Triple Guns (BTD6): Difference between revisions
Pixelentropy (talk | contribs) you need brew if you aren't running subcom |
Qwertyxp2000 (talk | contribs) the "isn't worth using" is kinda summed up with the "falls behind other superior options", there's worse things like Jitsu when not given alch |
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==Strategy== | ==Strategy== | ||
Like [[Airburst Darts (BTD6)|Airburst Darts]], Triple Darts is a versatile yet cost ineffective tower for the early-game to mid-game. Uncrosspathed, it underperforms due to costing more per DPS than Airburst Darts<!--(325+450+1000+1100)/3 - (325+450+1000)/2 > 0, hence RHS is cheaper-->, but its space-saving aspect and greater efficiency when crosspathed make it remain worthwhile. | {{BTD6 last updated|section=y|49.3}} | ||
Like [[Airburst Darts (BTD6)|Airburst Darts]], Triple Darts is a versatile yet cost-ineffective tower for the early-game to mid-game. Uncrosspathed, it underperforms due to costing more per DPS than Airburst Darts<!--(325+450+1000+1100)/3 - (325+450+1000)/2 > 0, hence RHS is cheaper-->, but its space-saving aspect and greater efficiency when crosspathed make it remain worthwhile. When used as a standalone tower, Triple Guns should be buffed by {{BTD6|Berserker Brew}} to boost its low base pierce and damage; without it, it falls behind other superior options. Spamming buffed Triple Guns is a strong choice for Least Cash ranked settings on Normal [[Boss Bloon]]s, especially [[Phayze]]. | |||
2-0-3 is the generally superior crosspath, especially for maps with alternating lanes, granting [[Advanced Intel (BTD6)|Intel]] that can also be used for {{BTD6|Camo Bloon}}s. In [[Sub Commander (BTD6)|Sub Commander]] armies, the 2-0-3 Triple Guns is ideal if long range is important, as this Sub crosspath maximizes the bonus damage and pierce from the Sub Commander for a relatively low cost. However, 0-3-2 {{BTD6|Ballistic Missile}} missiles are preferred on compact maps with all lanes intersecting, and upgrading to 2-0-4 {{BTD6|Armor Piercing Darts}} is recommended if space is limited. | 2-0-3 is the generally superior crosspath, especially for maps with alternating lanes, granting [[Advanced Intel (BTD6)|Intel]] that can also be used for {{BTD6|Camo Bloon}}s. In [[Sub Commander (BTD6)|Sub Commander]] armies, the 2-0-3 Triple Guns is ideal if long range is important, as this Sub crosspath maximizes the bonus damage and pierce from the Sub Commander for a relatively low cost. However, 0-3-2 {{BTD6|Ballistic Missile}} missiles are preferred on compact maps with all lanes intersecting, and upgrading to 2-0-4 {{BTD6|Armor Piercing Darts}} is recommended if space is limited. | ||