Knockback (BTD6): Difference between revisions
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==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Super Monkey|001}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
Revision as of 08:39, 8 February 2025
For other uses, see Knockback (disambiguation).
| This article was created using a script from in-game data, and needs to be expanded with written information, such as an intro summary. Remove this notice or replace it with {{stub}} once the article has been expanded and you've verified that all information added by the bot is accurate and up-to-date.
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Knockback
| Tower | Super Monkey — Path 3 — Tier 1 | |
|---|---|---|
| XP cost | 550 | |
| Cash cost | $2,550 — Easy $3,000 — Medium $3,240 — Hard $3,600 — Impoppable | |
Knockback is the Super Monkey's path 3 tier 1 upgrade in Bloons TD 6. It grants the Super Monkey's projectiles a knockback effect for 0.5s to Bloons it damages. While under the knockback effect MOAB-Class Bloons move at 70% speed, Ceramic and Lead Bloons move at 40% speed, and other non-MOAB-Class Bloons move backwards at 25% speed. The knockback effect does not affect BADs or Boss Bloons.
Stats
For a complete list of Super Monkey stats, see Stats:Super Monkey (BTD6).
This data was last updated for: version 55.1
| Tower | ||||||
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| Attack | |||||||||||||||||||||||||||||||
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1-0-1
| Attack | |||||||||
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0-1-1
| Tower | ||
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| Attack | |||||
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Costs and sell values
Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-1 | $4,675 | $5,500 | $5,940 | $6,600 | $3,273 | $3,850 | $4,158 | $4,620 |
| 1-0-1 | $6,375 | $7,500 | $8,100 | $9,000 | $4,463 | $5,250 | $5,670 | $6,300 |
| 2-0-1 | $8,500 | $10,000 | $10,800 | $12,000 | $5,950 | $7,000 | $7,560 | $8,400 |
| 3-0-1 | $25,500 | $30,000 | $32,400 | $36,000 | $17,850 | $21,000 | $22,680 | $25,200 |
| 4-0-1 | $110,500 | $130,000 | $140,400 | $156,000 | $77,350 | $91,000 | $98,280 | $109,200 |
| 5-0-1 | $535,500 | $630,000 | $680,400 | $756,000 | $374,850 | $441,000 | $476,280 | $529,200 |
| 0-1-1 | $5,950 | $7,000 | $7,560 | $8,400 | $4,165 | $4,900 | $5,292 | $5,880 |
| 0-2-1 | $7,565 | $8,900 | $9,610 | $10,680 | $5,296 | $6,230 | $6,727 | $7,476 |
| 0-3-1 | $13,940 | $16,400 | $17,710 | $19,680 | $9,758 | $11,480 | $12,397 | $13,776 |
| 0-4-1 | $35,190 | $41,400 | $44,710 | $49,680 | $24,633 | $28,980 | $31,297 | $34,776 |
| 0-5-1 | $94,690 | $111,400 | $120,310 | $133,680 | $66,283 | $77,980 | $84,217 | $93,576 |
Update history
For a complete list of Super Monkey changes, see Update history:Super Monkey (BTD6).
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Knockback for Lead, Ceramic, and Fortified reduced by 40%
- Note: Dark Knight and above are unchanged
- 0-3-1, 0-4-1, 0-5-1
Alternate arm no longer has a stronger knockback effect on Leads and Ceramics (bug fix)
“
We want the base Super Monkey to feel like more of a ‘weak for the cost’ stepping stone into T3s that feel more like T4s; but the base upgrade really does feel very outdated on this idea, and big crosspath problems exist due to this so we are moving some attack speed out from 2xx into the base upgrade.
— Update notes
— Update notes
”
Base attack rate decreased ― 0.06s → 0.045s
- Note: Plasma Blasts remains at 0.03s
“
We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges.
— Update notes
— Update notes
”
- 0-4-1, 0-5-1
Ability: Now knocks back any surviving targets
- 0-4-1, 0-5-1
Ability: No longer knocks Bloons forward in some cases (bug fix)
“
Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath.
— Update notes
— Update notes
”
Projectile speed reduced ― 280 → 200
- Note: Epic Range unchanged at 350
Gallery
For more Super Monkey images, see Gallery:Super Monkey.
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
-
Portrait
-
Upgrade icon
-
Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | رجوع البالونات للمدخل تضطر البالونات للرجوع إلى الخلف أو الإبطاء من سرعتها بعد كل ضربة. |
— | |
| Danish | Tilbageslag Bloons skubbes bagud eller sinkes efter hver træfning. |
— | |
| German | Rückschlag Bloons werden nach jedem Treffer zurückgeschlagen oder verlangsamt. |
— | |
| Spanish | Retroceso Los bloons reciben retroceso o desaceleración después de cada golpe. |
— | |
| Spanish (LA) | Retroceso Los bloons reciben retroceso o desaceleración después de cada golpe. |
— | |
| Finnish | Työntö Blooneja työnnetään taaksepäin tai hidastetaan jokaisella osumalla. |
— | |
| French | Poussée Les Bloons se font repousser ou ralentir après chaque tir. |
— | |
| Italian | Spintone Dopo ogni colpo i bloon vengono spinti indietro o rallentati. |
— | |
| Japanese | ノックバック 命中するごとにブルーンを後退、そして遅延させる。 |
— | |
| Korean | 넉백 명중할 때마다 풍선이 뒤로 밀쳐지거나 느려집니다. |
— | |
| Dutch | Terugslag Bloons worden achteruit geduwd of vertraagd na elke treffer. |
— | |
| Norwegian | Tilbakeslag Bloons blir dyttet bakover og blir tregere for hvert treff. |
— | |
| Polish | Cofnięcie Blony są cofane lub spowalniane po każdym trafieniu. |
— | |
| Portuguese (Brazil) | Recuo Os Bloons recuam ou são desacelerados após cada acerto. |
— | |
| Russian | Отбрасывание Шары отбрасываются назад или замедляются после каждого удара. |
— | |
| Swedish | Tillbakaknuff Bloons knuffas bakåt eller blir långsammare efter varje träff. |
— | |
| Thai | ซัดกระเด็น บลูนถูกผลักไปข้างหลังหรือเคลื่อนที่ช้าลงหลังจากโดนโจมตีแต่ละครั้ง |
— | |
| Turkish | Şaşırtma Her vuruştan sonra Bloon’lar geriye doğru itilir veya yavaşlatılır. |
— | |
| Chinese (simplified) | 击退 每次击中后,气球会被击退或减速。 |
— | |
| Chinese (traditional) | 擊退 每次打擊,氣球都被向後推,且速度減慢。 |
— | |
| This list was last updated for: version 43.1 | |||
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