The Blazing Sun: Difference between revisions
Planterror (talk | contribs) →Strategy: clarified crosspathing choice |
Planterror (talk | contribs) m →Strategy: some more clarification |
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==Strategy== | ==Strategy== | ||
Costing less than $20,000 outside of Impoppable, with decent damage and high attack speed but without any pierce or ability to buff it, The Blazing Sun serves a similar purpose to a 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], but trades the infinite range of a sniper for more DPS. It offers cheap single-target damage (including being able to oneshot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s) from rounds 60 to 85, allowing the player to easily save up to an expensive tier 5. However, The Blazing Sun suffers a large decline in power after round 80 due to Super Ceramics. As such, cleanup towers should be used alongside it, such as [[Psi (BTD6)|Psi]] for the ability to remove lots of RBE by taking out weaker [[MOAB-Class Bloon]]s, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for it, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100. | Costing less than $20,000 outside of Impoppable, with decent damage and high attack speed but without any pierce or ability to buff it's pierce, The Blazing Sun serves a similar purpose to a 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], but trades the infinite range of a sniper for more DPS. It offers cheap single-target damage (including being able to oneshot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s) from rounds 60 to 85, allowing the player to easily save up to an expensive tier 5. However, The Blazing Sun suffers a large decline in power after round 80 due to Super Ceramics. As such, cleanup towers should be used alongside it, such as [[Psi (BTD6)|Psi]] for the ability to remove lots of RBE by taking out weaker [[MOAB-Class Bloon]]s, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for it, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100. | ||
The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Additionally, its damage over time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses. | The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Additionally, its damage over time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses. | ||