Marketplace (BTD6): Difference between revisions
→Strategy: Monkey City is additive with Valuable Bananas, BRFs need Overclock to actually beat Marketplaces in cost efficiency. |
Qwertyxp2000 (talk | contribs) the part about more efficient than plantation was meant to describe how marketplaces are more efficient than plantations, but I figured that was a redundancy, plus yes I think OCs with BRF are more efficient than marketplaces when Monkey City is involved. Also was gonna add an efficiency table when buffs are applied, but not sure how id implement this... |
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== Strategy == | == Strategy == | ||
Marketplace is a reasonably strong Banana Farm upgrade for its price range, being cheaper than [[Banana Plantation (BTD6)|Banana Plantation]] while generating the same amount of cash, auto-collecting bananas, and selling for more. It is a solid choice to "set and forget" as it does not require any further maintenance | {{BTD6 last updated|51.1|section=y}} | ||
Marketplace is a reasonably strong Banana Farm upgrade for its price range, being cheaper than [[Banana Plantation (BTD6)|Banana Plantation]] while generating the same amount of cash, auto-collecting bananas, and selling for more. It is a solid choice to "set and forget" as it does not require any further maintenance, unlike the other Banana Farm paths, but it is also key in a more active farming strategy due to its increased sell value. Their higher sell value (80%, 85% with {{BTD6 mk|Better Sell Deals}}) makes them efficient for short-term and early mid-game farming; sell them right before an important round such as when a [[Boss Bloon]] appears. Marketplaces also make a good stepping stone towards [[Banana Research Facility (BTD6)|Banana Research Facility]] (BRF) and [[Banana Central (BTD6)|Banana Central]]; Marketplaces can be sold after several rounds to afford BRF faster than if they were not used. | |||
Without Overclock and when discounted by a Village, Marketplaces are more cost-efficient than BRFs in mid-game, but take up more space to produce the same income, limiting their synergy with {{BTD6|Monkey City}}. | Without Overclock and when discounted by a Village, Marketplaces are more cost-efficient than BRFs in mid-game, but take up more space to produce the same income, limiting their synergy with {{BTD6|Monkey City}}. However, because [[Monkey City (BTD6)|Monkey City]]'s income buff is additive, not multiplicative, Marketplaces are more efficient with Monkey Cities than BRFs, unless {{BTD6|Overclock}} is involved, where BRF with {{BTD6|Overclock}} becomes more efficient than Marketplaces. | ||
Their 1 life per round with {{BTD6 mk|Healthy Bananas}} is valuable against [[Lych]], whose [[Lych-Soul|soul]] otherwise may drain too many lives to survive. | Their 1 life per round with {{BTD6 mk|Healthy Bananas}} is valuable against [[Lych]], whose [[Lych-Soul|soul]] otherwise may drain too many lives to survive. | ||