Hydra Rocket Pods (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) →Strategy: we will talk rogue elsewhere (that's the dlc for the article of rogue), 1-3-0 hydra is more necessary in normal gameplay while 0-3-2 is moreso for races. outside of rogue you see hydra often in ct because it can solo early moabs and beat ceramic children easily, just it struggles to small hitboxes of spaced out bloons, wow. still keeping "not need crosspaths to function optimally" bc ct you want it uncrosspathed (cutting 1xx is not detrimental) |
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==Strategy== | ==Strategy== | ||
{{strategy needed|Crosspath preference unsure, but here's a case whereby accuracy may be better than pierce}} | {{strategy needed|Crosspath preference unsure, but here's a case whereby accuracy may be better than pierce}} | ||
{{BTD6 last updated| | {{BTD6 last updated|52.2|section=y}} | ||
Hydra Rocket Pods excels at breaking crowds of Bloons, especially given its extreme buffability and lack of damage type weaknesses, and can handle early MOABs and Ceramic children. When given [[Stronger Stimulant (BTD6)|Stronger Stimulant]], it can reliably handle hyperdense bloons, and has a decent transition to [[Rocket Storm (BTD6)|Rocket Storm]]. While it's decent in [[Race (BTD6)|Race]]s, Hydra stands out in [[Contested Territory (BTD6)|Contested Territory]], notably CT Least Tiers as an efficient T3 that carries the mid-game. | |||
Hydra Rocket Pods does not | Hydra Rocket Pods does not need crosspaths to function optimally. 1-3-0 is necessary for high-micro use, which demands accuracy. 2-3-0 lacks bonus shocked damage, making it not necessary. 0-3-2 is preferred in Races, which demand pierce. | ||
==Update history== | ==Update history== | ||