Ezili (BTD6): Difference between revisions
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'''Ezili''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|7.0}}. She can be purchased for {{BTD6 mm|3000}} starting at [[level]] 25. | '''Ezili''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|7.0}}. She can be purchased for {{BTD6 mm|3000}} starting at [[level]] 25. | ||
Ezili curses | Ezili curses Bloons that she targets, which then take damage over time. Her base attack is not a projectile, can target over line of sight blockers, and curses the targetted Bloon and deals damage to up to 5 nearby Bloons as well. As she levels up, she can curse multiple Bloons, improve her damage-over-time, and remove special properties from Bloons (even camo from [[DDT (BTD6)|DDTs]] at higher levels). She is able to detect [[Camo Bloon (BTD6)|Camo Bloon]]s at all levels, and pop all Bloon types other than [[Purple Bloon (BTD6)|Purple Bloon]]s, which require her Heartstopper ability. | ||
In [[Rogue Legends]], the starting party of Ezili includes a 0-1-0 [[Dart Monkey (BTD6)|Dart Monkey]], 2-0-0 [[Wizard Monkey (BTD6)|Wizard Monkey]], and the [[Spirit of Adventure]] Rare. | In [[Rogue Legends|''Rogue Legends'']], the starting party of Ezili includes a 0-1-0 [[Dart Monkey (BTD6)|Dart Monkey]], 2-0-0 [[Wizard Monkey (BTD6)|Wizard Monkey]], and the [[Spirit of Adventure]] Rare. | ||
==Mechanics== | ==Mechanics== | ||
===Base attack=== | ===Base attack=== | ||
Ezili's base attack is a "curse" attack, which instantly hits a target within range (the attack is not a projectile). She curses the | Ezili's base attack is a "curse" attack, which instantly hits a target within range (the attack is not a projectile). She curses the targeted Bloon, applying a damage-over-time effect on the target and producing a splash that pops other Bloons. Both the curse and the splash damage can damage all Bloon types other than [[Purple Bloon (BTD6)|Purple Bloon]]s. | ||
Initially, her damage-over-time effect deals 2 damage every 2.5s and lasts up to 2.6s (meaning the cursed | Initially, her damage-over-time effect deals 2 damage every 2.5s and lasts up to 2.6s (meaning the cursed Bloon will take 2 damage instantly from the attack, and 2 more damage after 2.5s), the splash deals 1 damage and has 5 pierce with 8 radius, and she attacks every 1.2s. Her stats improve at higher levels: | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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|- | |- | ||
|4 | |4 | ||
|Splash curses | |Splash curses Bloons instead of just dealing 1 damage (they take the same damage as the primary target) | ||
|- | |- | ||
|5 | |5 | ||
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|- | |- | ||
|8 | |8 | ||
|Decreases damage over time delay from 2.5s to 1.8s, increases duration from 2.6s to 5.5s, which make | |Decreases damage over time delay from 2.5s to 1.8s, increases duration from 2.6s to 5.5s, which make Bloons take 3 ticks of damage over time instead of 1 | ||
|- | |- | ||
|9 | |9 | ||
|Removes camo, fortified and regrow properties of | |Removes camo, fortified and regrow properties of Bloons (not MOAB class) hit | ||
|- | |- | ||
|11 | |11 | ||
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|- | |- | ||
|14 | |14 | ||
|Decreases damage over time delay from 1.8s to 1s, reduces duration from 5.5s to 4.05s, which make | |Decreases damage over time delay from 1.8s to 1s, reduces duration from 5.5s to 4.05s, which make Bloons take 4 ticks of damage over time instead of 3 | ||
|- | |- | ||
|15 | |15 | ||
|Increases range from 45 to 47. Increases curse duration from 4.05s to 6.05s, which make | |Increases range from 45 to 47. Increases curse duration from 4.05s to 6.05s, which make Bloons take 6 ticks of damage over time instead of 4 | ||
|- | |- | ||
|16 | |16 | ||
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==Abilities== | ==Abilities== | ||
===Heartstopper=== | ===Heartstopper=== | ||
[[File:BTD6 Ezili HeartstopperAA.png|50px|right]]Prevents | [[File:BTD6 Ezili HeartstopperAA.png|50px|right]]Prevents Bloons from [[Regrow Bloon (BTD6)|regrowing]] and allows [[Purple Bloon (BTD6)|purple]] popping. It has a cooldown of 45s, with an initial cooldown of 15s. | ||
The ability has a duration of 10 seconds when activated. During the duration, all | The ability has a duration of 10 seconds when activated. During the duration, all Bloons of screen get applied a property that makes them unable to regrow (if they are regrow Bloons) and makes purple Bloons lose all immunities (including [[Blastapopoulos (BTD6)|Blastapopoulos]]). This effect lasts for 10 seconds. Regrow Bloons have the same animation they have when passing through a [[Grow Blocker (BTD6)|Grow Blocker village]] while under the effect. | ||
At level 12, duration is increased to 15s and the effect also lasts 15s (instead of 10s and 10s). The ability cooldown also decreases to 40s (instead of 45s). | At level 12, duration is increased to 15s and the effect also lasts 15s (instead of 10s and 10s). The ability cooldown also decreases to 40s (instead of 45s). | ||
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===MOAB Hex=== | ===MOAB Hex=== | ||
