Rubber to Gold (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
whichever person said that it affects bosses, that's a lie says the overclock fellow, gimme back the text on this previous revision if it's indeed true again (or if it ever is...)
complete rewrite is needed here.
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==Strategy==
==Strategy==
{{Outdated|Rubber to Gold got big nerf so a lot of this is not relevant}}
{{Outdated|Rubber to Gold got big nerf so a lot of this is not relevant}}
Rubber to Gold is an effective way to generate cash from pops, provided it converts enough bloons to gold, which can be maximized by clumping them with no-damage slowdowns (especially 0-1-2 Glue) to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]], Rubber to Gold lacks self-sufficient damage, but compensates with strong value against high-HP bloons, and both can be combined for maximum cash generation from pops. However, every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is often enough per entrance.
Rubber to Gold is an effective way to generate cash from pops between rounds 37-59 which can be maximized by clumping Bloons with [[Glue Gunner (BTD6)|Glue Gunner]] to maximize pierce of each gold potion. Compared to [[Bloon Trap (BTD6)|Bloon Trap]] Rubber to Gold lacks damage, but compensates with strong value against high-HP bloons. Both towers should be combined for maximum cash generation from pops. Every new Rubber to Gold Alchemist has diminishing value, so buying just one or two is usually enough.


For income, its favored targets are Ceramics, which don't take much damage that would be stolen by the main potion, and give the most cash-per-pop per bloon. Its income generation is also decent on MOAB-class if combined with blimp instakills, but its main selling point is against mid-game Ceramics. It stands out especially against Dreadbloon Boss Events, as its modified rounds tend to have excessive Leads and Ceramics, which also favor its own [[Lead to Gold (BTD6)|Lead to Gold]] effects.
For income, its favored targets are Ceramics, which don't take much damage that would be stolen by the main potion, and give the most cash-per-pop per bloon. Its income generation is also decent on MOAB-class if combined with blimp instakills, but its main selling point is against mid-game Ceramics. It stands out especially against Dreadbloon Boss Events, as its modified rounds tend to have excessive Leads and Ceramics, which also favor its own [[Lead to Gold (BTD6)|Lead to Gold]] effects.