Knockback (BTD6): Difference between revisions
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Pymonkibot (talk | contribs) m Text replacement - "BTD6 stat list by upgrade" to "BTD6 stat list by tiers" |
Qwertyxp2000 (talk | contribs) dunno what to put for strategy, but do add the strategy sections |
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{{for|other uses|Knockback (disambiguation)}} | {{for|other uses|Knockback (disambiguation)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Knockback | |id=Knockback | ||
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Super Monkey|3|1}} | {{BTD6 cost list by upgrade|Super Monkey|3|1}} | ||
==Strategy== | |||
{{Strategy needed}} | |||
==Update history== | ==Update history== | ||
Latest revision as of 05:07, 15 July 2025
For other uses, see Knockback (disambiguation).
Knockback
| Tower | Super Monkey — Path 3 — Tier 1 | |
|---|---|---|
| XP cost | 550 | |
| Cash cost | $2,550 — Easy $3,000 — Medium $3,240 — Hard $3,600 — Impoppable | |
Knockback is the Super Monkey's path 3 tier 1 upgrade in Bloons TD 6. It grants the Super Monkey's projectiles a knockback effect for 0.5s to Bloons it damages. While under the knockback effect MOAB-Class Bloons move at 70% speed, Ceramic and Lead Bloons move at 40% speed, and other non-MOAB-Class Bloons move backwards at 25% speed. The knockback effect does not affect BADs or Boss Bloons.
Stats
[edit | edit source]For a complete list of Super Monkey stats, see Stats:Super Monkey (BTD6).
This data was last updated for: version 55.1
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1-0-1
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0-1-1
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| Attack | |||||
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Costs and sell values
[edit | edit source]Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-1 | $4,675 | $5,500 | $5,940 | $6,600 | $3,273 | $3,850 | $4,158 | $4,620 |
| 1-0-1 | $6,375 | $7,500 | $8,100 | $9,000 | $4,463 | $5,250 | $5,670 | $6,300 |
| 2-0-1 | $8,500 | $10,000 | $10,800 | $12,000 | $5,950 | $7,000 | $7,560 | $8,400 |
| 3-0-1 | $25,500 | $30,000 | $32,400 | $36,000 | $17,850 | $21,000 | $22,680 | $25,200 |
| 4-0-1 | $110,500 | $130,000 | $140,400 | $156,000 | $77,350 | $91,000 | $98,280 | $109,200 |
| 5-0-1 | $535,500 | $630,000 | $680,400 | $756,000 | $374,850 | $441,000 | $476,280 | $529,200 |
| 0-1-1 | $5,950 | $7,000 | $7,560 | $8,400 | $4,165 | $4,900 | $5,292 | $5,880 |
| 0-2-1 | $7,565 | $8,900 | $9,610 | $10,680 | $5,296 | $6,230 | $6,727 | $7,476 |
| 0-3-1 | $13,940 | $16,400 | $17,710 | $19,680 | $9,758 | $11,480 | $12,397 | $13,776 |
| 0-4-1 | $35,190 | $41,400 | $44,710 | $49,680 | $24,633 | $28,980 | $31,297 | $34,776 |
| 0-5-1 | $94,690 | $111,400 | $120,310 | $133,680 | $66,283 | $77,980 | $84,217 | $93,576 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Update history
[edit | edit source]For a complete list of Super Monkey changes, see Update history:Super Monkey (BTD6).
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Knockback for Lead, Ceramic, and Fortified reduced by 40%
- Note: Dark Knight and above are unchanged
- 0-3-1, 0-4-1, 0-5-1
Alternate arm no longer has a stronger knockback effect on Leads and Ceramics (bug fix)
“
We want the base Super Monkey to feel like more of a ‘weak for the cost’ stepping stone into T3s that feel more like T4s; but the base upgrade really does feel very outdated on this idea, and big crosspath problems exist due to this so we are moving some attack speed out from 2xx into the base upgrade.
— Update notes
— Update notes
”
Base attack rate decreased ― 0.06s → 0.045s
- Note: Plasma Blasts remains at 0.03s
“
We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges.
— Update notes
— Update notes
”
- 0-4-1, 0-5-1
Ability: Now knocks back any surviving targets
- 0-4-1, 0-5-1
Ability: No longer knocks Bloons forward in some cases (bug fix)
“
Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath.
— Update notes
— Update notes
”
Projectile speed reduced ― 280 → 200
- Note: Epic Range unchanged at 350
Gallery
[edit | edit source]For more Super Monkey images, see Gallery:Super Monkey.
Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Portrait
-
Upgrade icon
-
Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | رجوع البالونات للمدخل تضطر البالونات للرجوع إلى الخلف أو الإبطاء من سرعتها بعد كل ضربة. |
— | |
| Danish | Tilbageslag Bloons skubbes bagud eller sinkes efter hver træfning. |
— | |
| German | Rückschlag Bloons werden nach jedem Treffer zurückgeschlagen oder verlangsamt. |
— | |
| Spanish | Retroceso Los bloons reciben retroceso o desaceleración después de cada golpe. |
— | |
| Spanish (LA) | Retroceso Los bloons reciben retroceso o desaceleración después de cada golpe. |
— | |
| Finnish | Työntö Blooneja työnnetään taaksepäin tai hidastetaan jokaisella osumalla. |
— | |
| French | Poussée Les Bloons se font repousser ou ralentir après chaque tir. |
— | |
| Italian | Spintone Dopo ogni colpo i bloon vengono spinti indietro o rallentati. |
— | |
| Japanese | ノックバック 命中するごとにブルーンを後退、そして遅延させる。 |
— | |
| Korean | 넉백 명중할 때마다 풍선이 뒤로 밀쳐지거나 느려집니다. |
— | |
| Dutch | Terugslag Bloons worden achteruit geduwd of vertraagd na elke treffer. |
— | |
| Norwegian | Tilbakeslag Bloons blir dyttet bakover og blir tregere for hvert treff. |
— | |
| Polish | Cofnięcie Blony są cofane lub spowalniane po każdym trafieniu. |
— | |
| Portuguese (Brazil) | Recuo Os Bloons recuam ou são desacelerados após cada acerto. |
— | |
| Russian | Отбрасывание Шары отбрасываются назад или замедляются после каждого удара. |
— | |
| Swedish | Tillbakaknuff Bloons knuffas bakåt eller blir långsammare efter varje träff. |
— | |
| Thai | ซัดกระเด็น บลูนถูกผลักไปข้างหลังหรือเคลื่อนที่ช้าลงหลังจากโดนโจมตีแต่ละครั้ง |
— | |
| Turkish | Şaşırtma Her vuruştan sonra Bloon’lar geriye doğru itilir veya yavaşlatılır. |
— | |
| Chinese (simplified) | 击退 每次击中后,气球会被击退或减速。 |
— | |
| Chinese (traditional) | 擊退 每次打擊,氣球都被向後推,且速度減慢。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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