[[File:BTD6 Ezili MoabHexAA.png|50px|right]]Hexes a MOAB class | [[File:BTD6 Ezili MoabHexAA.png|50px|right]]Hexes a MOAB class Bloon (can't be applied to BADs before level 20, and can't be applied to bosses), making it take 4% max HP +1 damage every second for 25 seconds. If the MOAB class Bloon is destroyed while under this effect, it spawns no children, and bounces the Hex to another MOAB class Bloon (if there are on screen) with the remaining duration. | ||
This ability is global, follows targetting priority and can only be activated if there is a valid target on the screen. It has a cooldown of 60 seconds, with an initial cooldown of 20s. | This ability is global, follows targetting priority and can only be activated if there is a valid target on the screen. It has a cooldown of 60 seconds, with an initial cooldown of 20s. | ||
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=== Early game (r1-40) === | === Early game (r1-40) === | ||
Ezili is not very effective as a main DPS for the first rounds, although her ability to curse multiple | Ezili is not very effective as a main DPS for the first rounds, although her ability to curse multiple Bloons at level 4 is helpful on denser rounds. She struggles with spaced and fast Bloons because of the lack of attack speed. | ||
The main usefulness of Ezili on early game comes from being able to see [[Camo Bloon (BTD6)|camo]] at all levels, and being able to pop all | The main usefulness of Ezili on early game comes from being able to see [[Camo Bloon (BTD6)|camo]] at all levels, and being able to pop all Bloon types (she can always pop [[Lead Bloon (BTD6)|lead]] with her base attack, and [[Purple Bloon (BTD6)|purple]] when Heartstopper ability is active). She is able to take care of all camos and leads until round 36 on most single lane maps. This ability to pop all Bloon types (including camo) is even more useful in the [[Alternate Bloons Rounds]] mode, where these types of Bloons spawn on much earlier rounds than normal. | ||
Another big strength is that, since it's the 2nd cheapest hero (tied with Sauda, more expensive than Quincy), it is easy to get early (it can even be used as starting tower on most easier maps). | Another big strength is that, since it's the 2nd cheapest hero (tied with Sauda, more expensive than Quincy), it is easy to get early (it can even be used as starting tower on most easier maps). | ||
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=== Mid game (r41-80) === | === Mid game (r41-80) === | ||
Ezili can be very effective as MOAB class damage in mid game, since her base attack deals way more damage to MOAB class | Ezili can be very effective as MOAB class damage in mid game, since her base attack deals way more damage to MOAB class Bloons and has decent radius and pierce. She trivializes rounds with low amount of MOAB class Bloons because of her MOAB Hex ability (specially rounds 60 and 80). | ||
She is not very effective at dealing with non MOAB class | She is not very effective at dealing with non MOAB class Bloons, so it is recommended to have a tower able to clean up lower tier Bloons. | ||
If totem is available (non [[CHIMPS]]/[[Impoppable (BTD6)|Impoppable]]), it can be combined with the fact that she can remove special properties of | If totem is available (non [[CHIMPS]]/[[Impoppable (BTD6)|Impoppable]]), it can be combined with the fact that she can remove special properties of Bloons (camo, regrow and fortified) at level 9+ to be the only source of camo detection/removal. Without totem, she is not able to decamo everything on some rounds. | ||
=== Late game (r81-100) === | === Late game (r81-100) === | ||
Ezili shines in later rounds mostly thanks to the MOAB Hex ability, for the fact that is able to instakill (not spawn children) of a lot of MOAB class | Ezili shines in later rounds mostly thanks to the MOAB Hex ability, for the fact that is able to instakill (not spawn children) of a lot of MOAB class Bloons each round, since it bounces to another target when an affected MOAB class Bloon is destroyed. Her main attack also has decent DPS, but is not enough for it to be a reliable ZOMG killer. Therefore, it should be paired with something that is able to handle some super cerams (since not all MOABs will get hexed) and also deal some MOAB damage to allow the MOAB Hex to apply to as many MOAB class Bloons as possible (again, the most effective part about the ability in these later rounds is the fact that killed MOAB class Bloons do not spawn children). | ||
DDTs are a big Ezili weakness because they are fast and all Ezili damage is dealt over time. MOAB Hex ability also does not help since it deals % max HP and DDTs don't spawn much insides. Even though she can't deal with DDTs by herself, she is great at supporting other towers at dealing with DDTs, since she is able to decamo all of them with her base attack (because it has a big radius and good pierce), or, if she is not in range, she can grant camo detection with her totem. | DDTs are a big Ezili weakness because they are fast and all Ezili damage is dealt over time. MOAB Hex ability also does not help since it deals % max HP and DDTs don't spawn much insides. Even though she can't deal with DDTs by herself, she is great at supporting other towers at dealing with DDTs, since she is able to decamo all of them with her base attack (because it has a big radius and good pierce), or, if she is not in range, she can grant camo detection with her totem. | ||