Hydra Rocket Pods (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) is it better to say "non-whole pierce" or "fractional pierce"? idk what the best wording here is |
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'''Hydra Rocket Pods''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Instead of darts, it fires missiles that produce multiple explosions that damage all Bloon types. Each missile does zero damage and consumes 2 pierce every time it hits a new target, creating an explosion that deals 2 damage, has 6 pierce (8 with 0-3-2), and 8 blast radius (12 with 0-3-2). The missile itself has 6 pierce, creating explosions up to 3 times, and can create an extra explosion if it has | '''Hydra Rocket Pods''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />Instead of darts, it fires missiles that produce multiple explosions that damage all Bloon types. Each missile does zero damage and consumes 2 pierce every time it hits a new target, creating an explosion that deals 2 damage, has 6 pierce (8 with 0-3-2), and 8 blast radius (12 with 0-3-2). The missile itself has 6 pierce, creating explosions up to 3 times, and can create an extra explosion if it has non-whole pierce. Both the missile and explosions can gain extra pierce, allowing missiles to explode more times. | ||
When crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the shock only is applied by the missile, and does not do extra shocked damage. [[Powerful Darts (BTD6)|Powerful Darts]] increases pierce of both missiles and explosions by +2, essentially adding an extra explosion plus an extra 2 pierce per explosion, plus increased blast radius. | When crosspathed with [[Laser Shock (BTD6)|Laser Shock]], the shock only is applied by the missile, and does not do extra shocked damage. [[Powerful Darts (BTD6)|Powerful Darts]] increases pierce of both missiles and explosions by +2, essentially adding an extra explosion plus an extra 2 pierce per explosion, plus increased blast radius.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{strategy needed|Crosspath preference unsure, but here's a case whereby accuracy may be better than pierce}} | {{strategy needed|Crosspath preference unsure, but here's a case whereby accuracy may be better than pierce}} | ||
{{BTD6 last updated| | {{BTD6 last updated|52.2|section=y}} | ||
Hydra Rocket Pods excels at breaking crowds of Bloons, especially given its extreme buffability and lack of damage type weaknesses, and can handle early MOABs and Ceramic children. When given [[Stronger Stimulant (BTD6)|Stronger Stimulant]], it can reliably handle hyperdense bloons, and has a decent transition to [[Rocket Storm (BTD6)|Rocket Storm]]. While it's decent in [[Race (BTD6)|Race]]s, Hydra stands out in [[Contested Territory (BTD6)|Contested Territory]], notably CT Least Tiers as an efficient T3 that carries the mid-game. | |||
Hydra Rocket Pods does not | Hydra Rocket Pods does not need crosspaths to function optimally. 1-3-0 is necessary for high-micro use, which demands accuracy. 2-3-0 lacks bonus shocked damage, making it not necessary. 0-3-2 is preferred in Races, which demand pierce. | ||
==Update history== | ==Update history== | ||