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| ==Strategy== | | ==Strategy== |
| {{strategy needed}} | | {{strategy needed}} |
| Combined with the [[Quickdraw (BTD6)|Quickdraw]] benefits, Standoff is effective at chipping bloons if there's fewer bloons in range. Thus, if allowed to be far from the track and versus exactly one target, Standoff can be a worthwhile crosspath for single-target DPS, particularly for middle-path Desperadoes starting with 2-2-0. Bottom path Desperados may find Standoff helpful to counter the shotgun's lack of single-target damage, compared to the middle crosspath's extra crit damage which isn't often without multiple range buffs, and the lower-tier bottom path upgrades aren't very synergetic with each other. | | Combined with the [[Quickdraw (BTD6)|Quickdraw]] benefits, Standoff is more effective at chipping bloons if there's fewer bloons in range. If allowed to be far from the track and versus exactly one target, Standoff is a worthwhile crosspath for single-target DPS for middle-path Desperadoes. Bottom path Desperados may find Standoff helpful to counter the shotgun's lack of single-target damage but if [[Camo Detection]] is needed middle path is preferred. |
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| ==Update history== | | ==Update history== |
Revision as of 00:30, 29 June 2025
Standoff
|
Attacks faster the fewer Bloons are in range.
|
Standoff is the Desperado's path 1 tier 2 upgrade in Bloons TD 6. It increases the Desperado's attack speed by 60% if there's only one Bloon within range, but reduces it by 15% per extra Bloon (to a minimum of 0% extra attack speed with 5+ Bloons in range). It does not count Camo Bloons within range unless it has Camo detection.
Attack speed modifiers
| Bloons within range
|
Attack speed bonus
|
| 1
|
+60%
|
| 2
|
+45%
|
| 3
|
+30%
|
| 4
|
+15%
|
| 5 or more
|
+0%
|
Stats
| Attack |
|---|
| Burst count | 2 |
|---|
| Burst interval | 0.1s |
|---|
| Cooldown | 1.2s |
|---|
| Offset (X, Y, Z) | 0, 12.65, 11.25 |
|---|
| Targeting | Depends on targeting option |
|---|
| Targeting range | 60 units |
|---|
| Speed per distance from target | +1% |
|---|
| Speed per distance from target max | +50% |
|---|
| Speed with 0 or 1 Bloon in range | +60% |
|---|
| Penalty per additional Bloon in range | -15% |
|---|
| Filters | |
|---|
|
|
2-1-0
2-2-0
| Attack |
|---|
| Crit multiplier | ×4 |
|---|
| Crit base chance | 2.5% |
|---|
| Crit chance per distance from target | +0.25% |
|---|
|
2-0-1
| Attack |
|---|
| Speed with no towers in range | +45% |
|---|
| Penalty per tower in range | -15% |
|---|
|
2-0-2
| Attack |
|---|
| Speed per Bloon in range | +0% → +2% |
|---|
| Speed per Bloon in range max | +0% → +50% |
|---|
|
Costs and sell values
| Tiers
|
Total cost
|
Sell value
|
| Easy
|
Medium
|
Hard
|
Impoppable
|
Easy
|
Medium
|
Hard
|
Impoppable
|
| 2-0-0
|
$595 |
$700 |
$755 |
$840 |
$417 |
$490 |
$529 |
$588
|
| 2-1-0
|
$720 |
$850 |
$915 |
$1,020 |
$504 |
$595 |
$641 |
$714
|
| 2-2-0
|
$1,015 |
$1,200 |
$1,295 |
$1,440 |
$711 |
$840 |
$907 |
$1,008
|
| 2-3-0
|
$3,565 |
$4,200 |
$4,535 |
$5,040 |
$2,496 |
$2,940 |
$3,175 |
$3,528
|
| 2-4-0
|
$8,665 |
$10,200 |
$11,015 |
$12,240 |
$6,066 |
$7,140 |
$7,711 |
$8,568
|
| 2-5-0
|
$44,365 |
$52,200 |
$56,375 |
$62,640 |
$31,056 |
$36,540 |
$39,463 |
$43,848
|
| 2-0-1
|
$780 |
$920 |
$990 |
$1,105 |
$546 |
$644 |
$693 |
$774
|
| 2-0-2
|
$1,020 |
$1,200 |
$1,290 |
$1,440 |
$714 |
$840 |
$903 |
$1,008
|
| 2-0-3
|
$2,805 |
$3,300 |
$3,560 |
$3,960 |
$1,964 |
$2,310 |
$2,492 |
$2,772
|
| 2-0-4
|
$10,880 |
$12,800 |
$13,820 |
$15,360 |
$7,616 |
$8,960 |
$9,674 |
$10,752
|
| 2-0-5
|
$37,230 |
$43,800 |
$47,300 |
$52,560 |
$26,061 |
$30,660 |
$33,110 |
$36,792
|
Strategy
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This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections.
