The Blazing Sun is the Desperado's path 1 tier 5 upgrade in Bloons TD 6. It increases the damage of its pistol shots from 6 to 20, grants them 40 extra damage to Ceramics, reduces the attack cooldown between bursts from 1.2 seconds to 0.3 seconds, changes damage type from Sharp to Normal, and grants a special mechanic that changes its attack speed and allows it to inflict damage over time based on the number of shots it has fired.
The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. The counter resets if The Blazing Sun does not attack for 0.88 seconds.[fn 1]
Once the counter has reached 55, each shot also generates a small area of effect (12 radius) with 8 pierce (9 with Extra Dart Pops) that sets all Bloons on fire. The area of effect deals no damage by itself, but the damage over time deals 75 damage every 1.5 seconds for 12.05 seconds.
Its attack cooldown increases based on the counter (reducing its attack speed). This can reduce its attack cooldown to below 0.88 seconds, which can cause the counter to reset.
If a Bloon is destroyed by a shot or burn status, the counter reduces by 1.
As a very cheap tier 5, the Blazing Sun serves a similar role to the 2-0-5 Elite Defender, lacking pierce with high attack speed and damage. Comparatively, it trades off unlimited range of a Sniper for more DPS and the capability to one-shot Ceramic Bloons before round 81, allowing the player to easily save up to an expensive tier 5. As a result, it excels at carrying the mid-game and reaching higher rounds on maps that it fits on. However, it falls off starting from round 81, due to Super Ceramics blocking multiple shots. As such, cleanup towers should be used alongside it, such as Etienne for the UCAV to assist with cleanup and grouped popping power, or The Bloon Solver for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100.
The Blazing Sun is generally unreceptive to buffs from common support towers like Berserker Brew, but more range effectively improves its speed due to the Quickdraw upgrade, so a Primary Training can be considered. Additionally, its damage-over-time is high enough to consider pairing the upgrade with The Final Harmonic to amplify its effect and stall groups of BFBs. Like with all Desperados, Captain Churchill is a strong pick to cover its weaknesses.
It is also effective at dealing with tier 1 Boss Bloons with its high single target damage output, especially against Lych and Bloonarius. Phayze can be beaten as well, but they require lots of track length due to the unique abilities of the Bosses and the limited range of the Desperado.
Its best crosspath is 5-2-0, as a Bullseye critical hit directly multiplies its damage and the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible to maximize crit chance and maximize Quickdraw benefits. Speed buffs don't contribute much to the Blazing Sun's DPS, as its shot bursts have a fixed firing rate, and neither Wanderer nor Nomad give enough attack speed combined to offer greater average DPS than the crits, even under the perfect conditions of the bottom crosspath.
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Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. [...] The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them. — Update notes
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Overall cost reduced by $1,050 (due to cost changes for previous tiers)
Area of effect: Pierce increased ― 5 → 8
Area of effect: Radius increased ― 6 → 12
Area of effect: Damage over time increased ― 50 → 75
Some quality-of-life and consistency updates for base Desperado and its top path, we enjoyed the balancing act of trying to makeBlazing Sun's[sic] burn lead popping consistent but this didn't come through well so it is gaining base Lead popping. — Update notes
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Pistol attack: Damage type changed ― Sharp → Normal
Top and Middle Desperado favour lower tiers too much so we’re doing a light shift on these to more favour upgrades without improving them too much. — Update notes
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Upgrade cost reduced ― $17,500 → $16,500
Overall cost is unchanged (due to cost changes for previous tiers)
Shotgun: Number of shots required for activation decreased ― 55 → 50