The Blazing Sun: Difference between revisions

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|tier =5
|tier =5


|cost=17500
|cost=16500
|xp  =29000
|xp  =29000
}}
}}
'''The Blazing Sun''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol shots from 6 to 20, grants them 40 extra damage to Ceramics, reduces the [[attack speed|attack cooldown]] between bursts from 1.2 seconds to 0.3 seconds, and grants a special mechanic that changes its [[attack speed]] and allows it to inflict [[damage over time]] based on the number of shots it has fired.
'''The Blazing Sun''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol shots from 6 to 20, grants them 40 extra damage to Ceramics, reduces the [[attack speed|attack cooldown]] between bursts from 1.2 seconds to 0.3 seconds, changes damage type from {{BTD6 dt|Sharp}} to {{BTD6 dt|Normal}}, and grants a special mechanic that changes its [[attack speed]] and allows it to inflict [[damage over time]] based on the number of shots it has fired.  


== Mechanics ==
== Mechanics ==
The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. The counter resets if The Blazing Sun does not attack for 0.88 seconds.{{fn|Exactly 53 frames}}
The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. The counter resets if The Blazing Sun does not attack for 0.88 seconds.{{fn|Exactly 53 frames}}


Once the counter has reached 55, each shot also generates a small area of effect with 8 [[pierce]] (9 with {{BTD6 mk|Extra Dart Pops}}) that sets all Bloons on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 75 damage every 1.5 seconds for 12.05 seconds.
Once the counter has reached 50, each shot also generates a small area of effect (12 radius) with 8 [[pierce]] that sets all Bloons on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 75 damage every 1.5 seconds for 12.05 seconds.<!--75*8=600, finalharmonic maths btw-->


Its attack cooldown increases based on the counter (reducing its [[attack speed]]). This can reduce its attack cooldown to below 0.88 seconds, which can cause the counter to reset.
Its attack cooldown increases based on the counter (reducing its [[attack speed]]). This can reduce its attack cooldown to below 0.88 seconds, which can cause the counter to reset.
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==Strategy==
==Strategy==
{{BTD6 last updated|section=y|49.3}}
{{BTD6 last updated|52.1|section=y}}
At a total cost of $30,000 or less, with decent damage and high attack speed but lacking options that improve its pierce, The Blazing Sun serves a similar purpose to a 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], but trades the infinite range of a Sniper for more DPS. It offers cheap single-target damage (including being able to oneshot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s) up to round 80, allowing the player to easily save up to an expensive tier 5. However, The Blazing Sun suffers a large decline in power after round 80 due to Super Ceramics. As such, cleanup towers should be used alongside it, such as [[Psi (BTD6)|Psi]] for the ability to remove lots of RBE by taking out weaker [[MOAB-Class Bloon]]s, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100.
As a very cheap tier 5, the Blazing Sun serves a similar role to the 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], with both towers lacking pierce but having high attack speed and damage. The Blazing Sun trades off unlimited range for higher DPS and the capability to one-shot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s before round 81, allowing the player to easily save up to an expensive tier 5. However, it falls off after said round, due to Super Ceramics taking multiple shots to pop. As such, cleanup towers should be used alongside it, such as [[Etienne (BTD6)|Etienne]] for his UCAV ability or [[The Bloon Solver (BTD6)|The Bloon Solver]]. Its damage-over-time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses.


The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Additionally, its damage-over-time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses.
On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100. It can be considered for a run that is otherwise weak to the [[BAD (BTD6)|BAD]] on round 100. Coupled with Bounty Hunter's mark, it can solo the outer layer and provide good damage to the insides. If the children [[DDT (BTD6)|DDTs]] or Ceramic cleanup is sufficient, however, multiple [[Twin Sixes]] are a cheaper buy.


Its best crosspath is 5-2-0, as a [[Bullseye (BTD6)|Bullseye]] critical hit directly multiplies its damage and the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible, as well as [[Nomad]]'s speed buff not being enough to counteract the close range penalty of the [[Standoff]] upgrade, and the [[Wanderer]] not providing enough speed to warrant having no neighboring supports.
The Blazing Sun is generally unreceptive to buffs that increase attack speed and pierce (e.g. [[Berserker Brew (BTD6)|Berserker Brew]]), but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. The single target damage is also amplified through the [[Bounty Hunter]]'s markings as well as the Take Aim ability further improving its range to maximize Quickdraw.
 
The Blazing Sun is also effective at dealing with tier 1 [[Boss Bloon]]s with its high single-target damage output, namely [[Lych (BTD6)|Lych]], [[Bloonarius (BTD6)|Bloonarius]], and the non-primary phases of [[Dreadbloon (BTD6)|Dreadbloon]].
 
In [[Deflation (BTD6)|Deflation]], the 5-2-0 Blazing Sun is one of two solo options, with it generally outperforming 0-2-5 [[Crossbow Master (BTD6)|Crossbow Master]] outside of maps that require high range (e.g. [[Tricky Tracks]] and [[Ravine]]).
 
Its best crosspath is 5-2-0, as one is already encouraged to place the tower far away from the track to maximize [[Bullseye (BTD6)|Bullseye]] and Quickdraw benefits. Speed buffs do not contribute much to the Blazing Sun's DPS, as its shot bursts have a fixed firing rate, even under perfect conditions.


== Update history ==
== Update history ==
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BTD6 500-DesperadoInsta.png|[[Insta Monkey]] icon
BTD6 500-DesperadoInsta.png|[[Insta Monkey]] icon
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==Trivia==
*It shares its name with a [[wp:The Blazing Sun (1950 film)|1950 American Western film]].


==In other languages==
==In other languages==
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|zh-cn=炽烈骄阳
|zh-cn=炽烈骄阳
|zh-tw=熾熱太陽
|zh-tw=熾熱太陽
|es note="Sun of Justice"
}}
}}
{{langlist
{{langlist