Standoff
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Attacks faster the fewer Bloons are in range.
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Standoff is the Desperado's path 1 tier 2 upgrade in Bloons TD 6. This upgrade increases the Desperado's attack speed by 60% if only one Bloon is within range, but reduces it by 10% per extra Bloon (to a minimum of 0% extra attack speed with 7+ Bloons in range).
This upgrade does not count Bloons the Desperado cannot target (e.g. Bloons behind line of sight blockers or Camo Bloons when it does not have Camo detection) when determining the number of Bloons within range. If crosspathed with Deadeye or Enforcer, this upgrade only counts Bloons within range of the attack the Desperado is currently using, and Deadeye's rifle does not count Bloons within its deadzone. Crosspathing with Bounty Hunter and Golden Justice also applies this while using Marked to Pop, but does not affect the attack speed of the passive marking attack.
| Bloons within range
|
Attack speed bonus
|
| 1
|
+60%
|
| 2
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+50%
|
| 3
|
+40%
|
| 4
|
+30%
|
| 5
|
+20%
|
| 6
|
+10%
|
| 7 or more
|
+0%
|
| Attack |
|---|
| Burst count | 2 |
|---|
| Burst interval | 0.1s |
|---|
| Cooldown | 1.2s |
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| Offset (X, Y, Z) | 0, 12.65, 11.25 |
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| Targeting | Depends on targeting option |
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| Targeting range | 60 units |
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| Speed per distance from target | +1% |
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| Speed per distance from target max | +50% |
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| Speed with 0 or 1 Bloon in range | +60% |
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| Penalty per additional Bloon in range | -15% |
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| Filters | |
|---|
|
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2-1-0
2-2-0
| Attack |
|---|
| Crit multiplier | ×4 |
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| Crit base chance | 2.5% |
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| Crit chance per distance from target | +0.25% |
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2-0-1
| Attack |
|---|
| Speed with no towers in range | +45% |
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| Penalty per tower in range | -15% |
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2-0-2
| Attack |
|---|
| Speed per Bloon in range | +0% → +2% |
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| Speed per Bloon in range max | +0% → +50% |
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| Tiers
|
Total cost
|
Sell value
|
| Easy
|
Medium
|
Hard
|
Impoppable
|
Easy
|
Medium
|
Hard
|
Impoppable
|
| 2-0-0
|
$595 |
$700 |
$755 |
$840 |
$417 |
$490 |
$529 |
$588
|
| 2-1-0
|
$725 |
$850 |
$915 |
$1,020 |
$508 |
$595 |
$641 |
$714
|
| 2-2-0
|
$1,025 |
$1,200 |
$1,295 |
$1,440 |
$718 |
$840 |
$907 |
$1,008
|
| 2-3-0
|
$3,575 |
$4,200 |
$4,535 |
$5,040 |
$2,503 |
$2,940 |
$3,175 |
$3,528
|
| 2-4-0
|
$8,675 |
$10,200 |
$11,015 |
$12,240 |
$6,073 |
$7,140 |
$7,711 |
$8,568
|
| 2-5-0
|
$44,375 |
$52,200 |
$56,375 |
$62,640 |
$31,063 |
$36,540 |
$39,463 |
$43,848
|
| 2-0-1
|
$780 |
$920 |
$995 |
$1,105 |
$546 |
$644 |
$697 |
$774
|
| 2-0-2
|
$1,020 |
$1,200 |
$1,295 |
$1,440 |
$714 |
$840 |
$907 |
$1,008
|
| 2-0-3
|
$2,805 |
$3,300 |
$3,565 |
$3,960 |
$1,964 |
$2,310 |
$2,496 |
$2,772
|
| 2-0-4
|
$10,880 |
$12,800 |
$13,825 |
$15,360 |
$7,616 |
$8,960 |
$9,678 |
$10,752
|
| 2-0-5
|
$37,230 |
$43,800 |
$47,305 |
$52,560 |
$26,061 |
$30,660 |
$33,114 |
$36,792
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Standoff is preferred for path 2 Desperados, complementing their long range and single-target damage. Path 3 Desperados receive improved single-target damage and knockback, but trades off Camo detection and crits.
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- Description changed ― Attacks faster the fewer Bloons are in radius. → Attacks faster the fewer Bloons are in range.
