Goliath Doomship: Difference between revisions

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===Main attack===
===Main attack===
{{screenshot needed|Goliath Doomship shooting volleys}}
{{screenshot needed|Goliath Doomship shooting volleys}}
Its main attack is a volley of 12 non-homing missiles spread over a 360° angle. Each of these missiles pierce through Bloons and explode after losing all pierce. Each missile moves at 150 units/second and last up to 3 seconds. Both the missiles and explosion deal extra Boss Bloon damage, have the {{BTD6 dt|0}} damage type, and have radiuses of 3 units.
Goliath Doomship's main attack is a volley of 12 non-homing missiles spread evenly over a 360° angle, fired regardless if whether there are targets or not. Each of these missiles pierce through Bloons and explode after losing all pierce. Each missile moves at 150 units/second and lasts up to 3 seconds. Both the missiles and explosion deal extra Boss Bloon damage and have a damage radius of 3 units.


At Degree 1:
At Degree 1:
*The volley attack is shot every 0.66 seconds.
*The volley attack is shot every 0.66 seconds.
*The piercing aspect of each non-homing missile has 35 pierce, and does 200 damage plus another +200 to Bosses
*The piercing aspect of each non-homing missile has 35 pierce, 200 damage, and +200 Boss Damage.
*The explosion of each non-homing missile has 1 pierce,<!--yes, it's a pierce-buffable single explosion--> and does 300 damage plus +300 to Bosses.
*The explosion of each non-homing missile has 1 pierce,<!--yes, it's a pierce-buffable single explosion--> 300 damage, and +300 Boss Damage.


===Seeking missiles===
===Seeking missiles===
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Goliath Doomship fires volleys of 8 homing missiles at the same rate as its normal volley attack, fired regardless if whether there are targets or not. These missiles are locked to [[Targeting option|Strong]] targeting and will explode on impact with the first bloon they touch. Both the missiles and explosion deal extra Boss Bloon damage and have a damage radius of 3 units.
 
At Degree 1:
 
* The seeking missiles are shot every 0.66 seconds.
* Each seeking missile has 1 pierce, 200 damage, and +200 boss damage.
* The explosion of each seeking missile has 35 pierce, 300 damage, and +300 Boss Damage.


===Forward darts===
===Forward darts===
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Goliath Doomship rapidly fires two streams of frontal darts if there is a bloon within a 60° frontal angle of its flight direction. While the darts are locked to [[Targeting option|Strong]] targeting, in practice they will always fire at the closest bloon in the firing line, and they additionally have slight homing abilities, allowing them to curve towards moving targets. Darts deal extra Boss Bloon damage and have a damage radius of 5 units.
 
At Degree 1:
 
* The darts are shot every 0.11 seconds.
* Each dart has 50 pierce, 150 damage, and +150 Boss Damage.
 
===Carpet Bomb===
[[File:BTD6 MonkeyAce CarpetBombIconAA.png|right|frameless|85x85px]]
Carpet Bomb is the Goliath Doomship's [[Activated Ability]]. When used, a trio of bomber planes are deployed after a short delay, dropping 8 bombs evenly spread along a designated straight line path. Each bomb explodes for massive damage with a radius of 50 units, and [[Stun|stuns]] any surviving targets of [[ZOMG (BTD6)|ZOMG]] strength or below for 8 seconds, with both the damage and the stun soaking through all bloon layers. The flight path of the bombers can be set using the Goliath Doomship's targeting UI, but the path cannot have a length below 100 units. If the path is not set, the default is a diagonal from the top-left to bottom-right of the screen.
 
At Degree 1:


===Activated Ability===
* Each bomb explosion has 150 pierce and 30000 damage.
{{empty}}
* The ability has a cooldown of 60 seconds.


==Stats==
==Stats==