The Blazing Sun is the Desperado's path 1 tier 5 upgrade in Bloons TD 6. It increases the damage of its pistol shots from 5 to 20, grants them 40 extra damage to Ceramics, reduces the attack cooldown between bursts from 1.2 seconds to 0.3 seconds, and grants a special mechanic that changes its attack speed and allows it to inflict damage over time based on the number of shots it has fired.
The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. The counter resets if The Blazing Sun does not attack for 0.88 seconds.[fn 1]
Once the counter has reached 55, each shot also generates a small area of effect with 5 pierce (6 with Extra Dart Pops) that sets all Bloons on fire. The area of effect deals no damage by itself, but the damage over time deals 50 damage every 1.5 seconds for 12.05 seconds.
Its attack cooldown increases based on the counter (reducing its attack speed). This can reduce its attack cooldown to below 0.88 seconds, which can cause the counter to reset.
If a Bloon is destroyed by a shot or burn status, the counter reduces by 1.
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers
Total cost
Sell value
Easy
Medium
Hard
Impoppable
Easy
Medium
Hard
Impoppable
5-0-0
$20,570
$24,200
$26,135
$29,040
$14,399
$16,940
$18,295
$20,328
5-1-0
$20,695
$24,350
$26,295
$29,220
$14,487
$17,045
$18,407
$20,454
5-2-0
$20,990
$24,700
$26,675
$29,640
$14,693
$17,290
$18,673
$20,748
5-0-1
$20,755
$24,420
$26,370
$29,305
$14,529
$17,094
$18,459
$20,514
5-0-2
$20,995
$24,700
$26,670
$29,640
$14,697
$17,290
$18,669
$20,748
Strategy
Costing less than $20,000 outside of Impoppable, with decent damage and high attack speed but without any pierce or ability to buff its pierce, The Blazing Sun serves a similar purpose to a 2-0-5 Elite Defender, but trades the infinite range of a Sniper for more DPS. It offers cheap single-target damage (including being able to oneshot Ceramic Bloons) from rounds 60 to 85, allowing the player to easily save up to an expensive tier 5. However, The Blazing Sun suffers a large decline in power after round 80 due to Super Ceramics. As such, cleanup towers should be used alongside it, such as Psi for the ability to remove lots of RBE by taking out weaker MOAB-Class Bloons, or The Bloon Solver for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100.
The Blazing Sun is generally unreceptive to buffs from common support towers like Berserker Brew, but more range effectively improves its speed due to the Quickdraw upgrade, so a Primary Training can be considered. Additionally, its damage over time is high enough to consider pairing the upgrade with The Final Harmonic to amplify its effect and stall groups of BFBs. Like with all Desperados, Captain Churchill is a strong pick to cover its weaknesses.
Its best crosspath is 5-2-0, as a Bullseye critical hit directly multiplies its damage and the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible, as well as Nomad's speed buff not being enough to counteract the close range penalty of the Standoff upgrade.
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Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. [...] The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them. — Update notes
”
Overall cost reduced by $1,050 (due to cost changes for previous tiers)
Area of effect: Pierce increased ― 5 → 8
Area of effect: Radius increased ― 6 → 12
Area of effect: Damage over time increased ― 50 → 75
Some quality-of-life and consistency updates for base Desperado and its top path, we enjoyed the balancing act of trying to makeBlazing Sun's[sic] burn lead popping consistent but this didn't come through well so it is gaining base Lead popping. — Update notes
”
Pistol attack: Damage type changed ― Sharp → Normal
Top and Middle Desperado favour lower tiers too much so we’re doing a light shift on these to more favour upgrades without improving them too much. — Update notes
”
Upgrade cost reduced ― $17,500 → $16,500
Overall cost is unchanged (due to cost changes for previous tiers)
Shotgun: Number of shots required for activation decreased ― 55 → 50