] and [[Monkey-Nomics (BTD6)|Monkey-Nomics]] abilities
* [[Geraldo (BTD6)|Geraldo's]] [[Rare Quincy Action Figure]]
* [[Geraldo (BTD6)|Geraldo's]] [[Rare Quincy Action Figure]]
* Income from the [[Cash Drop (BTD6)|Cash Drop]] power


Monkey City stacks additively with [[Valuable Bananas (BTD6)|Valuable Bananas]] and multiplicatively with [[Fertilizer]].
Monkey City stacks additively with [[Valuable Bananas (BTD6)|Valuable Bananas]] and multiplicatively with [[Fertilizer]].


Monkey City stacks with [[Monkey Town (BTD6)|Monkey Town]] when buffing the income from [[Pirate Lord (BTD6)|Pirate Lord]], for a total of +80% income.
When buffing the income from [[Pirate Lord (BTD6)|Pirate Lord]]'s MOAB Takedown ability, the +20% income from Monkey City stacks additively with other pop income boosts, such as the ones from the ability itself, [[Monkey Town (BTD6)|Monkey Town]], [[Rubber to Gold (BTD6)|Rubber to Gold]], and [[Thrive]].


Monkey City grants an additive 20% increase to pop income for [[Bloon Trap (BTD6)|Bloon Trap]], and a 40% increase for [[XXXL Trap (BTD6)|XXXL Trap]], on top of increasing their cash generated by 20%. This means that with no other income buffs, a Monkey City would increase the cash generated by a Bloon Trap by 62%, or 56% for XXXL Trap. This likely due to a bug with how the income bonus is applied.
Monkey City has no effect on income from the [[Monkey Pirates (BTD6)|Monkey Pirates]]' MOAB Takedown ability despite displaying its buff icon on the tower (it does still gain +50% pop income due to the effects of the Monkey Town upgrade however).
 
When buffing the income from traps created by a [[Bloon Trap (BTD6)|Bloon Trap]]/[[XXXL Trap (BTD6)|XXXL Trap]] or from [[Obyn Greenfoot|Obyn]]'s Wall of Trees ability, Monkey City will grant a +20% income multiplier as well as an additive +20% pop income boost (40% for XXXL Trap) on top of the +50% from Monkey Town. This means that with no other income buffs, a Monkey City would increase the cash generated by a Bloon Trap or Wall of Trees by 62%, or 56% for an XXXL Trap. This is likely due to a bug with how the income bonus is applied.
 
==Stats==
{{empty|The stats section for this upgrade is not made yet}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Monkey Village|3|4}}
{{BTD6 cost list by upgrade|Monkey Village|3|4}}
==Strategy==
{{strategy needed|Elaborate more about how to optimize City}}
{{BTD6 last updated|54.3|section=y}}
Monkey City's buffs to cash generation accelerate a Farm-focused strategy, such as [[Banana Research Facility (BTD6)|BRFs]] and T5 Farms like [[Banana Central (BTD6)|Banana Central]]. The extra range that Monkey City gains also allows more defenses to benefit from all its buffs, including [[Monkey Town (BTD6)|Monkey Town]]. Its free [[Dart Monkey (BTD6)|Dart Monkey]]s can be useful if needing to place cheap defense in a pinch, as well as [[Blastapopoulos (BTD6)|Blastapopoulos]] fodder against its meteors. Maximizing its range via a nearby Village, Take Aim abilities from [[Deadeye]] or [[Bounty Hunter]], and/or [[Overclock (BTD6)|Overclock]] is beneficial to allow more towers to be affected by Monkey City buffs.
For crosspathing, 1-0-4 is preferred to maximize its range, while the other crosspaths are situational based on other nearby Villages.


==Update history==
==Update history==
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{{main gallery|Monkey Village}}
{{main gallery|Monkey Village}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
BTD6 Monkey City 004.png|Monkey City with no crosspath
BTD6 Monkey City 014.png|Monkey City with 014 crosspath
BTD6 Monkey City 024.png|Monkey City with 024 crosspath
BTD6 Monkey City 104.png|Monkey City with 104 crosspath
BTD6 Monkey City 204.png|Monkey City with 204 crosspath
</gallery>


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BTD6 004-MonkeyVillage.png|Portrait
BTD6 004-MonkeyVillage.png|Portrait
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|last updated=43.1
|last updated=43.1
}}
}}
== Trivia ==
* Monkey City and Monkeyopolis show the current system time on its clock while in-game, down to 5 minute intervals. This is not the case with their portrait icons.


==Navigation==
==Navigation==
{{BTD6 monkey village nav}}
{{BTD6 monkey village nav}}
{{BTD6 upgrade nav}}
{{BTD6 upgrade nav}}