Herald of Everfrost: Difference between revisions
→Main attack: Mechanics documented, I hope there are no mistakes Tags: Visual edit Disambiguation links |
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==== Ice Lance Beam ==== | ==== Ice Lance Beam ==== | ||
This attack is composed of two parts. First, the '''Ice Beam''' itself which is a short-lived blue-colored beam similar to [[Ray of Doom (BTD6)|Ray of Doom]] which travels instantly to the edge of the map ignoring blockers, it has a radius of 2 units and Bloons that are hit by it are frozen and grow icicles: | This attack is composed of two parts. First, the '''Ice Beam''' itself which is a short-lived blue-colored beam similar to [[Ray of Doom (BTD6)|Ray of Doom]] which travels instantly to the edge of the map ignoring blockers, it has a radius of 2 units and Bloons that are hit by it are frozen and grow icicles: | ||
* '''Freeze''': It can freeze all Bloons, except BADs and Bosses, the effect lasts for 10s and affects up to 6 layers. It also and reduces Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 600. | * '''Freeze''': It can freeze all Bloons, except BADs and Bosses, the effect lasts for 10s and affects up to 6 layers. It also and reduces Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 600. It also deals additional damage, with the freeze applied before the damage. | ||
* '''Icicles''': The Icicles damage other Bloons that touch them (except other Bloons affected by this effect). It lasts for 1.5s and each affected Bloon can re-hit the same target if it is still touching it after 0.2s. | * '''Icicles''': The Icicles damage other Bloons that touch them (except other Bloons affected by this effect). It lasts for 1.5s and each affected Bloon can re-hit the same target if it is still touching it after 0.2s. | ||
Second, the '''Ice Shards''', which are a series of projectile bursts created by a secondary invisible "beam" that is launched in the same direction as the main Ice Beam, it travels at a speed of 150 units/s with a lifespan of 4s. Bursts of shards are periodically created as it travels through the air and each one occurs with a delay of 0.5s after the invisible projectile has passed over and it creates 6 shards in a circular pattern (shifted 45°). Each shard has a radius of 5 units, and travels in a straight line with an initial speed of 350 units/s but they decelerate until disappearing after traveling ~41 units. The shard spawn cooldown is affected by degrees and [[attack speed]] buffs such as [[Master Builder]]'s Power Glove. Each shard also reduces Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 60. | Second, the '''Ice Shards''', which are a series of projectile bursts created by a secondary invisible "beam" that is launched in the same direction as the main Ice Beam, it travels at a speed of 150 units/s with a lifespan of 4s. Bursts of shards are periodically created as it travels through the air and each one occurs with a delay of 0.5s after the invisible projectile has passed over and it creates 6 shards in a circular pattern (shifted 45°). Each shard has a radius of 5 units, and travels in a straight line with an initial speed of 350 units/s but they decelerate until disappearing after traveling ~41 units. The shard spawn cooldown is affected by degrees and [[attack speed]] buffs such as [[Master Builder]]'s Power Glove. Each shard also reduces Heat of [[Blastapopoulos (BTD6)|Blastapopoulos]] by 60. | ||