Knockback (BTD6)

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For other uses, see Knockback (disambiguation).
Knockback
Portrait of Knockback
Icon of KnockbackBloons get pushed backwards or slowed after each hit.
Tower Super Monkey — Path 3 — Tier 1
XP cost 550
Cash cost $2,550 — Easy
$3,000 — Medium
$3,240 — Hard
$3,600 — Impoppable

Knockback is the Super Monkey's path 3 tier 1 upgrade in Bloons TD 6. It grants the Super Monkey's projectiles a knockback effect for 0.5s to Bloons it damages. While under the knockback effect MOAB-Class Bloons move at 70% speed, Ceramic and Lead Bloons move at 40% speed, and other non-MOAB-Class Bloons move backwards at 25% speed. The knockback effect does not affect BADs or Boss Bloons.

Stats

For a complete list of Super Monkey stats, see Stats:Super Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range50 units
Footprint radius11 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.045s
Offset (X, Y, Z)
-4.27, 19.11, 8.7
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Random angle
Pierce1
Damage1
Damage typeSharp
Speed200 units/s
Lifespan0.6s
Radius2 units
Filters
  • Cannot hit Camo
Knockback
Multiplier×-0.25
Multiplier for Lead×0.4
Multiplier for Ceramic×0.4
Multiplier for MOAB-Class×0.7
Duration0.5s

1-0-1

Attack
Offset (X, Y, Z)
-4.27, 19.11, 8.7
0, 9.05, 18.48
Projectile
Pierce1 → 2
Damage typeSharpEnergy
Radius2 units → 5 units

0-1-1

Tower
Display range50 units → 60 units
Attack
Targeting range50 units → 60 units
Projectile
Pierce1 → 2

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-1 $4,675 $5,500 $5,940 $6,600 $3,273 $3,850 $4,158 $4,620
1-0-1 $6,375 $7,500 $8,100 $9,000 $4,463 $5,250 $5,670 $6,300
2-0-1 $8,500 $10,000 $10,800 $12,000 $5,950 $7,000 $7,560 $8,400
3-0-1 $25,500 $30,000 $32,400 $36,000 $17,850 $21,000 $22,680 $25,200
4-0-1 $110,500 $130,000 $140,400 $156,000 $77,350 $91,000 $98,280 $109,200
5-0-1 $535,500 $630,000 $680,400 $756,000 $374,850 $441,000 $476,280 $529,200
0-1-1 $5,950 $7,000 $7,560 $8,400 $4,165 $4,900 $5,292 $5,880
0-2-1 $7,565 $8,900 $9,610 $10,680 $5,296 $6,230 $6,727 $7,476
0-3-1 $13,940 $16,400 $17,710 $19,680 $9,758 $11,480 $12,397 $13,776
0-4-1 $35,190 $41,400 $44,710 $49,680 $24,633 $28,980 $31,297 $34,776
0-5-1 $94,690 $111,400 $120,310 $133,680 $66,283 $77,980 $84,217 $93,576

Strategy

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Update history

For a complete list of Super Monkey changes, see Update history:Super Monkey (BTD6).
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  •   Knockback for Lead, Ceramic, and Fortified reduced by 40%
    • Note: Dark Knight and above are unchanged
0-3-1, 0-4-1, 0-5-1
  •   Alternate arm no longer has a stronger knockback effect on Leads and Ceramics (bug fix)
We want the base Super Monkey to feel like more of a ‘weak for the cost’ stepping stone into T3s that feel more like T4s; but the base upgrade really does feel very outdated on this idea, and big crosspath problems exist due to this so we are moving some attack speed out from 2xx into the base upgrade.
— Update notes
  •   Base attack rate decreased ― 0.06s → 0.045s
    • Note: Plasma Blasts remains at 0.03s
We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges.
— Update notes
0-4-1, 0-5-1
  •   Ability: Now knocks back any surviving targets
0-4-1, 0-5-1
  •   Ability: No longer knocks Bloons forward in some cases (bug fix)
Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath.
— Update notes
  •   Projectile speed reduced ― 280 → 200
    • Note: Epic Range unchanged at 350
For more Super Monkey images, see Gallery:Super Monkey.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic رجوع البالونات للمدخل
تضطر البالونات للرجوع إلى الخلف أو الإبطاء من سرعتها بعد كل ضربة.
Danish Tilbageslag
Bloons skubbes bagud eller sinkes efter hver træfning.
German Rückschlag
Bloons werden nach jedem Treffer zurückgeschlagen oder verlangsamt.
Spanish Retroceso
Los bloons reciben retroceso o desaceleración después de cada golpe.
Spanish (LA) Retroceso
Los bloons reciben retroceso o desaceleración después de cada golpe.
Finnish Työntö
Blooneja työnnetään taaksepäin tai hidastetaan jokaisella osumalla.
French Poussée
Les Bloons se font repousser ou ralentir après chaque tir.
Italian Spintone
Dopo ogni colpo i bloon vengono spinti indietro o rallentati.
Japanese ノックバック
命中するごとにブルーンを後退、そして遅延させる。
Korean 넉백
명중할 때마다 풍선이 뒤로 밀쳐지거나 느려집니다.
Dutch Terugslag
Bloons worden achteruit geduwd of vertraagd na elke treffer.
Norwegian Tilbakeslag
Bloons blir dyttet bakover og blir tregere for hvert treff.
Polish Cofnięcie
Blony są cofane lub spowalniane po każdym trafieniu.
Portuguese (Brazil) Recuo
Os Bloons recuam ou são desacelerados após cada acerto.
Russian Отбрасывание
Шары отбрасываются назад или замедляются после каждого удара.
Swedish Tillbakaknuff
Bloons knuffas bakåt eller blir långsammare efter varje träff.
Thai ซัดกระเด็น
บลูนถูกผลักไปข้างหลังหรือเคลื่อนที่ช้าลงหลังจากโดนโจมตีแต่ละครั้ง
Turkish Şaşırtma
Her vuruştan sonra Bloon’lar geriye doğru itilir veya yavaşlatılır.
Chinese (simplified) 击退
每次击中后,气球会被击退或减速。
Chinese (traditional) 擊退
每次打擊,氣球都被向後推,且速度減慢。
This list was last updated for: version 43.1