The Blazing Sun is the Desperado's path 1 tier 5 upgrade in Bloons TD 6. It increases the damage of its pistol shots from 5 to 20, grants them 40 extra damage to Ceramics, reduces the attack cooldown between bursts from 1.2 seconds to 0.3 seconds, and gains a special mechanic that changes its attack speed and allows it to inflict damage over time based on the number of shots it has fired.
The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. If a shot fully pops a Bloon, it reduces the counter by 1. The counter resets if The Blazing Sun does not attack for 0.88 seconds[fn 1].
Once the counter has reached 55, each shot also generates a small area of effect with 5 pierce (6 with Extra Dart Pops) that sets all non-Purple Bloons on fire. The area of effect deals no damage by itself, but the damage over time deals 50 damage every 1.5 seconds for 12.05 seconds.
Its attack cooldown increases based on the counter (reducing its attack speed). This can reduce its attack cooldown to below 0.88 seconds, which can cause the counter to reset.
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers
Total cost
Sell value
Easy
Medium
Hard
Impoppable
Easy
Medium
Hard
Impoppable
5-0-0
$20,570
$24,200
$26,135
$29,040
$14,399
$16,940
$18,295
$20,328
5-1-0
$20,695
$24,350
$26,295
$29,220
$14,487
$17,045
$18,407
$20,454
5-2-0
$20,990
$24,700
$26,675
$29,640
$14,693
$17,290
$18,673
$20,748
5-0-1
$20,755
$24,420
$26,370
$29,305
$14,529
$17,094
$18,459
$20,514
5-0-2
$20,995
$24,700
$26,670
$29,640
$14,697
$17,290
$18,669
$20,748
Strategy
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Costing less than $20,000 outside of Impoppable, with decent damage and high attack speed but without any pierce nor ability to buff it, this upgrade serves a similar purpose to a 2-0-5 Elite Defender, offering cheap single-target damage in the midgame and lategame, in order to saveup to a more expensive tier 5. Like Elite Defender, its potential to carry a defense falls off significantly after round 80 due to the inability to deal with hordes of Super Ceramic children that spawn. As a result, cleanup towers and heroes are recommended alongside it, such as Psi for the ability to remove lots of RBE by taking out weaker MOAB-Class Bloons, or Spiked Mines for its immense Ceramic Bloon stopping power. Also on later rounds, the high density of MOAB-Class Bloons make its power in the late game much weaker due to only being able to hit a single MOAB at a time, but for rounds with high health single targets such as 97 or 100, it can provide solid supporting fire.
The Blazing Sun recieves poor feedback to buffs from common support towers like Berserker Brew, however due to the Standoff upgrade, more range effectively improves its speed, so a Primary Training can be considered. Its Damage over Time is high enough to consider pairing the upgrade with The Final Harmonic to amplify its effect and stall groups of BFBs. Like with all Desperados, Captain Churchill is a strong pick to cover its weaknesses.
Its best crosspath is 5-2-0, as the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible, as well as Nomad's speed buff not being enough to counteract the close range penalty of the Standoff upgrade.
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Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. [...] The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them. — Update notes
”
Overall cost reduced by $1,050 (due to cost changes for previous tiers)
Area of effect: Pierce increased ― 5 → 8
Area of effect: Radius increased ― 6 → 12
Area of effect: Damage over time increased ― 50 → 75
Some quality-of-life and consistency updates for base Desperado and its top path, we enjoyed the balancing act of trying to makeBlazing Sun's[sic] burn lead popping consistent but this didn't come through well so it is gaining base Lead popping. — Update notes
”
Pistol attack: Damage type changed ― Sharp → Normal
Top and Middle Desperado favour lower tiers too much so we’re doing a light shift on these to more favour upgrades without improving them too much. — Update notes
”
Upgrade cost reduced ― $17,500 → $16,500
Overall cost is unchanged (due to cost changes for previous tiers)
Shotgun: Number of shots required for activation decreased ― 55 → 50