Monkey City (BTD6): Difference between revisions
additional clarification and correction |
|||
| Line 29: | Line 29: | ||
Monkey City stacks additively with [[Valuable Bananas (BTD6)|Valuable Bananas]] and multiplicatively with [[Fertilizer]]. | Monkey City stacks additively with [[Valuable Bananas (BTD6)|Valuable Bananas]] and multiplicatively with [[Fertilizer]]. | ||
Monkey City stacks with [[Monkey Town (BTD6)|Monkey Town]] when buffing the income from [[Pirate Lord (BTD6)|Pirate Lord]] | Monkey City stacks additively with other pop income bonusses like the one from [[Monkey Town (BTD6)|Monkey Town]] when buffing the income from [[Pirate Lord (BTD6)|Pirate Lord]]'s MOAB Takedown ability. | ||
Monkey City grants an additive 20% increase to the pop income bonus from traps created by a [[Bloon Trap (BTD6)|Bloon Trap]], and a 40% increase for those made by an [[XXXL Trap (BTD6)|XXXL Trap]], on top of | In addition to increasing their cash generated by 20%, Monkey City grants an additive 20% increase to the pop income bonus from traps created by a [[Bloon Trap (BTD6)|Bloon Trap]], and a 40% increase for those made by an [[XXXL Trap (BTD6)|XXXL Trap]], on top of the +50% pop income from Monkey Town. This means that with no other income buffs, a Monkey City would increase the cash generated by a Bloon Trap by 62%, or 56% for an XXXL Trap. This is likely due to a bug with how the income bonus is applied. | ||
==Costs and sell values== | ==Costs and sell values== | ||