Goliath Doomship: Difference between revisions
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===Main attack=== | ===Main attack=== | ||
{{screenshot needed|Goliath Doomship shooting volleys}} | {{screenshot needed|Goliath Doomship shooting volleys}} | ||
Goliath Doomship's main attack is a radial volley of 12 non-homing missiles in a circle pattern, fired regardless if whether there are targets or not. Each of these missiles pierce through Bloons and explode after losing all pierce. Each missile moves at 150 units/second and lasts up to 3 seconds. Both the missiles and explosion deal extra Boss Bloon damage and have a damage radius of 3 units. | |||
At Degree 1: | At Degree 1: | ||
*The volley attack is shot every 0.66 seconds. | *The volley attack is shot every 0.66 seconds. | ||
*The piercing aspect of each non-homing missile has 35 pierce, | *The piercing aspect of each non-homing missile has 35 pierce, 200 damage, and +200 Boss Damage. | ||
*The explosion of each non-homing missile has 1 pierce,<!--yes, it's a pierce-buffable single explosion--> | *The explosion of each non-homing missile has 1 pierce,<!--yes, it's a pierce-buffable single explosion--> 300 damage, and +300 Boss Damage. | ||
===Seeking missiles=== | ===Seeking missiles=== | ||
Goliath Doomship fires radial volleys of 8 homing missiles at the same rate as its normal volley attack, fired regardless if whether there are targets or not. These missiles are locked to [[Targeting option|Strong]] targeting and will explode after losing all pierce. Both the missiles and explosion deal extra Boss Bloon damage and have a damage radius of 3 units. | |||
At Degree 1: | |||
* The seeking missiles are shot every 0.66 seconds. | |||
* Each seeking missile has 1 pierce, 200 damage, and +200 boss damage. | |||
* The explosion of each seeking missile has 35 pierce, 300 damage, and +300 Boss Damage. | |||
===Forward darts=== | ===Forward darts=== | ||
Goliath Doomship rapidly fires two streams of frontal darts if there is a bloon within a 60° frontal angle of its flight direction. The darts have [[Targeting option|Strong]] targeting and slight homing abilities, allowing them to curve towards targets if not directly lined up with them. Darts deal extra Boss Bloon damage and have a damage radius of 5 units. | |||
At Degree 1: | |||
* The darts are shot every 0.11 seconds. | |||
* Each dart has 50 pierce, 150 damage, and +150 Boss Damage. | |||
===Carpet Bomb=== | |||
[[File:BTD6 MonkeyAce CarpetBombIconAA.png|right|frameless|85x85px]] | |||
Carpet Bomb is the Goliath Doomship's [[Activated Ability]]. When used, a trio of bomber planes are deployed after a short delay, dropping 8 bombs evenly spread along a designated straight line path. Each bomb explodes for massive damage with a radius of 50 units, and [[Stun|stuns]] surviving targets for 8 seconds, with both the damage and the stun soaking through all bloon layers. The flight path of the bombers can be set using the Goliath Doomship's targeting UI, but the path cannot have a length below 100 units. If the path is not set, the default is a diagonal from the top-left to bottom-right of the screen. | |||
At Degree 1: | |||
* Each bomb explosion has 150 pierce and 30000 damage. | |||
* The ability has a cooldown of 60 seconds. | |||
==Stats== | ==Stats== | ||
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Goliath Doomship is, currently, the most expensive but the strongest and most versatile of all Paragons in the game. Micromanagement is necessary to set the Doomship facing Bloons for its frontal attack and flying on top of Bloons for its non-homing missiles, as well as adjusting and properly timing the Carpet Bomb ability. With sufficient micro, Doomship is effective on virtually any map. It stands out particularly against T5 [[Boss Bloon]]s. | Goliath Doomship is, currently, the most expensive but the strongest and most versatile of all Paragons in the game. Micromanagement is necessary to set the Doomship facing Bloons for its frontal attack and flying on top of Bloons for its non-homing missiles, as well as adjusting and properly timing the Carpet Bomb ability. With sufficient micro, Doomship is effective on virtually any map. It stands out particularly against T5 [[Boss Bloon]]s. | ||
It excels against many Boss Bloons, with rarely any significant weaknesses against them. However, its worst matchups are [[Lych]], due to awkward timings when borderlining skulls | It excels against many Boss Bloons, with rarely any significant weaknesses against them. However, its worst matchups are [[Lych]], due to awkward timings when borderlining skulls, and [[Blastapopoulos (BTD6)|Blastapopoulos]], because of the Doomship's high cost and losing much of its DPS and ability uptime from the meteors. | ||
Paragon buffs are appreciated for the Goliath Doomship, whose attacks receives well from [[Navarch of the Seas]]' Carrier Flagship and [[Master Builder]]'s Power Glove. | Paragon buffs are appreciated for the Goliath Doomship, whose attacks receives well from [[Navarch of the Seas]]' Carrier Flagship and [[Master Builder]]'s Power Glove. | ||