The Blazing Sun: Difference between revisions

m Strategy: spiked mines is meh honestly, replacing it with a better tower
Strategy: adjusted comparison to elite defender and specified it can oneshot normal ceramics
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==Strategy==
==Strategy==
Costing less than $20,000 outside of Impoppable, with decent damage and high attack speed but without any pierce or ability to buff it, The Blazing Sun serves a similar purpose to a 2-0-5 [[Elite Defender (BTD6)|Elite Defender]]. It offers cheap single-target damage from rounds 60 to 85, allowing the player to easily save up to an expensive tier 5. However, The Blazing Sun suffers a large decline in power after round 80 due to [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. As such, cleanup towers should be used alongside it, such as [[Psi (BTD6)|Psi]] for the ability to remove lots of RBE by taking out weaker [[MOAB-Class Bloon]]s, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for it, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100.
Costing less than $20,000 outside of Impoppable, with decent damage and high attack speed but without any pierce or ability to buff it, The Blazing Sun serves a similar purpose to a 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], but trades the infinite range of a sniper for more DPS. It offers cheap single-target damage (including being able to oneshot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s) from rounds 60 to 85, allowing the player to easily save up to an expensive tier 5. However, The Blazing Sun suffers a large decline in power after round 80 due to Super Ceramics. As such, cleanup towers should be used alongside it, such as [[Psi (BTD6)|Psi]] for the ability to remove lots of RBE by taking out weaker [[MOAB-Class Bloon]]s, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for it, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100.


The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Additionally, its damage over time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses.
The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. Additionally, its damage over time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses.