Monkey-Nomics (BTD6): Difference between revisions
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== Strategy == | == Strategy == | ||
As an ability-based income method, Monkey-Nomics benefits from [[stalling]] the rounds as much as possible so that more abilities can be used per round. With maximum stalling, the Monkey-Nomics ability can be used twice, making $18,000 ($20,000 with {{BTD6 mk|Backroom Deals}}) per round. However, the player should take note that during [[Ranked Boss Events]], cash-generating abilities pause their cooldown when the penalty timer is active. | As an ability-based income method, Monkey-Nomics benefits from [[stalling]] the rounds as much as possible so that more abilities can be used per round. With maximum stalling, the Monkey-Nomics ability can be used twice, making $18,000 ($20,000 with {{BTD6 mk|Backroom Deals}}) per round. However, the player should take note that during [[Ranked Boss Events]], cash-generating abilities pause their cooldown when the penalty timer is active. | ||
To farm the most money in freeplay challenges using the Monkey-Nomics, have the ability off cooldown at the start of the round, then use it twice and immeditely sell and replace it, and use the ability another 2 times for maximum cash. This should ideally done with the 0-5-2 crosspath next to a [[Favored Trades (BTD6)|Favored Trades]] buccaneer, and produces huge amounts of cash. | |||
Without stalling, Monkey-Nomics is generally inferior to the other tier 5 Banana Farms until late [[Freeplay]], in which the rounds are much longer. | Without stalling, Monkey-Nomics is generally inferior to the other tier 5 Banana Farms until late [[Freeplay]], in which the rounds are much longer. | ||