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Combined with the Quickdraw benefits, Standoff is more effective at chipping bloons if there's fewer bloons in range. If allowed to be far from the track and versus exactly one target, Standoff is a worthwhile crosspath for single-target DPS for middle-path Desperadoes. Bottom path Desperados may find Standoff helpful to counter the shotgun's lack of single-target damage but if Camo Detection is needed middle path is preferred.
Update history
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- Description changed ― Attacks faster the fewer Bloons are in radius. → Attacks faster the fewer Bloons are in range.
- Note: description in other languages is unchanged
Desperado no longer gains Camo Prioritization when granted Camo detection from external sources (bug fix)
- 2-3-0
Take Aim ability: Now applies the correct range buff when the Desperado is crosspathed ― +15% → +25% (bug fix)
Take Aim: Now applies the correct spread modifier when the Desperado is crosspathed ― +50% → -50% (bug fix)
- 2-0-4
Shotgun attack: Pierce is no longer capped at 1 with top crosspath ― 1 → 3 (bug fix)
Overall cost reduced by $50 (due to cost changes for previous tiers)
Pistol now reloads at the end of the round
- 2-0-5
Shrapnel: Now deals +10 damage to Ceramics (undocumented)
Gallery
Screenshots
|
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|
Assets
In other languages
Name
| Language
|
Text
|
Notes
|
| Arabic
|
النزال
|
—
|
| Danish
|
Standoff
|
—
|
| German
|
Schießerei
|
—
|
| Spanish
|
Punto muerto
|
—
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| Spanish (Latin America)
|
Duelo
|
—
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| Finnish
|
Pattitilanne
|
—
|
| French
|
Duel
|
—
|
| Italian
|
Stallo
|
—
|
| Japanese
|
にらみ合い
|
—
|
| Korean
|
스탠드오프
|
—
|
| Dutch
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Confrontatie
|
—
|
| Norwegian
|
Duell
|
—
|
| Polish
|
Pojedynek
|
—
|
| Portuguese (Brazil)
|
Duelo
|
—
|
| Russian
|
Противостояние
|
—
|
| Swedish
|
Dödläge
|
—
|
| Thai
|
ฐาน
|
—
|
| Turkish
|
Yüzleşme
|
—
|
| Chinese (simplified)
|
对峙
|
—
|
| Chinese (traditional)
|
對決
|
—
|
Description
| Language
|
Text
|
Notes
|
| Arabic
|
يهاجم أسرع كلما كانت البالونات القريبة أقل.
|
—
|
| Danish
|
Angriber hurtigere, jo færre bloons der er inden for radius.
|
—
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| German
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Greift schneller an, je weniger Bloons im Umkreis sind.
|
—
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| Spanish
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Ataca más rápido cuanto menos bloons haya en el radio.
|
—
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| Spanish (Latin America)
|
Ataca más rápido cuando hay menos bloons dentro del radio.
|
—
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| Finnish
|
Hyökkää nopeammin mitä vähemmän blooneja on kantamalla.
|
—
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| French
|
Moins il existe de Bloons dans un rayon spécifique, plus il attaque rapidement.
|
—
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| Italian
|
Meno sono i bloon nel raggio d'azione, più velocemente attacca.
|
—
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| Japanese
|
半径内のブルーンが少ないほど攻撃速度が速くなる。
|
—
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| Korean
|
반경 내에 있는 풍선의 수가 적을수록 더 빨리 공격합니다.
|
—
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| Dutch
|
Valt sneller aan hoe minder Bloons er dichtbij zijn.
|
—
|
| Norwegian
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Angriper raskere jo færre bloons som er innenfor radius.
|
—
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| Polish
|
Atakuje tym szybciej, im mniej blonów jest w zasięgu.
|
—
|
| Portuguese (Brazil)
|
Ataca mais rápido quanto menos Bloons estiverem no raio de alcance.
|
—
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| Russian
|
Атакует тем быстрее, чем меньше шаров в радиусе действия.
|
—
|
| Swedish
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Attackerar snabbare ju färre Bloons finns inom radien.
|
—
|
| Thai
|
ยิ่งมีบลูนในรัศมีน้อยลง การโจมตีจะเร็วขึ้น
|
—
|
| Turkish
|
Yarıçaptaki Bloon sayısı azaldıkça saldırı hızı artar.
|
—
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| Chinese (simplified)
|
攻击范围内气球数量越少,攻速越快。
|
—
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| Chinese (traditional)
|
攻擊範圍內氣球越少,攻擊速度越快。
|
—
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