Herald of Everfrost

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Herald of Everfrost
Portrait of Herald of Everfrost
Icon of Herald of EverfrostAs the eternal frost descends and cold reigns supreme, even the baddest of Bloons are helpless against its icy grasp.
Tower Ice Monkey
XP cost 750,000
Cash cost $255,000 — Easy
$300,000 — Medium
$324,000 — Hard
$360,000 — Impoppable
Introduced Version 52.0

The Herald of Everfrost is the Paragon for the Ice Monkey in Bloons TD 6, introduced in version 52.0. It is a combination of Super Brittle, Absolute Zero and Icicle Impale.

It has two main attacks:

  • Ice Lance Beam: The Paragon launches a large ice beam attack with very high pierce that travels in a straight line and freezes all Bloons that it hits for 10 seconds, leaving a trail of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons.
  • Snowstorm Roar: This is a map-wide effect that freezes and applies permafrost to all Bloons below a BAD, removes Camo and Regrow properties, and applies a debuff that makes all affected Bloons to take +10 damage from all attacks with an additional +40 damage from attacks that deal Cold, Frigid, or Glacier-type damage. This debuff can stack with Embrittlement and Super Brittle. BADs and Boss Bloons also receive the damage debuff with the visual effect, but they are not slowed.

When attacking, the Paragon will alternate between 3 Ice Lance Beams and 1 Snowstorm Roar; either attack is only used when Bloons are in range. The Paragon will also create ice platforms in water for land towers globally.

Additionally, it has an activated ability called Eclipse of Fimbulwinter, which causes a visual effect that darkens the entire map and after 5 seconds it freezes all Bloons on the screen for 10 seconds. It can also affect BADs and Boss Bloons, with the same effects but lasting 5 seconds. It has a cooldown of 128 seconds and can only be used once per round or once per Boss skull.

Eclipse of Fimbulwinter has a special effect on bosses where if a skull is triggered while they are frozen, the skull's effect will be negated, but the Boss will thaw early. Specific interactions with bosses are as follows:

  • Bloonarius: Does not spawn or scatter any other Bloons.
  • Lych: Lych-soul and chained MOABs do not appear, Lych also does not enter into an immunity phase.
  • Vortex: It does not create a shield or stun towers, but does not get knocked backwards on the track.
  • Dreadbloon: It stays in its current immunity, skips the ceramic shield, and stops the spawn of Dreadrock Bloons. This does not work before the first skull due to Primary immunity. If the second skull is skipped, it keeps Military immunity, and the last skull only changes the immunity to Magic, causing Support immunity to be completely skipped.
  • Phayze: Prevents the warp, keeping the Bloon spawn portal in its current position and also prevents it from setting up its Reality Shield.
  • Blastapopoulos: Does not spawn fireballs or pyroclastic rocks and its heat bar is reset to zero.

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Assets