- Note: description in other languages is unchanged
Desperado no longer gains Camo Prioritization when granted Camo detection from external sources (bug fix)
- 2-3-0
Take Aim ability: Now applies the correct range buff when the Desperado is crosspathed ― +15% → +25% (bug fix)
Take Aim: Now applies the correct spread modifier when the Desperado is crosspathed ― +50% → -50% (bug fix)
- 2-0-4
Shotgun attack: Pierce is no longer capped at 1 with top crosspath ― 1 → 3 (bug fix)
Overall cost reduced by $50 (due to cost changes for previous tiers)
Pistol now reloads at the end of the round
- 2-0-5
Shrapnel: Now deals +10 damage to Ceramics (undocumented)
“
To make Desperado crosspaths feel smoother to play around, we’ve lowered the buff drop-off on both of the 2xx and xx1 crosspaths
— Update notes
”
Standoff buff: Penalty per Bloon in range reduced ― -15% → -10% - Note: The maximum attack speed remains the same (+60%) but it now takes 7 Bloons in range to fully negate it instead of 5
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- A standoff in the context of the Western genre is a situation where two opponents face off in a fast draw duel. This may explain why Desperado's speed bonus decreases as more Bloons are present in its radius.
Name
| Language
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Text
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Notes
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| Arabic
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النزال
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—
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| Danish
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Standoff
|
—
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| German
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Schießerei
|
—
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| Spanish
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Punto muerto
|
—
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| Spanish (Latin America)
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Duelo
|
—
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| Finnish
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Pattitilanne
|
—
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| French
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Duel
|
—
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| Italian
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Stallo
|
—
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| Japanese
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にらみ合い
|
—
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| Korean
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스탠드오프
|
—
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| Dutch
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Confrontatie
|
—
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| Norwegian
|
Duell
|
—
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| Polish
|
Pojedynek
|
—
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| Portuguese (Brazil)
|
Duelo
|
—
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| Russian
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Противостояние
|
—
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| Swedish
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Dödläge
|
—
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| Thai
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ฐาน
|
—
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| Turkish
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Yüzleşme
|
—
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| Chinese (simplified)
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对峙
|
—
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| Chinese (traditional)
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對決
|
—
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Description
| Language
|
Text
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Notes
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| Arabic
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يهاجم أسرع كلما كانت البالونات القريبة أقل.
|
—
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| Danish
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Angriber hurtigere, jo færre bloons der er inden for radius.
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—
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| German
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Greift schneller an, je weniger Bloons im Umkreis sind.
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—
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| Spanish
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Ataca más rápido cuanto menos bloons haya en el radio.
|
—
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| Spanish (Latin America)
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Ataca más rápido cuando hay menos bloons dentro del radio.
|
—
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| Finnish
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Hyökkää nopeammin mitä vähemmän blooneja on kantamalla.
|
—
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| French
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Moins il existe de Bloons dans un rayon spécifique, plus il attaque rapidement.
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—
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| Italian
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Meno sono i bloon nel raggio d'azione, più velocemente attacca.
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—
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| Japanese
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半径内のブルーンが少ないほど攻撃速度が速くなる。
|
—
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| Korean
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반경 내에 있는 풍선의 수가 적을수록 더 빨리 공격합니다.
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—
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| Dutch
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Valt sneller aan hoe minder Bloons er dichtbij zijn.
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—
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| Norwegian
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Angriper raskere jo færre bloons som er innenfor radius.
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—
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| Polish
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Atakuje tym szybciej, im mniej blonów jest w zasięgu.
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—
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| Portuguese (Brazil)
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Ataca mais rápido quanto menos Bloons estiverem no raio de alcance.
|
—
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| Russian
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Атакует тем быстрее, чем меньше шаров в радиусе действия.
|
—
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| Swedish
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Attackerar snabbare ju färre Bloons finns inom radien.
|
—
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| Thai
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ยิ่งมีบลูนในรัศมีน้อยลง การโจมตีจะเร็วขึ้น
|
—
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| Turkish
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Yarıçaptaki Bloon sayısı azaldıkça saldırı hızı artar.
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—
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| Chinese (simplified)
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攻击范围内气球数量越少,攻速越快。
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—
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| Chinese (traditional)
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攻擊範圍內氣球越少,攻擊速度越快。
|
—
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