Blade Shooter (BTD6): Difference between revisions
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'''Blade Shooter''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces sharp tacks with high pierce blades. This upgrade increases pierce from 4 to 8 (or to 10 pierce with {{BTD6 mk|Poppy Blades}}), increases range from 31 to 46 units (around 2.2x increase), increases projectile radius from 0 to 4 (increased from just the centerpoint hitbox)<!-- explain what this means in more detail -->, and grants the ability to pop [[Damage type|Frozen]] Bloons (unless {{BTD6 mk|Hard Tacks}} monkey knowledge is active, which already has this effect). | '''Blade Shooter''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces sharp tacks with high pierce blades. This upgrade increases pierce from 4 to 8 (or to 10 pierce with {{BTD6 mk|Poppy Blades}}), increases range from 31 to 46 units (around 2.2x increase from base tier), increases projectile radius from 0 to 4 (increased from just the centerpoint hitbox)<!-- explain what this means in more detail -->, and grants the ability to pop [[Damage type|Frozen]] Bloons (unless {{BTD6 mk|Hard Tacks}} monkey knowledge is active, which already has this effect). | ||
==Stats== | ==Stats== | ||
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Blade Shooter's high pierce for its cost makes it valuable against constant waves of ordinary bloons, especially for early-game in [[Race Event]]s and CT Time Attack. However, it falls behind in any non-continuous game mode, especially CHIMPS, not often needing to maximize pierce and other options (e.g. [[Ring of Fire (BTD6)|Ring of Fire]]) fulfilling more efficient grouped damage in the mid-game. Ideally, place Blade Shooter where all blades can hit the bloons. | Blade Shooter's high pierce for its cost makes it valuable against constant waves of ordinary bloons, especially for early-game in [[Race Event]]s and CT Time Attack. However, it falls behind in any non-continuous game mode, especially CHIMPS, not often needing to maximize pierce and other options (e.g. [[Ring of Fire (BTD6)|Ring of Fire]]) fulfilling more efficient grouped damage in the mid-game. Ideally, place Blade Shooter where all blades can hit the bloons. | ||
Compared to other T3 Tacks, Blade Shooter is better when wanting high pierce right away, but often outclassed by the other T3 Tacks unless wanting to progress to [[Blade Maelstrom (BTD6)|Blade Maelstrom]]. 3-2-0 Hot Shots' layer-skipping for half as much pierce is more efficient overall without Blade Shooter's {{BTD6 mk|Poppy Blades}} MK. On the other hand, standalone Blade is more efficient pierce-wise than any Tack Sprayer crosspath. | Compared to other T3 Tacks, Blade Shooter is better when wanting high pierce right away, but often outclassed by the other T3 Tacks unless wanting to progress to [[Blade Maelstrom (BTD6)|Blade Maelstrom]]. 3-2-0 Hot Shots' layer-skipping for half as much pierce is more efficient overall without Blade Shooter's {{BTD6 mk|Poppy Blades}} MK. On the other hand, standalone Blade is more efficient pierce-wise than any Tack Sprayer crosspath, and the large range buff allows Blade to attack sooner. | ||
For crosspaths, the top crosspaths are generally better for the greater attack speed, while bottom crosspaths are niche if needing extra popping power for cheap, or if going for a longer-duration Blade Maelstrom or [[Super Maelstrom (BTD6)|Super Maelstrom]]. | For crosspaths, the top crosspaths are generally better for the greater attack speed, while bottom crosspaths are niche if needing extra popping power for cheap, or if going for a longer-duration Blade Maelstrom or [[Super Maelstrom (BTD6)|Super Maelstrom]]. | ||